mirror of
https://github.com/minetest/minetest.git
synced 2024-12-12 09:23:15 +01:00
299 lines
8.0 KiB
C++
299 lines
8.0 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "lua_api/l_base.h"
|
|
#include "serverenvironment.h"
|
|
#include "raycast.h"
|
|
|
|
class ModApiEnvMod : public ModApiBase {
|
|
private:
|
|
// set_node(pos, node)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_set_node(lua_State *L);
|
|
|
|
static int l_add_node(lua_State *L);
|
|
|
|
// remove_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_remove_node(lua_State *L);
|
|
|
|
// swap_node(pos, node)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_swap_node(lua_State *L);
|
|
|
|
// get_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_get_node(lua_State *L);
|
|
|
|
// get_node_or_nil(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_get_node_or_nil(lua_State *L);
|
|
|
|
// get_node_light(pos, timeofday)
|
|
// pos = {x=num, y=num, z=num}
|
|
// timeofday: nil = current time, 0 = night, 0.5 = day
|
|
static int l_get_node_light(lua_State *L);
|
|
|
|
// place_node(pos, node)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_place_node(lua_State *L);
|
|
|
|
// dig_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_dig_node(lua_State *L);
|
|
|
|
// punch_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_punch_node(lua_State *L);
|
|
|
|
// get_node_max_level(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_get_node_max_level(lua_State *L);
|
|
|
|
// get_node_level(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_get_node_level(lua_State *L);
|
|
|
|
// set_node_level(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_set_node_level(lua_State *L);
|
|
|
|
// add_node_level(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_add_node_level(lua_State *L);
|
|
|
|
// find_nodes_with_meta(pos1, pos2)
|
|
static int l_find_nodes_with_meta(lua_State *L);
|
|
|
|
// get_meta(pos)
|
|
static int l_get_meta(lua_State *L);
|
|
|
|
// get_node_timer(pos)
|
|
static int l_get_node_timer(lua_State *L);
|
|
|
|
// add_entity(pos, entityname) -> ObjectRef or nil
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_add_entity(lua_State *L);
|
|
|
|
// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
|
|
// pos = {x=num, y=num, z=num}
|
|
static int l_add_item(lua_State *L);
|
|
|
|
// get_player_by_name(name)
|
|
static int l_get_player_by_name(lua_State *L);
|
|
|
|
// get_objects_inside_radius(pos, radius)
|
|
static int l_get_objects_inside_radius(lua_State *L);
|
|
|
|
// set_timeofday(val)
|
|
// val = 0...1
|
|
static int l_set_timeofday(lua_State *L);
|
|
|
|
// get_timeofday() -> 0...1
|
|
static int l_get_timeofday(lua_State *L);
|
|
|
|
// get_gametime()
|
|
static int l_get_gametime(lua_State *L);
|
|
|
|
// get_day_count() -> int
|
|
static int l_get_day_count(lua_State *L);
|
|
|
|
// find_node_near(pos, radius, nodenames, search_center) -> pos or nil
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
static int l_find_node_near(lua_State *L);
|
|
|
|
// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
static int l_find_nodes_in_area(lua_State *L);
|
|
|
|
// find_surface_nodes_in_area(minp, maxp, nodenames) -> list of positions
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
static int l_find_nodes_in_area_under_air(lua_State *L);
|
|
|
|
// fix_light(p1, p2) -> true/false
|
|
static int l_fix_light(lua_State *L);
|
|
|
|
// emerge_area(p1, p2)
|
|
static int l_emerge_area(lua_State *L);
|
|
|
|
// delete_area(p1, p2) -> true/false
|
|
static int l_delete_area(lua_State *L);
|
|
|
|
// get_perlin(seeddiff, octaves, persistence, scale)
|
|
// returns world-specific PerlinNoise
|
|
static int l_get_perlin(lua_State *L);
|
|
|
|
// get_perlin_map(noiseparams, size)
|
|
// returns world-specific PerlinNoiseMap
|
|
static int l_get_perlin_map(lua_State *L);
|
|
|
|
// get_voxel_manip()
|
|
// returns world-specific voxel manipulator
|
|
static int l_get_voxel_manip(lua_State *L);
|
|
|
|
// clear_objects()
|
|
// clear all objects in the environment
|
|
static int l_clear_objects(lua_State *L);
|
|
|
|
// spawn_tree(pos, treedef)
|
|
static int l_spawn_tree(lua_State *L);
|
|
|
|
// line_of_sight(pos1, pos2, stepsize) -> true/false
|
|
static int l_line_of_sight(lua_State *L);
|
|
|
|
// raycast(pos1, pos2, objects, liquids) -> Raycast
|
|
static int l_raycast(lua_State *L);
|
|
|
|
// find_path(pos1, pos2, searchdistance,
|
|
// max_jump, max_drop, algorithm) -> table containing path
|
|
static int l_find_path(lua_State *L);
|
|
|
|
// transforming_liquid_add(pos)
|
|
static int l_transforming_liquid_add(lua_State *L);
|
|
|
|
// forceload_block(blockpos)
|
|
// forceloads a block
|
|
static int l_forceload_block(lua_State *L);
|
|
|
|
// forceload_free_block(blockpos)
|
|
// stops forceloading a position
|
|
static int l_forceload_free_block(lua_State *L);
|
|
|
|
public:
|
|
static void Initialize(lua_State *L, int top);
|
|
static void InitializeClient(lua_State *L, int top);
|
|
|
|
static struct EnumString es_ClearObjectsMode[];
|
|
};
|
|
|
|
class LuaABM : public ActiveBlockModifier {
|
|
private:
|
|
int m_id;
|
|
|
|
std::vector<std::string> m_trigger_contents;
|
|
std::vector<std::string> m_required_neighbors;
|
|
float m_trigger_interval;
|
|
u32 m_trigger_chance;
|
|
bool m_simple_catch_up;
|
|
public:
|
|
LuaABM(lua_State *L, int id,
|
|
const std::vector<std::string> &trigger_contents,
|
|
const std::vector<std::string> &required_neighbors,
|
|
float trigger_interval, u32 trigger_chance, bool simple_catch_up):
|
|
m_id(id),
|
|
m_trigger_contents(trigger_contents),
|
|
m_required_neighbors(required_neighbors),
|
|
m_trigger_interval(trigger_interval),
|
|
m_trigger_chance(trigger_chance),
|
|
m_simple_catch_up(simple_catch_up)
|
|
{
|
|
}
|
|
virtual const std::vector<std::string> &getTriggerContents() const
|
|
{
|
|
return m_trigger_contents;
|
|
}
|
|
virtual const std::vector<std::string> &getRequiredNeighbors() const
|
|
{
|
|
return m_required_neighbors;
|
|
}
|
|
virtual float getTriggerInterval()
|
|
{
|
|
return m_trigger_interval;
|
|
}
|
|
virtual u32 getTriggerChance()
|
|
{
|
|
return m_trigger_chance;
|
|
}
|
|
virtual bool getSimpleCatchUp()
|
|
{
|
|
return m_simple_catch_up;
|
|
}
|
|
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
|
u32 active_object_count, u32 active_object_count_wider);
|
|
};
|
|
|
|
class LuaLBM : public LoadingBlockModifierDef
|
|
{
|
|
private:
|
|
int m_id;
|
|
public:
|
|
LuaLBM(lua_State *L, int id,
|
|
const std::set<std::string> &trigger_contents,
|
|
const std::string &name,
|
|
bool run_at_every_load):
|
|
m_id(id)
|
|
{
|
|
this->run_at_every_load = run_at_every_load;
|
|
this->trigger_contents = trigger_contents;
|
|
this->name = name;
|
|
}
|
|
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n);
|
|
};
|
|
|
|
//! Lua wrapper for RaycastState objects
|
|
class LuaRaycast : public ModApiBase
|
|
{
|
|
private:
|
|
static const char className[];
|
|
static const luaL_Reg methods[];
|
|
//! Inner state
|
|
RaycastState state;
|
|
|
|
// Exported functions
|
|
|
|
// garbage collector
|
|
static int gc_object(lua_State *L);
|
|
|
|
/*!
|
|
* Raycast:next() -> pointed_thing
|
|
* Returns the next pointed thing on the ray.
|
|
*/
|
|
static int l_next(lua_State *L);
|
|
public:
|
|
//! Constructor with the same arguments as RaycastState.
|
|
LuaRaycast(
|
|
const core::line3d<f32> &shootline,
|
|
bool objects_pointable,
|
|
bool liquids_pointable) :
|
|
state(shootline, objects_pointable, liquids_pointable)
|
|
{}
|
|
|
|
//! Creates a LuaRaycast and leaves it on top of the stack.
|
|
static int create_object(lua_State *L);
|
|
|
|
/*!
|
|
* Returns the Raycast from the stack or throws an error.
|
|
* @param narg location of the RaycastState in the stack
|
|
*/
|
|
static LuaRaycast *checkobject(lua_State *L, int narg);
|
|
|
|
//! Registers Raycast as a Lua userdata type.
|
|
static void Register(lua_State *L);
|
|
};
|
|
|
|
struct ScriptCallbackState {
|
|
ServerScripting *script;
|
|
int callback_ref;
|
|
int args_ref;
|
|
unsigned int refcount;
|
|
std::string origin;
|
|
};
|