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* Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution |
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.. | ||
3d_interlaced_merge | ||
default_shader | ||
minimap_shader | ||
nodes_shader | ||
object_shader | ||
selection_shader | ||
shadow_shaders | ||
stars_shader |