minetest/src/remoteplayer.cpp
sfan5 f8cef52ea0 Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00

118 lines
4.3 KiB
C++

/*
Minetest
Copyright (C) 2010-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2014-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "remoteplayer.h"
#include <json/json.h>
#include "filesys.h"
#include "gamedef.h"
#include "porting.h" // strlcpy
#include "server.h"
#include "settings.h"
#include "convert_json.h"
#include "server/player_sao.h"
/*
RemotePlayer
*/
// static config cache for remoteplayer
bool RemotePlayer::m_setting_cache_loaded = false;
float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;
RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
Player(name, idef)
{
if (!RemotePlayer::m_setting_cache_loaded) {
RemotePlayer::m_setting_chat_message_limit_per_10sec =
g_settings->getFloat("chat_message_limit_per_10sec");
RemotePlayer::m_setting_chat_message_limit_trigger_kick =
g_settings->getU16("chat_message_limit_trigger_kick");
RemotePlayer::m_setting_cache_loaded = true;
}
movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
movement_gravity = g_settings->getFloat("movement_gravity") * BS;
// Skybox defaults:
m_cloud_params = SkyboxDefaults::getCloudDefaults();
m_skybox_params = SkyboxDefaults::getSkyDefaults();
m_sun_params = SkyboxDefaults::getSunDefaults();
m_moon_params = SkyboxDefaults::getMoonDefaults();
m_star_params = SkyboxDefaults::getStarDefaults();
}
RemotePlayerChatResult RemotePlayer::canSendChatMessage()
{
// Rate limit messages
u32 now = time(NULL);
float time_passed = now - m_last_chat_message_sent;
m_last_chat_message_sent = now;
// If this feature is disabled
if (m_setting_chat_message_limit_per_10sec <= 0.0) {
return RPLAYER_CHATRESULT_OK;
}
m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f);
if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) {
m_chat_message_allowance = m_setting_chat_message_limit_per_10sec;
}
if (m_chat_message_allowance < 1.0f) {
infostream << "Player " << m_name
<< " chat limited due to excessive message amount." << std::endl;
// Kick player if flooding is too intensive
m_message_rate_overhead++;
if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) {
return RPLAYER_CHATRESULT_KICK;
}
return RPLAYER_CHATRESULT_FLOODING;
}
// Reinit message overhead
if (m_message_rate_overhead > 0) {
m_message_rate_overhead = 0;
}
m_chat_message_allowance -= 1.0f;
return RPLAYER_CHATRESULT_OK;
}
void RemotePlayer::onSuccessfulSave()
{
setModified(false);
if (m_sao)
m_sao->getMeta().setModified(false);
}