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f87994edc7
see e985b7a0bf5ddf4999330a5a1a878654f68b254e This solves a concrete issue with async workers generating the same random numbers (as discovered in #14518). |
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.. | ||
async | ||
client | ||
common | ||
emerge | ||
fstk | ||
game | ||
locale | ||
mainmenu | ||
profiler | ||
init.lua | ||
settingtypes.txt |