minetest/client/shaders
x2048 f5706d444b
Improve shadow rendering with non-default camera FOV (#11385)
* Adjust minimum filter radius for perspective

* Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp

* Read shadow_soft_radius setting as float

* Use adaptive filter radius to accomodate for PSM distortion

* Adjust filter radius for texture resolution
2021-07-11 08:15:19 -07:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
default_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Improve shadow rendering with non-default camera FOV (#11385) 2021-07-11 08:15:19 -07:00
object_shader Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
selection_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
shadow_shaders Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00