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https://github.com/minetest/minetest.git
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ce873108aa
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
112 lines
3.2 KiB
C++
112 lines
3.2 KiB
C++
/*
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Minetest
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Copyright (C) 2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <unordered_map>
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#include "test.h"
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#include "client/event_manager.h"
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class TestEventManager : public TestBase
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{
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public:
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TestEventManager() { TestManager::registerTestModule(this); }
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const char *getName() override { return "TestEventManager"; }
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void runTests(IGameDef *gamedef) override;
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void testRegister();
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void testDeregister();
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void testRealEvent();
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void testRealEventAfterDereg();
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};
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// EventManager test class
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class EventManagerTest : public EventManager
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{
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public:
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static void eventTest(MtEvent *e, void *data)
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{
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UASSERT(e->getType() >= 0);
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UASSERT(e->getType() < MtEvent::TYPE_MAX);
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EventManagerTest *emt = (EventManagerTest *)data;
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emt->m_test_value = e->getType();
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}
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u64 getTestValue() const { return m_test_value; }
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void resetValue() { m_test_value = 0; }
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private:
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u64 m_test_value = 0;
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};
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static TestEventManager g_test_instance;
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void TestEventManager::runTests(IGameDef *gamedef)
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{
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TEST(testRegister);
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TEST(testDeregister);
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TEST(testRealEvent);
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TEST(testRealEventAfterDereg);
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}
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void TestEventManager::testRegister()
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{
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EventManager ev;
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ev.reg(MtEvent::PLAYER_DAMAGE, nullptr, nullptr);
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ev.reg(MtEvent::PLAYER_DAMAGE, nullptr, nullptr);
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}
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void TestEventManager::testDeregister()
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{
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EventManager ev;
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ev.dereg(MtEvent::NODE_DUG, nullptr, nullptr);
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ev.reg(MtEvent::PLAYER_DAMAGE, nullptr, nullptr);
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ev.dereg(MtEvent::PLAYER_DAMAGE, nullptr, nullptr);
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}
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void TestEventManager::testRealEvent()
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{
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EventManager ev;
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std::unique_ptr<EventManagerTest> emt(new EventManagerTest());
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ev.reg(MtEvent::PLAYER_REGAIN_GROUND, EventManagerTest::eventTest, emt.get());
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// Put event & verify event value
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ev.put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
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UASSERT(emt->getTestValue() == MtEvent::PLAYER_REGAIN_GROUND);
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}
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void TestEventManager::testRealEventAfterDereg()
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{
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EventManager ev;
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std::unique_ptr<EventManagerTest> emt(new EventManagerTest());
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ev.reg(MtEvent::PLAYER_REGAIN_GROUND, EventManagerTest::eventTest, emt.get());
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// Put event & verify event value
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ev.put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
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UASSERT(emt->getTestValue() == MtEvent::PLAYER_REGAIN_GROUND);
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// Reset internal value
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emt->resetValue();
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// Remove the registered event
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ev.dereg(MtEvent::PLAYER_REGAIN_GROUND, EventManagerTest::eventTest, emt.get());
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// Push the new event & ensure we target the default value
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ev.put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
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UASSERT(emt->getTestValue() == 0);
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} |