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921151d97a
* Migrate cpp headers to pragma once
100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "lua_api/l_base.h"
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#include "itemdef.h"
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#include "tool.h"
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class ModApiClient : public ModApiBase
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{
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private:
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// get_current_modname()
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static int l_get_current_modname(lua_State *L);
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// print(text)
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static int l_print(lua_State *L);
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// display_chat_message(message)
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static int l_display_chat_message(lua_State *L);
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// send_chat_message(message)
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static int l_send_chat_message(lua_State *L);
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// clear_out_chat_queue()
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static int l_clear_out_chat_queue(lua_State *L);
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// get_player_names()
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static int l_get_player_names(lua_State *L);
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// show_formspec(name, formspec)
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static int l_show_formspec(lua_State *L);
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// send_respawn()
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static int l_send_respawn(lua_State *L);
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// disconnect()
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static int l_disconnect(lua_State *L);
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// gettext(text)
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static int l_gettext(lua_State *L);
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// get_last_run_mod(n)
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static int l_get_last_run_mod(lua_State *L);
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// set_last_run_mod(modname)
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static int l_set_last_run_mod(lua_State *L);
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// get_node(pos)
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static int l_get_node_or_nil(lua_State *L);
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// get_wielded_item()
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static int l_get_wielded_item(lua_State *L);
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// get_meta(pos)
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static int l_get_meta(lua_State *L);
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static int l_sound_play(lua_State *L);
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static int l_sound_stop(lua_State *L);
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// get_server_info()
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static int l_get_server_info(lua_State *L);
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// get_item_def(itemstring)
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static int l_get_item_def(lua_State *L);
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// get_node_def(nodename)
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static int l_get_node_def(lua_State *L);
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// take_screenshot()
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static int l_take_screenshot(lua_State *L);
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// get_privilege_list()
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static int l_get_privilege_list(lua_State *L);
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// get_builtin_path()
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static int l_get_builtin_path(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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