minetest/src/unittest/test_nodedef.cpp
SmallJoker a463620edb
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00

68 lines
1.9 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <sstream>
#include "gamedef.h"
#include "nodedef.h"
#include "network/networkprotocol.h"
class TestNodeDef : public TestBase
{
public:
TestNodeDef() { TestManager::registerTestModule(this); }
const char *getName() { return "TestNodeDef"; }
void runTests(IGameDef *gamedef);
void testContentFeaturesSerialization();
};
static TestNodeDef g_test_instance;
void TestNodeDef::runTests(IGameDef *gamedef)
{
TEST(testContentFeaturesSerialization);
}
////////////////////////////////////////////////////////////////////////////////
void TestNodeDef::testContentFeaturesSerialization()
{
ContentFeatures f;
f.name = "default:stone";
for (TileDef &tiledef : f.tiledef)
tiledef.name = "default_stone.png";
f.is_ground_content = true;
std::ostringstream os(std::ios::binary);
f.serialize(os, LATEST_PROTOCOL_VERSION);
// verbosestream<<"Test ContentFeatures size: "<<os.str().size()<<std::endl;
std::istringstream is(os.str(), std::ios::binary);
ContentFeatures f2;
f2.deSerialize(is, LATEST_PROTOCOL_VERSION);
UASSERT(f.walkable == f2.walkable);
UASSERT(f.node_box.type == f2.node_box.type);
}