mirror of
https://github.com/minetest/minetest.git
synced 2024-12-04 21:43:44 +01:00
140 lines
4.3 KiB
Lua
140 lines
4.3 KiB
Lua
-- Add chat command to place all the nodes in DevTest
|
|
|
|
local function advance_pos(pos, start_pos, advance_z)
|
|
if advance_z then
|
|
pos.z = pos.z + 2
|
|
pos.x = start_pos.x
|
|
else
|
|
pos.x = pos.x + 2
|
|
end
|
|
if pos.x > 30900 or pos.x - start_pos.x > 46 then
|
|
pos.x = start_pos.x
|
|
pos.z = pos.z + 2
|
|
end
|
|
if pos.z > 30900 then
|
|
-- We ran out of space! Aborting
|
|
aborted = true
|
|
return false
|
|
end
|
|
return pos
|
|
end
|
|
|
|
local function place_nodes(param)
|
|
local nodes = param.nodes
|
|
local name = param.name
|
|
local pos = param.pos
|
|
local start_pos = param.start_pos
|
|
table.sort(nodes)
|
|
core.chat_send_player(name, "Placing nodes …")
|
|
local nodes_placed = 0
|
|
local aborted = false
|
|
for n=1, #nodes do
|
|
local itemstring = nodes[n]
|
|
local def = core.registered_nodes[itemstring]
|
|
local p2_max = 0
|
|
if param.param ~= "no_param2" then
|
|
-- Also test the param2 values of the nodes
|
|
-- ... but we only use permissible param2 values
|
|
if def.paramtype2 == "wallmounted" then
|
|
p2_max = 5
|
|
elseif def.paramtype2 == "facedir" then
|
|
p2_max = 23
|
|
elseif def.paramtype2 == "4dir" then
|
|
p2_max = 3
|
|
elseif def.paramtype2 == "glasslikeliquidlevel" then
|
|
p2_max = 63
|
|
elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
|
|
p2_max = 63
|
|
elseif def.paramtype2 == "leveled" then
|
|
p2_max = 127
|
|
elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then
|
|
p2_max = 239
|
|
elseif def.paramtype2 == "colorfacedir" or
|
|
def.paramtype2 == "colorwallmounted" or
|
|
def.paramtype2 == "colordegrotate" or
|
|
def.paramtype2 == "color4dir" or
|
|
def.paramtype2 == "color" then
|
|
p2_max = 255
|
|
end
|
|
end
|
|
for p2 = 0, p2_max do
|
|
-- Skip undefined param2 values
|
|
if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
|
|
(def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
|
|
((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate")
|
|
and p2 % 32 > 23)) then
|
|
|
|
core.set_node(pos, { name = itemstring, param2 = p2 })
|
|
nodes_placed = nodes_placed + 1
|
|
pos = advance_pos(pos, start_pos)
|
|
if not pos then
|
|
aborted = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if aborted then
|
|
break
|
|
end
|
|
end
|
|
if aborted then
|
|
core.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
|
|
end
|
|
core.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
|
|
end
|
|
|
|
local function after_emerge(blockpos, action, calls_remaining, param)
|
|
if calls_remaining == 0 then
|
|
place_nodes(param)
|
|
end
|
|
end
|
|
|
|
core.register_chatcommand("test_place_nodes", {
|
|
params = "[ no_param2 ]",
|
|
description = "Test: Place all nodes (except dummy and callback nodes) and optionally their permissible param2 variants",
|
|
func = function(name, param)
|
|
local player = core.get_player_by_name(name)
|
|
if not player then
|
|
return false, "No player."
|
|
end
|
|
local pos = vector.floor(player:get_pos())
|
|
pos.x = math.ceil(pos.x + 3)
|
|
pos.z = math.ceil(pos.z + 3)
|
|
pos.y = math.ceil(pos.y + 1)
|
|
local start_pos = table.copy(pos)
|
|
if pos.x > 30800 then
|
|
return false, "Too close to world boundary (+X). Please move to X < 30800."
|
|
end
|
|
if pos.z > 30800 then
|
|
return false, "Too close to world boundary (+Z). Please move to Z < 30800."
|
|
end
|
|
|
|
local aborted = false
|
|
local nodes = {}
|
|
local emerge_estimate = 0
|
|
for itemstring, def in pairs(core.registered_nodes) do
|
|
if itemstring ~= "ignore" and
|
|
-- Skip callback test and dummy nodes
|
|
-- to avoid clutter and chat spam
|
|
core.get_item_group(itemstring, "callback_test") == 0 and
|
|
core.get_item_group(itemstring, "dummy") == 0 then
|
|
table.insert(nodes, itemstring)
|
|
if def.paramtype2 == 0 then
|
|
emerge_estimate = emerge_estimate + 1
|
|
else
|
|
emerge_estimate = emerge_estimate + 255
|
|
end
|
|
end
|
|
end
|
|
-- Emerge area to make sure that all nodes are being placed.
|
|
-- Note we will emerge much more than we need to (overestimation),
|
|
-- the estimation code could be improved performance-wise …
|
|
local length = 16 + math.ceil(emerge_estimate / 24) * 2
|
|
core.emerge_area(start_pos,
|
|
{ x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
|
|
after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
|
|
return true, "Emerging area …"
|
|
end,
|
|
})
|
|
|