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81c66d6efb
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "hud.h"
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#include <cmath>
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const struct EnumString es_HudElementType[] =
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{
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{HUD_ELEM_IMAGE, "image"},
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{HUD_ELEM_TEXT, "text"},
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{HUD_ELEM_STATBAR, "statbar"},
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{HUD_ELEM_INVENTORY, "inventory"},
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{HUD_ELEM_WAYPOINT, "waypoint"},
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{HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"},
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{HUD_ELEM_COMPASS, "compass"},
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{HUD_ELEM_MINIMAP, "minimap"},
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{0, NULL},
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};
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const struct EnumString es_HudElementStat[] =
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{
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{HUD_STAT_POS, "position"},
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{HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
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{HUD_STAT_NAME, "name"},
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{HUD_STAT_SCALE, "scale"},
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{HUD_STAT_TEXT, "text"},
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{HUD_STAT_NUMBER, "number"},
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{HUD_STAT_ITEM, "item"},
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{HUD_STAT_ITEM, "precision"},
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{HUD_STAT_DIR, "direction"},
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{HUD_STAT_ALIGN, "alignment"},
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{HUD_STAT_OFFSET, "offset"},
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{HUD_STAT_WORLD_POS, "world_pos"},
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{HUD_STAT_SIZE, "size"},
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{HUD_STAT_Z_INDEX, "z_index"},
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{HUD_STAT_TEXT2, "text2"},
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{0, NULL},
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};
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const struct EnumString es_HudBuiltinElement[] =
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{
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{HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
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{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
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{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
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{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
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{HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
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{HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
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{HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"},
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{0, NULL},
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};
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