mirror of
https://github.com/minetest/minetest.git
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f98726c516
This reverts commit f7f3aaf43c88179bafd255f3c67275f316cff91a. Fixes #13743.
1127 lines
32 KiB
C++
1127 lines
32 KiB
C++
/*
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Copyright (C) 2014 sapier
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Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
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<muhammadrifqipriyosusanto@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "touchscreengui.h"
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#include "gettime.h"
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#include "irr_v2d.h"
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#include "log.h"
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#include "porting.h"
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#include "settings.h"
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#include "client/guiscalingfilter.h"
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#include "client/keycode.h"
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#include "client/renderingengine.h"
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#include "util/numeric.h"
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#include <iostream>
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#include <algorithm>
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using namespace irr::core;
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TouchScreenGUI *g_touchscreengui;
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const std::string button_image_names[] = {
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"jump_btn.png",
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"down.png",
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"zoom.png",
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"aux1_btn.png"
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};
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const std::string joystick_image_names[] = {
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"joystick_off.png",
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"joystick_bg.png",
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"joystick_center.png"
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};
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static EKEY_CODE id_to_keycode(touch_gui_button_id id)
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{
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// ESC isn't part of the keymap.
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if (id == exit_id)
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return KEY_ESCAPE;
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std::string key = "";
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switch (id) {
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case jump_id:
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key = "jump";
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break;
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case crunch_id:
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key = "sneak";
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break;
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case zoom_id:
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key = "zoom";
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break;
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case aux1_id:
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key = "aux1";
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break;
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case fly_id:
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key = "freemove";
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break;
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case noclip_id:
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key = "noclip";
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break;
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case fast_id:
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key = "fastmove";
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break;
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case debug_id:
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key = "toggle_debug";
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break;
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case camera_id:
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key = "camera_mode";
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break;
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case range_id:
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key = "rangeselect";
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break;
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case minimap_id:
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key = "minimap";
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break;
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case toggle_chat_id:
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key = "toggle_chat";
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break;
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case chat_id:
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key = "chat";
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break;
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case inventory_id:
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key = "inventory";
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break;
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case drop_id:
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key = "drop";
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break;
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default:
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break;
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}
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assert(!key.empty());
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return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
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}
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static void load_button_texture(const button_info *btn, const std::string &path,
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const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
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{
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u32 tid;
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video::ITexture *texture = guiScalingImageButton(driver,
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tsrc->getTexture(path, &tid), button_rect.getWidth(),
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button_rect.getHeight());
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if (texture) {
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btn->gui_button->setUseAlphaChannel(true);
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if (g_settings->getBool("gui_scaling_filter")) {
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rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
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btn->gui_button->setImage(texture, txr_rect);
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btn->gui_button->setPressedImage(texture, txr_rect);
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btn->gui_button->setScaleImage(false);
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} else {
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btn->gui_button->setImage(texture);
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btn->gui_button->setPressedImage(texture);
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btn->gui_button->setScaleImage(true);
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}
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btn->gui_button->setDrawBorder(false);
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btn->gui_button->setText(L"");
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}
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}
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AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
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IEventReceiver *receiver) :
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m_driver(device->getVideoDriver()),
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m_guienv(device->getGUIEnvironment()),
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m_receiver(receiver)
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{
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}
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void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
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const std::string &starter_img, int button_id, const v2s32 &UpperLeft,
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const v2s32 &LowerRight, autohide_button_bar_dir dir, float timeout)
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{
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m_texturesource = tsrc;
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m_upper_left = UpperLeft;
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m_lower_right = LowerRight;
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rect<int> starter_rect = rect<s32>(UpperLeft.X, UpperLeft.Y, LowerRight.X, LowerRight.Y);
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IGUIButton *starter_gui_button = m_guienv->addButton(starter_rect, nullptr,
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button_id, L"", nullptr);
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m_starter.gui_button = starter_gui_button;
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m_starter.gui_button->grab();
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m_starter.repeat_counter = -1.0f;
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m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
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m_starter.immediate_release = true;
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m_starter.ids.clear();
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load_button_texture(&m_starter, starter_img, starter_rect,
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m_texturesource, m_driver);
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m_dir = dir;
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m_timeout_value = timeout;
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m_initialized = true;
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}
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AutoHideButtonBar::~AutoHideButtonBar()
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{
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if (m_starter.gui_button) {
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m_starter.gui_button->setVisible(false);
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m_starter.gui_button->drop();
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m_starter.gui_button = nullptr;
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}
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for (auto &button : m_buttons) {
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if (button->gui_button) {
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button->gui_button->drop();
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button->gui_button = nullptr;
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}
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}
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}
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void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *caption,
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const std::string &btn_image)
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{
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if (!m_initialized) {
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errorstream << "AutoHideButtonBar::addButton not yet initialized!" << std::endl;
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return;
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}
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int button_size = 0;
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if (m_dir == AHBB_Dir_Top_Bottom || m_dir == AHBB_Dir_Bottom_Top)
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button_size = m_lower_right.X - m_upper_left.X;
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else
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button_size = m_lower_right.Y - m_upper_left.Y;
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irr::core::rect<int> current_button;
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if (m_dir == AHBB_Dir_Right_Left || m_dir == AHBB_Dir_Left_Right) {
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int x_start = 0;
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int x_end = 0;
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if (m_dir == AHBB_Dir_Left_Right) {
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x_start = m_lower_right.X + button_size * 1.25f * m_buttons.size()
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+ button_size * 0.25f;
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x_end = x_start + button_size;
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} else {
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x_end = m_upper_left.X - button_size * 1.25f * m_buttons.size()
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- button_size * 0.25f;
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x_start = x_end - button_size;
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}
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current_button = rect<s32>(x_start, m_upper_left.Y, x_end, m_lower_right.Y);
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} else {
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double y_start = 0;
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double y_end = 0;
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if (m_dir == AHBB_Dir_Top_Bottom) {
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y_start = m_lower_right.X + button_size * 1.25f * m_buttons.size()
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+ button_size * 0.25f;
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y_end = y_start + button_size;
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} else {
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y_end = m_upper_left.X - button_size * 1.25f * m_buttons.size()
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- button_size * 0.25f;
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y_start = y_end - button_size;
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}
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current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y, y_end);
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}
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IGUIButton *btn_gui_button = m_guienv->addButton(current_button, nullptr, button_id,
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caption, nullptr);
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std::shared_ptr<button_info> btn(new button_info);
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btn->gui_button = btn_gui_button;
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btn->gui_button->grab();
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btn->gui_button->setVisible(false);
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btn->gui_button->setEnabled(false);
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btn->repeat_counter = -1.0f;
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btn->keycode = id_to_keycode(button_id);
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btn->immediate_release = true;
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btn->ids.clear();
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load_button_texture(btn.get(), btn_image, current_button, m_texturesource, m_driver);
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m_buttons.push_back(btn);
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}
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void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id, const wchar_t *caption,
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const std::string &btn_image_1, const std::string &btn_image_2)
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{
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addButton(button_id, caption, btn_image_1);
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std::shared_ptr<button_info> btn = m_buttons.back();
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btn->toggleable = button_info::FIRST_TEXTURE;
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btn->textures.push_back(btn_image_1);
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btn->textures.push_back(btn_image_2);
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}
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bool AutoHideButtonBar::isButton(const SEvent &event)
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{
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IGUIElement *rootguielement = m_guienv->getRootGUIElement();
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if (rootguielement == nullptr)
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return false;
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gui::IGUIElement *element = rootguielement->getElementFromPoint(
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v2s32(event.TouchInput.X, event.TouchInput.Y));
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if (element == nullptr)
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return false;
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if (m_active) {
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// check for all buttons in vector
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for (const auto &button : m_buttons) {
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if (button->gui_button == element) {
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SEvent translated{};
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translated.EventType = irr::EET_KEY_INPUT_EVENT;
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translated.KeyInput.Key = button->keycode;
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translated.KeyInput.Control = false;
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translated.KeyInput.Shift = false;
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translated.KeyInput.Char = 0;
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// add this event
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translated.KeyInput.PressedDown = true;
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m_receiver->OnEvent(translated);
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// remove this event
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translated.KeyInput.PressedDown = false;
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m_receiver->OnEvent(translated);
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button->ids.push_back(event.TouchInput.ID);
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m_timeout = 0.0f;
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if (button->toggleable == button_info::FIRST_TEXTURE) {
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button->toggleable = button_info::SECOND_TEXTURE;
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load_button_texture(button.get(), button->textures[1],
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button->gui_button->getRelativePosition(),
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m_texturesource, m_driver);
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} else if (button->toggleable == button_info::SECOND_TEXTURE) {
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button->toggleable = button_info::FIRST_TEXTURE;
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load_button_texture(button.get(), button->textures[0],
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button->gui_button->getRelativePosition(),
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m_texturesource, m_driver);
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}
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return true;
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}
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}
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} else {
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// check for starter button only
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if (element == m_starter.gui_button) {
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m_starter.ids.push_back(event.TouchInput.ID);
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m_starter.gui_button->setVisible(false);
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m_starter.gui_button->setEnabled(false);
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m_active = true;
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m_timeout = 0.0f;
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for (const auto &button : m_buttons) {
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button->gui_button->setVisible(true);
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button->gui_button->setEnabled(true);
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}
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return true;
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}
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}
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return false;
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}
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void AutoHideButtonBar::step(float dtime)
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{
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if (m_active) {
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m_timeout += dtime;
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if (m_timeout > m_timeout_value)
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deactivate();
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}
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}
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void AutoHideButtonBar::deactivate()
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{
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if (m_visible) {
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m_starter.gui_button->setVisible(true);
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m_starter.gui_button->setEnabled(true);
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}
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m_active = false;
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for (const auto &button : m_buttons) {
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button->gui_button->setVisible(false);
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button->gui_button->setEnabled(false);
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}
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}
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void AutoHideButtonBar::hide()
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{
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m_visible = false;
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m_starter.gui_button->setVisible(false);
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m_starter.gui_button->setEnabled(false);
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for (const auto &button : m_buttons) {
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button->gui_button->setVisible(false);
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button->gui_button->setEnabled(false);
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}
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}
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void AutoHideButtonBar::show()
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{
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m_visible = true;
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if (m_active) {
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for (const auto &button : m_buttons) {
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button->gui_button->setVisible(true);
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button->gui_button->setEnabled(true);
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}
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} else {
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m_starter.gui_button->setVisible(true);
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m_starter.gui_button->setEnabled(true);
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}
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}
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TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
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m_device(device),
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m_guienv(device->getGUIEnvironment()),
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m_receiver(receiver),
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m_settings_bar(device, receiver),
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m_rare_controls_bar(device, receiver)
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{
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for (auto &button : m_buttons) {
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button.gui_button = nullptr;
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button.repeat_counter = -1.0f;
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button.repeat_delay = BUTTON_REPEAT_DELAY;
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}
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m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
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m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
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m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
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m_screensize = m_device->getVideoDriver()->getScreenSize();
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button_size = MYMIN(m_screensize.Y / 4.5f,
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RenderingEngine::getDisplayDensity() * 65.0f *
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g_settings->getFloat("hud_scaling"));
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}
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void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
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const std::wstring &caption, bool immediate_release, float repeat_delay)
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{
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IGUIButton *btn_gui_button = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
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button_info *btn = &m_buttons[id];
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btn->gui_button = btn_gui_button;
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btn->gui_button->grab();
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btn->repeat_counter = -1.0f;
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btn->repeat_delay = repeat_delay;
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btn->keycode = id_to_keycode(id);
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btn->immediate_release = immediate_release;
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btn->ids.clear();
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load_button_texture(btn, button_image_names[id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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}
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std::shared_ptr<button_info> TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
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const rect<s32> &button_rect, int texture_id, bool visible)
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{
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IGUIButton *btn_gui_button = m_guienv->addButton(button_rect, nullptr, id, L"O");
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std::shared_ptr<button_info> btn(new button_info);
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btn->gui_button = btn_gui_button;
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btn->gui_button->setVisible(visible);
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btn->gui_button->grab();
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btn->ids.clear();
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load_button_texture(btn.get(), joystick_image_names[texture_id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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return btn;
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}
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void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
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{
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assert(tsrc);
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m_visible = true;
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m_texturesource = tsrc;
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// Initialize joystick display "button".
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// Joystick is placed on the bottom left of screen.
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if (m_fixed_joystick) {
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m_joystick_btn_off = initJoystickButton(joystick_off_id,
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rect<s32>(button_size,
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m_screensize.Y - button_size * 4,
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button_size * 4,
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m_screensize.Y - button_size), 0);
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} else {
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m_joystick_btn_off = initJoystickButton(joystick_off_id,
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rect<s32>(button_size,
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m_screensize.Y - button_size * 3,
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button_size * 3,
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m_screensize.Y - button_size), 0);
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}
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m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
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rect<s32>(button_size,
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m_screensize.Y - button_size * 4,
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button_size * 4,
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m_screensize.Y - button_size),
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1, false);
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m_joystick_btn_center = initJoystickButton(joystick_center_id,
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rect<s32>(0, 0, button_size, button_size), 2, false);
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// init jump button
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initButton(jump_id,
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rect<s32>(m_screensize.X - 1.75f * button_size,
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m_screensize.Y - button_size,
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m_screensize.X - 0.25f * button_size,
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m_screensize.Y),
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L"x", false);
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// init crunch button
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initButton(crunch_id,
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rect<s32>(m_screensize.X - 3.25f * button_size,
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m_screensize.Y - button_size,
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m_screensize.X - 1.75f * button_size,
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m_screensize.Y),
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L"H", false);
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// init zoom button
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initButton(zoom_id,
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rect<s32>(m_screensize.X - 1.25f * button_size,
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m_screensize.Y - 4 * button_size,
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m_screensize.X - 0.25f * button_size,
|
|
m_screensize.Y - 3 * button_size),
|
|
L"z", false);
|
|
|
|
// init aux1 button
|
|
if (!m_joystick_triggers_aux1)
|
|
initButton(aux1_id,
|
|
rect<s32>(m_screensize.X - 1.25f * button_size,
|
|
m_screensize.Y - 2.5f * button_size,
|
|
m_screensize.X - 0.25f * button_size,
|
|
m_screensize.Y - 1.5f * button_size),
|
|
L"spc1", false);
|
|
|
|
m_settings_bar.init(m_texturesource, "gear_icon.png", settings_starter_id,
|
|
v2s32(m_screensize.X - 1.25f * button_size,
|
|
m_screensize.Y - (SETTINGS_BAR_Y_OFFSET + 1.0f) * button_size
|
|
+ 0.5f * button_size),
|
|
v2s32(m_screensize.X - 0.25f * button_size,
|
|
m_screensize.Y - SETTINGS_BAR_Y_OFFSET * button_size
|
|
+ 0.5f * button_size),
|
|
AHBB_Dir_Right_Left, 3.0f);
|
|
|
|
m_settings_bar.addButton(fly_id, L"fly", "fly_btn.png");
|
|
m_settings_bar.addButton(noclip_id, L"noclip", "noclip_btn.png");
|
|
m_settings_bar.addButton(fast_id, L"fast", "fast_btn.png");
|
|
m_settings_bar.addButton(debug_id, L"debug", "debug_btn.png");
|
|
m_settings_bar.addButton(camera_id, L"camera", "camera_btn.png");
|
|
m_settings_bar.addButton(range_id, L"rangeview", "rangeview_btn.png");
|
|
m_settings_bar.addButton(minimap_id, L"minimap", "minimap_btn.png");
|
|
|
|
// Chat is shown by default, so chat_hide_btn.png is shown first.
|
|
m_settings_bar.addToggleButton(toggle_chat_id, L"togglechat",
|
|
"chat_hide_btn.png", "chat_show_btn.png");
|
|
|
|
m_rare_controls_bar.init(m_texturesource, "rare_controls.png",
|
|
rare_controls_starter_id,
|
|
v2s32(0.25f * button_size,
|
|
m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET + 1.0f) * button_size
|
|
+ 0.5f * button_size),
|
|
v2s32(0.75f * button_size,
|
|
m_screensize.Y - RARE_CONTROLS_BAR_Y_OFFSET * button_size
|
|
+ 0.5f * button_size),
|
|
AHBB_Dir_Left_Right, 2.0f);
|
|
|
|
m_rare_controls_bar.addButton(chat_id, L"chat", "chat_btn.png");
|
|
m_rare_controls_bar.addButton(inventory_id, L"inv", "inventory_btn.png");
|
|
m_rare_controls_bar.addButton(drop_id, L"drop", "drop_btn.png");
|
|
m_rare_controls_bar.addButton(exit_id, L"exit", "exit_btn.png");
|
|
|
|
m_initialized = true;
|
|
}
|
|
|
|
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
|
|
{
|
|
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
|
|
|
|
if (rootguielement != nullptr) {
|
|
gui::IGUIElement *element =
|
|
rootguielement->getElementFromPoint(v2s32(x, y));
|
|
|
|
if (element)
|
|
for (unsigned int i = 0; i < after_last_element_id; i++)
|
|
if (element == m_buttons[i].gui_button)
|
|
return (touch_gui_button_id) i;
|
|
}
|
|
|
|
return after_last_element_id;
|
|
}
|
|
|
|
touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
|
|
{
|
|
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
|
button_info *btn = &m_buttons[i];
|
|
|
|
auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
|
|
|
if (id != btn->ids.end())
|
|
return (touch_gui_button_id) i;
|
|
}
|
|
|
|
return after_last_element_id;
|
|
}
|
|
|
|
bool TouchScreenGUI::isHotbarButton(const SEvent &event)
|
|
{
|
|
const v2s32 touch_pos = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
|
// check if hotbar item is pressed
|
|
for (auto &[index, rect] : m_hotbar_rects) {
|
|
if (rect.isPointInside(touch_pos)) {
|
|
// We can't just emit a keypress event because the number keys
|
|
// range from 1 to 9, but there may be more hotbar items.
|
|
m_hotbar_selection = index;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::optional<u16> TouchScreenGUI::getHotbarSelection()
|
|
{
|
|
auto selection = m_hotbar_selection;
|
|
m_hotbar_selection = std::nullopt;
|
|
return selection;
|
|
}
|
|
|
|
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
|
size_t eventID, bool action)
|
|
{
|
|
button_info *btn = &m_buttons[button];
|
|
SEvent translated{};
|
|
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
|
translated.KeyInput.Key = btn->keycode;
|
|
translated.KeyInput.Control = false;
|
|
translated.KeyInput.Shift = false;
|
|
translated.KeyInput.Char = 0;
|
|
|
|
// add this event
|
|
if (action) {
|
|
assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end());
|
|
|
|
btn->ids.push_back(eventID);
|
|
|
|
if (btn->ids.size() > 1)
|
|
return;
|
|
|
|
btn->repeat_counter = 0.0f;
|
|
translated.KeyInput.PressedDown = true;
|
|
translated.KeyInput.Key = btn->keycode;
|
|
m_receiver->OnEvent(translated);
|
|
}
|
|
|
|
// remove event
|
|
if (!action || btn->immediate_release) {
|
|
auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
|
// has to be in touch list
|
|
assert(pos != btn->ids.end());
|
|
btn->ids.erase(pos);
|
|
|
|
if (!btn->ids.empty())
|
|
return;
|
|
|
|
translated.KeyInput.PressedDown = false;
|
|
btn->repeat_counter = -1.0f;
|
|
m_receiver->OnEvent(translated);
|
|
}
|
|
}
|
|
|
|
void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
|
{
|
|
touch_gui_button_id button = getButtonID(evt_id);
|
|
|
|
if (button != after_last_element_id) {
|
|
// handle button events
|
|
handleButtonEvent(button, evt_id, false);
|
|
} else if (m_has_move_id && evt_id == m_move_id) {
|
|
// handle the point used for moving view
|
|
m_has_move_id = false;
|
|
|
|
// if this pointer issued a mouse event issue symmetric release here
|
|
if (m_move_sent_as_mouse_event) {
|
|
SEvent translated {};
|
|
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
|
translated.MouseInput.X = m_move_downlocation.X;
|
|
translated.MouseInput.Y = m_move_downlocation.Y;
|
|
translated.MouseInput.Shift = false;
|
|
translated.MouseInput.Control = false;
|
|
translated.MouseInput.ButtonStates = 0;
|
|
translated.MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
|
|
if (m_draw_crosshair) {
|
|
translated.MouseInput.X = m_screensize.X / 2;
|
|
translated.MouseInput.Y = m_screensize.Y / 2;
|
|
}
|
|
m_receiver->OnEvent(translated);
|
|
} else if (!m_move_has_really_moved) {
|
|
doRightClick();
|
|
}
|
|
}
|
|
|
|
// handle joystick
|
|
else if (m_has_joystick_id && evt_id == m_joystick_id) {
|
|
m_has_joystick_id = false;
|
|
|
|
// reset joystick
|
|
m_joystick_direction = 0.0f;
|
|
m_joystick_speed = 0.0f;
|
|
m_joystick_status_aux1 = false;
|
|
applyJoystickStatus();
|
|
|
|
m_joystick_btn_off->gui_button->setVisible(true);
|
|
m_joystick_btn_bg->gui_button->setVisible(false);
|
|
m_joystick_btn_center->gui_button->setVisible(false);
|
|
} else {
|
|
infostream << "TouchScreenGUI::translateEvent released unknown button: "
|
|
<< evt_id << std::endl;
|
|
}
|
|
|
|
for (auto iter = m_known_ids.begin(); iter != m_known_ids.end(); ++iter) {
|
|
if (iter->id == evt_id) {
|
|
m_known_ids.erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TouchScreenGUI::translateEvent(const SEvent &event)
|
|
{
|
|
if (!m_initialized)
|
|
return;
|
|
|
|
if (!m_visible) {
|
|
infostream << "TouchScreenGUI::translateEvent got event but is not visible!"
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
if (event.EventType != EET_TOUCH_INPUT_EVENT)
|
|
return;
|
|
|
|
const s32 half_button_size = button_size / 2.0f;
|
|
const s32 fixed_joystick_range_sq = half_button_size * half_button_size * 3 * 3;
|
|
const s32 X = event.TouchInput.X;
|
|
const s32 Y = event.TouchInput.Y;
|
|
const v2s32 touch_pos = v2s32(X, Y);
|
|
const v2s32 fixed_joystick_center = v2s32(half_button_size * 5,
|
|
m_screensize.Y - half_button_size * 5);
|
|
const v2s32 dir_fixed = touch_pos - fixed_joystick_center;
|
|
|
|
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
|
|
/*
|
|
* Add to own copy of event list...
|
|
* android would provide this information but Irrlicht guys don't
|
|
* wanna design an efficient interface
|
|
*/
|
|
id_status to_be_added{};
|
|
to_be_added.id = event.TouchInput.ID;
|
|
to_be_added.X = event.TouchInput.X;
|
|
to_be_added.Y = event.TouchInput.Y;
|
|
m_known_ids.push_back(to_be_added);
|
|
|
|
size_t eventID = event.TouchInput.ID;
|
|
|
|
touch_gui_button_id button = getButtonID(X, Y);
|
|
|
|
// handle button events
|
|
if (button != after_last_element_id) {
|
|
handleButtonEvent(button, eventID, true);
|
|
m_settings_bar.deactivate();
|
|
m_rare_controls_bar.deactivate();
|
|
} else if (isHotbarButton(event)) {
|
|
m_settings_bar.deactivate();
|
|
m_rare_controls_bar.deactivate();
|
|
// already handled in isHotbarButton()
|
|
} else if (m_settings_bar.isButton(event)) {
|
|
m_rare_controls_bar.deactivate();
|
|
// already handled in isSettingsBarButton()
|
|
} else if (m_rare_controls_bar.isButton(event)) {
|
|
m_settings_bar.deactivate();
|
|
// already handled in isSettingsBarButton()
|
|
} else {
|
|
// handle non button events
|
|
if (m_settings_bar.active() || m_rare_controls_bar.active()) {
|
|
m_settings_bar.deactivate();
|
|
m_rare_controls_bar.deactivate();
|
|
return;
|
|
}
|
|
|
|
// Select joystick when joystick tapped (fixed joystick position) or
|
|
// when left 1/3 of screen dragged (free joystick position)
|
|
if ((m_fixed_joystick && dir_fixed.getLengthSQ() <= fixed_joystick_range_sq) ||
|
|
(!m_fixed_joystick && X < m_screensize.X / 3.0f)) {
|
|
// If we don't already have a starting point for joystick, make this the one.
|
|
if (!m_has_joystick_id) {
|
|
m_has_joystick_id = true;
|
|
m_joystick_id = event.TouchInput.ID;
|
|
m_joystick_has_really_moved = false;
|
|
|
|
m_joystick_btn_off->gui_button->setVisible(false);
|
|
m_joystick_btn_bg->gui_button->setVisible(true);
|
|
m_joystick_btn_center->gui_button->setVisible(true);
|
|
|
|
// If it's a fixed joystick, don't move the joystick "button".
|
|
if (!m_fixed_joystick)
|
|
m_joystick_btn_bg->gui_button->setRelativePosition(
|
|
touch_pos - half_button_size * 3);
|
|
|
|
m_joystick_btn_center->gui_button->setRelativePosition(
|
|
touch_pos - half_button_size);
|
|
}
|
|
} else {
|
|
// If we don't already have a moving point, make this the moving one.
|
|
if (!m_has_move_id) {
|
|
m_has_move_id = true;
|
|
m_move_id = event.TouchInput.ID;
|
|
m_move_has_really_moved = false;
|
|
m_move_downtime = porting::getTimeMs();
|
|
m_move_downlocation = touch_pos;
|
|
m_move_sent_as_mouse_event = false;
|
|
if (m_draw_crosshair)
|
|
m_move_downlocation = v2s32(m_screensize.X / 2, m_screensize.Y / 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_pointer_pos[event.TouchInput.ID] = touch_pos;
|
|
}
|
|
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
|
|
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
|
|
handleReleaseEvent(event.TouchInput.ID);
|
|
} else {
|
|
assert(event.TouchInput.Event == ETIE_MOVED);
|
|
|
|
if (!(m_has_joystick_id && m_fixed_joystick) &&
|
|
m_pointer_pos[event.TouchInput.ID] == touch_pos)
|
|
return;
|
|
|
|
const v2s32 free_joystick_center = v2s32(m_pointer_pos[event.TouchInput.ID].X,
|
|
m_pointer_pos[event.TouchInput.ID].Y);
|
|
const v2s32 dir_free = touch_pos - free_joystick_center;
|
|
|
|
const double touch_threshold_sq = m_touchscreen_threshold * m_touchscreen_threshold;
|
|
|
|
if (m_has_move_id) {
|
|
if (event.TouchInput.ID == m_move_id &&
|
|
(!m_move_sent_as_mouse_event || m_draw_crosshair)) {
|
|
if (dir_free.getLengthSQ() > touch_threshold_sq || m_move_has_really_moved) {
|
|
m_move_has_really_moved = true;
|
|
|
|
// update camera_yaw and camera_pitch
|
|
m_pointer_pos[event.TouchInput.ID] = touch_pos;
|
|
|
|
// adapt to similar behavior as pc screen
|
|
const double d = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f) * 3.0f;
|
|
|
|
m_camera_yaw_change -= dir_free.X * d;
|
|
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dir_free.Y * d), -180.0f), 180.0f);
|
|
|
|
// update shootline
|
|
// no need to update (X, Y) when using crosshair since the shootline is not used
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(touch_pos);
|
|
}
|
|
} else if (event.TouchInput.ID == m_move_id && m_move_sent_as_mouse_event) {
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(touch_pos);
|
|
}
|
|
}
|
|
|
|
if (m_has_joystick_id && event.TouchInput.ID == m_joystick_id) {
|
|
v2s32 dir = dir_free;
|
|
if (m_fixed_joystick)
|
|
dir = dir_fixed;
|
|
|
|
const bool inside_joystick = dir_fixed.getLengthSQ() <= fixed_joystick_range_sq;
|
|
const double distance_sq = dir.getLengthSQ();
|
|
|
|
if (m_joystick_has_really_moved || inside_joystick ||
|
|
(!m_fixed_joystick && distance_sq > touch_threshold_sq)) {
|
|
m_joystick_has_really_moved = true;
|
|
|
|
m_joystick_direction = atan2(dir.X, -dir.Y);
|
|
|
|
const double distance = sqrt(distance_sq);
|
|
if (distance <= m_touchscreen_threshold) {
|
|
m_joystick_speed = 0.0f;
|
|
} else {
|
|
m_joystick_speed = distance / button_size;
|
|
if (m_joystick_speed > 1.0f)
|
|
m_joystick_speed = 1.0f;
|
|
}
|
|
|
|
m_joystick_status_aux1 = distance > (half_button_size * 3);
|
|
|
|
if (distance > button_size) {
|
|
// move joystick "button"
|
|
v2s32 new_offset = dir * button_size / distance - half_button_size;
|
|
if (m_fixed_joystick)
|
|
m_joystick_btn_center->gui_button->setRelativePosition(
|
|
fixed_joystick_center + new_offset);
|
|
else
|
|
m_joystick_btn_center->gui_button->setRelativePosition(
|
|
free_joystick_center + new_offset);
|
|
} else {
|
|
m_joystick_btn_center->gui_button->setRelativePosition(
|
|
touch_pos - half_button_size);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!m_has_move_id && !m_has_joystick_id)
|
|
handleChangedButton(event);
|
|
}
|
|
}
|
|
|
|
void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
|
{
|
|
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
|
if (m_buttons[i].ids.empty())
|
|
continue;
|
|
|
|
for (auto iter = m_buttons[i].ids.begin(); iter != m_buttons[i].ids.end(); ++iter) {
|
|
if (event.TouchInput.ID == *iter) {
|
|
auto current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
|
|
|
if (current_button_id == i)
|
|
continue;
|
|
|
|
// remove old button
|
|
handleButtonEvent((touch_gui_button_id) i, *iter, false);
|
|
|
|
if (current_button_id == after_last_element_id)
|
|
return;
|
|
|
|
handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
|
|
|
if (current_button_id == after_last_element_id)
|
|
return;
|
|
|
|
button_info *btn = &m_buttons[current_button_id];
|
|
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID) == btn->ids.end())
|
|
handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true);
|
|
}
|
|
|
|
bool TouchScreenGUI::doRightClick()
|
|
{
|
|
v2s32 mPos = v2s32(m_move_downlocation.X, m_move_downlocation.Y);
|
|
if (m_draw_crosshair) {
|
|
mPos.X = m_screensize.X / 2;
|
|
mPos.Y = m_screensize.Y / 2;
|
|
}
|
|
|
|
SEvent translated {};
|
|
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
|
translated.MouseInput.X = mPos.X;
|
|
translated.MouseInput.Y = mPos.Y;
|
|
translated.MouseInput.Shift = false;
|
|
translated.MouseInput.Control = false;
|
|
translated.MouseInput.ButtonStates = EMBSM_RIGHT;
|
|
|
|
// update shootline
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(mPos);
|
|
|
|
translated.MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
|
|
verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
|
|
m_receiver->OnEvent(translated);
|
|
|
|
translated.MouseInput.ButtonStates = 0;
|
|
translated.MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
|
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
|
|
m_receiver->OnEvent(translated);
|
|
|
|
return true;
|
|
}
|
|
|
|
void TouchScreenGUI::applyJoystickStatus()
|
|
{
|
|
if (m_joystick_triggers_aux1) {
|
|
SEvent translated{};
|
|
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
|
translated.KeyInput.Key = id_to_keycode(aux1_id);
|
|
translated.KeyInput.PressedDown = false;
|
|
m_receiver->OnEvent(translated);
|
|
|
|
if (m_joystick_status_aux1) {
|
|
translated.KeyInput.PressedDown = true;
|
|
m_receiver->OnEvent(translated);
|
|
}
|
|
}
|
|
}
|
|
|
|
TouchScreenGUI::~TouchScreenGUI()
|
|
{
|
|
if (!m_initialized)
|
|
return;
|
|
|
|
for (auto &button : m_buttons) {
|
|
if (button.gui_button) {
|
|
button.gui_button->drop();
|
|
button.gui_button = nullptr;
|
|
}
|
|
}
|
|
|
|
if (m_joystick_btn_off->gui_button) {
|
|
m_joystick_btn_off->gui_button->drop();
|
|
m_joystick_btn_off->gui_button = nullptr;
|
|
}
|
|
|
|
if (m_joystick_btn_bg->gui_button) {
|
|
m_joystick_btn_bg->gui_button->drop();
|
|
m_joystick_btn_bg->gui_button = nullptr;
|
|
}
|
|
|
|
if (m_joystick_btn_center->gui_button) {
|
|
m_joystick_btn_center->gui_button->drop();
|
|
m_joystick_btn_center->gui_button = nullptr;
|
|
}
|
|
}
|
|
|
|
void TouchScreenGUI::step(float dtime)
|
|
{
|
|
if (!m_initialized)
|
|
return;
|
|
|
|
// simulate keyboard repeats
|
|
for (auto &button : m_buttons) {
|
|
if (!button.ids.empty()) {
|
|
button.repeat_counter += dtime;
|
|
|
|
if (button.repeat_counter < button.repeat_delay)
|
|
continue;
|
|
|
|
button.repeat_counter = 0.0f;
|
|
SEvent translated {};
|
|
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
|
translated.KeyInput.Key = button.keycode;
|
|
translated.KeyInput.PressedDown = false;
|
|
m_receiver->OnEvent(translated);
|
|
|
|
translated.KeyInput.PressedDown = true;
|
|
m_receiver->OnEvent(translated);
|
|
}
|
|
}
|
|
|
|
// joystick
|
|
applyJoystickStatus();
|
|
|
|
// if a new placed pointer isn't moved for some time start digging
|
|
if (m_has_move_id &&
|
|
(!m_move_has_really_moved) &&
|
|
(!m_move_sent_as_mouse_event)) {
|
|
u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
|
|
|
|
if (delta > MIN_DIG_TIME_MS) {
|
|
s32 mX = m_move_downlocation.X;
|
|
s32 mY = m_move_downlocation.Y;
|
|
if (m_draw_crosshair) {
|
|
mX = m_screensize.X / 2;
|
|
mY = m_screensize.Y / 2;
|
|
}
|
|
m_shootline = m_device
|
|
->getSceneManager()
|
|
->getSceneCollisionManager()
|
|
->getRayFromScreenCoordinates(v2s32(mX, mY));
|
|
|
|
SEvent translated {};
|
|
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
|
translated.MouseInput.X = mX;
|
|
translated.MouseInput.Y = mY;
|
|
translated.MouseInput.Shift = false;
|
|
translated.MouseInput.Control = false;
|
|
translated.MouseInput.ButtonStates = EMBSM_LEFT;
|
|
translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
|
|
verbosestream << "TouchScreenGUI::step left click press" << std::endl;
|
|
m_receiver->OnEvent(translated);
|
|
m_move_sent_as_mouse_event = true;
|
|
}
|
|
}
|
|
|
|
m_settings_bar.step(dtime);
|
|
m_rare_controls_bar.step(dtime);
|
|
}
|
|
|
|
void TouchScreenGUI::resetHotbarRects()
|
|
{
|
|
m_hotbar_rects.clear();
|
|
}
|
|
|
|
void TouchScreenGUI::registerHotbarRect(u16 index, const rect<s32> &rect)
|
|
{
|
|
m_hotbar_rects[index] = rect;
|
|
}
|
|
|
|
void TouchScreenGUI::setVisible(bool visible)
|
|
{
|
|
if (!m_initialized)
|
|
return;
|
|
|
|
m_visible = visible;
|
|
for (auto &button : m_buttons) {
|
|
if (button.gui_button)
|
|
button.gui_button->setVisible(visible);
|
|
}
|
|
|
|
if (m_joystick_btn_off->gui_button)
|
|
m_joystick_btn_off->gui_button->setVisible(visible);
|
|
|
|
// clear all active buttons
|
|
if (!visible) {
|
|
while (!m_known_ids.empty())
|
|
handleReleaseEvent(m_known_ids.begin()->id);
|
|
|
|
m_settings_bar.hide();
|
|
m_rare_controls_bar.hide();
|
|
} else {
|
|
m_settings_bar.show();
|
|
m_rare_controls_bar.show();
|
|
}
|
|
}
|
|
|
|
void TouchScreenGUI::hide()
|
|
{
|
|
if (!m_visible)
|
|
return;
|
|
|
|
setVisible(false);
|
|
}
|
|
|
|
void TouchScreenGUI::show()
|
|
{
|
|
if (m_visible)
|
|
return;
|
|
|
|
setVisible(true);
|
|
}
|