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https://github.com/minetest/minetest.git
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394 lines
10 KiB
Lua
394 lines
10 KiB
Lua
local player_font_huds = {}
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local font_states = {
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{0, "Normal font"},
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{1, "Bold font"},
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{2, "Italic font"},
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{3, "Bold and italic font"},
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{4, "Monospace font"},
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{5, "Bold and monospace font"},
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{7, "ZOMG all the font styles"},
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{7, "Colors test! " .. core.colorize("green", "Green") ..
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core.colorize("red", "\nRed") .. " END"},
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}
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local font_default_def = {
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type = "text",
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position = {x = 0.5, y = 0.5},
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scale = {x = 2, y = 2},
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alignment = { x = 0, y = 0 },
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number = 0xFFFFFF,
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}
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local function add_font_hud(player, state)
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local def = table.copy(font_default_def)
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local statetbl = font_states[state]
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def.offset = {x = 0, y = 32 * state}
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def.style = statetbl[1]
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def.text = statetbl[2]
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return player:hud_add(def)
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end
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local font_etime = 0
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local font_state = 0
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core.register_globalstep(function(dtime)
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font_etime = font_etime + dtime
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if font_etime < 1 then
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return
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end
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font_etime = 0
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for _, player in ipairs(core.get_connected_players()) do
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local huds = player_font_huds[player:get_player_name()]
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if huds then
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for i, hud_id in ipairs(huds) do
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local statetbl = font_states[(font_state + i) % #font_states + 1]
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player:hud_change(hud_id, "style", statetbl[1])
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player:hud_change(hud_id, "text", statetbl[2])
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end
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end
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end
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font_state = font_state + 1
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end)
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core.register_chatcommand("hudfonts", {
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params = "[<HUD elements>]",
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description = "Show/Hide some text on the HUD with various font options",
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func = function(name, param)
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local player = core.get_player_by_name(name)
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local param = tonumber(param) or 0
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param = math.min(math.max(param, 1), #font_states)
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if player_font_huds[name] == nil then
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player_font_huds[name] = {}
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for i = 1, param do
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table.insert(player_font_huds[name], add_font_hud(player, i))
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end
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core.chat_send_player(name, ("%d text HUD element(s) added."):format(param))
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else
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local huds = player_font_huds[name]
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if huds then
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for _, hud_id in ipairs(huds) do
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player:hud_remove(hud_id)
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end
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core.chat_send_player(name, "All text HUD elements removed.")
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end
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player_font_huds[name] = nil
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end
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return true
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end,
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})
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-- Testing waypoint capabilities
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local player_waypoints = {}
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core.register_chatcommand("hudwaypoints", {
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params = "[ add | add_change | remove ]",
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description = "Create HUD waypoints at your position for testing (add: Add waypoints and change them after 0.5s (default). add_change: Add waypoints and change immediately. remove: Remove all waypoints)",
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func = function(name, params)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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if params == "remove" then
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if player_waypoints[name] then
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for i=1, #player_waypoints[name] do
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player:hud_remove(player_waypoints[name][i])
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end
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player_waypoints[name] = {}
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end
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return true, "All waypoint HUD elements removed."
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end
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if not (params == "add_change" or params == "add" or params == "") then
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-- Incorrect syntax
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return false
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end
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local regular = player:hud_add {
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type = "waypoint",
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name = "regular waypoint",
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text = "m",
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number = 0xFFFFFF,
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world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0})
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}
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local reduced_precision = player:hud_add {
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type = "waypoint",
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name = "imprecise waypoint",
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text = "m (0.1 steps, precision = 10)",
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precision = 10,
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number = 0xFFFFFF,
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world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0})
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}
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local hidden_distance = player:hud_add {
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type = "waypoint",
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name = "waypoint with hidden distance",
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text = "this text is hidden as well (precision = 0)",
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precision = 0,
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number = 0xFFFFFF,
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world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0})
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}
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local function change(chplayer)
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if not (chplayer and chplayer:is_player()) then
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return
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end
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if regular then
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chplayer:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0}))
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chplayer:hud_change(regular, "number", 0xFF0000)
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end
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if reduced_precision then
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chplayer:hud_change(reduced_precision, "precision", 2)
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chplayer:hud_change(reduced_precision, "text", "m (0.5 steps, precision = 2)")
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chplayer:hud_change(reduced_precision, "number", 0xFFFF00)
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end
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if hidden_distance then
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chplayer:hud_change(hidden_distance, "number", 0x0000FF)
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end
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core.chat_send_player(chplayer:get_player_name(), "Waypoints changed.")
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end
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if params == "add_change" then
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-- change immediate
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change(player)
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else
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core.after(0.5, change, player)
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end
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local image_waypoint = player:hud_add {
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type = "image_waypoint",
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text = "testhud_waypoint.png",
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world_pos = player:get_pos(),
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-- 20% of screen width, 3x image height
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scale = {x = -20, y = 3},
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offset = {x = 0, y = -32}
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}
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if not player_waypoints[name] then
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player_waypoints[name] = {}
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end
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if regular then
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table.insert(player_waypoints[name], regular)
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end
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if reduced_precision then
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table.insert(player_waypoints[name], reduced_precision)
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end
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if hidden_distance then
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table.insert(player_waypoints[name], hidden_distance)
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end
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if image_waypoint then
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table.insert(player_waypoints[name], image_waypoint)
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end
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regular = regular or "error"
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reduced_precision = reduced_precision or "error"
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hidden_distance = hidden_distance or "error"
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image_waypoint = image_waypoint or "error"
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return true, "Waypoints added. IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision ..
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", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint
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end
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})
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core.register_on_joinplayer(function(player)
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player:set_properties({zoom_fov = 15})
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end)
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core.register_chatcommand("zoomfov", {
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params = "[<FOV>]",
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description = "Set or display your zoom_fov",
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func = function(name, param)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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if param == "" then
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local fov = player:get_properties().zoom_fov
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return true, "zoom_fov = "..tostring(fov)
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end
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local fov = tonumber(param)
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if not fov then
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return false, "Missing or incorrect zoom_fov parameter!"
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end
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player:set_properties({zoom_fov = fov})
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fov = player:get_properties().zoom_fov
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return true, "zoom_fov = "..tostring(fov)
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end,
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})
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-- Hotbars
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local hud_hotbar_defs = {
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{
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type = "hotbar",
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position = {x=0.2, y=0.5},
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direction = 0,
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alignment = {x=1, y=-1},
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},
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{
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type = "hotbar",
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position = {x=0.2, y=0.5},
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direction = 2,
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alignment = {x=1, y=1},
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},
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{
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type = "hotbar",
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position = {x=0.7, y=0.5},
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direction = 0,
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offset = {x=140, y=20},
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alignment = {x=-1, y=-1},
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},
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{
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type = "hotbar",
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position = {x=0.7, y=0.5},
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direction = 2,
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offset = {x=140, y=20},
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alignment = {x=-1, y=1},
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},
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}
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local player_hud_hotbars= {}
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core.register_chatcommand("hudhotbars", {
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description = "Shows some test Lua HUD elements of type hotbar. " ..
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"(add: Adds elements (default). remove: Removes elements)",
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params = "[ add | remove ]",
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func = function(name, params)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local id_table = player_hud_hotbars[name]
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if not id_table then
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id_table = {}
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player_hud_hotbars[name] = id_table
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end
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if params == "remove" then
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for _, id in ipairs(id_table) do
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player:hud_remove(id)
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end
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return true, "Hotbars removed."
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end
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-- params == "add" or default
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for _, def in ipairs(hud_hotbar_defs) do
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table.insert(id_table, player:hud_add(def))
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end
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return true, #hud_hotbar_defs .." Hotbars added."
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end
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})
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-- Inventories
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local hud_inventory_defs = {
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{
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type = "inventory",
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position = {x=0.2, y=0.5},
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direction = 0,
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text = "main",
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number = 4,
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item = 2,
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},
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{
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type = "inventory",
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position = {x=0.2, y=0.5},
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direction = 2,
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text = "main",
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number = 4,
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item = 2,
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},
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{
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type = "inventory",
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position = {x=0.7, y=0.5},
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direction = 1,
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text = "main",
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number = 4,
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item = 2,
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},
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{
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type = "inventory",
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position = {x=0.7, y=0.5},
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direction = 3,
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text = "main",
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number = 4,
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item = 2,
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},
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}
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local player_hud_inventories= {}
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core.register_chatcommand("hudinventories", {
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description = "Shows some test Lua HUD elements of type inventory. (add: Adds elements (default). remove: Removes elements)",
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params = "[ add | remove ]",
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func = function(name, params)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local id_table = player_hud_inventories[name]
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if not id_table then
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id_table = {}
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player_hud_inventories[name] = id_table
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end
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if params == "remove" then
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for _, id in ipairs(id_table) do
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player:hud_remove(id)
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end
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return true, "HUD Inventories removed."
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end
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-- params == "add" or default
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for _, def in ipairs(hud_inventory_defs) do
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table.insert(id_table, player:hud_add(def))
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end
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return true, #hud_inventory_defs .." HUD Inventories added."
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end
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})
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core.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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player_font_huds[playername] = nil
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player_waypoints[playername] = nil
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player_hud_hotbars[playername] = nil
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player_hud_inventories[playername] = nil
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end)
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core.register_chatcommand("hudprint", {
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description = "Writes all used Lua HUD elements into chat.",
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func = function(name, params)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local s = "HUD elements:"
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for k, elem in pairs(player:hud_get_all()) do
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local ename = dump(elem.name)
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local etype = dump(elem.type)
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local epos = "{x="..elem.position.x..", y="..elem.position.y.."}"
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s = s.."\n["..k.."] type = "..etype.." | name = "..ename.." | pos = ".. epos
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end
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return true, s
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end
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})
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local hud_flags = {"hotbar", "healthbar", "crosshair", "wielditem", "breathbar",
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"minimap", "minimap_radar", "basic_debug", "chat"}
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core.register_chatcommand("hudtoggleflag", {
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description = "Toggles a hud flag.",
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params = "[ ".. table.concat(hud_flags, " | ") .." ]",
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func = function(name, params)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local flags = player:hud_get_flags()
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if flags[params] == nil then
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return false, "Unknown hud flag."
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end
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flags[params] = not flags[params]
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player:hud_set_flags(flags)
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return true, "Flag \"".. params .."\" set to ".. tostring(flags[params]) .. "."
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end
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})
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