mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 19:43:45 +01:00
314 lines
7.6 KiB
C++
314 lines
7.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef MAPGEN_HEADER
|
|
#define MAPGEN_HEADER
|
|
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include "util/container.h" // UniqueQueue
|
|
#include "gamedef.h"
|
|
#include "mapnode.h"
|
|
#include "noise.h"
|
|
#include "settings.h"
|
|
#include <map>
|
|
|
|
/////////////////// Mapgen flags
|
|
#define MG_TREES 0x01
|
|
#define MG_CAVES 0x02
|
|
#define MG_DUNGEONS 0x04
|
|
#define MGV6_JUNGLES 0x08
|
|
#define MGV6_BIOME_BLEND 0x10
|
|
#define MG_FLAT 0x20
|
|
#define MG_NOLIGHT 0x40
|
|
|
|
/////////////////// Ore generation flags
|
|
// Use absolute value of height to determine ore placement
|
|
#define OREFLAG_ABSHEIGHT 0x01
|
|
// Use 3d noise to get density of ore placement, instead of just the position
|
|
#define OREFLAG_DENSITY 0x02 // not yet implemented
|
|
// For claylike ore types, place ore if the number of surrounding
|
|
// nodes isn't the specified node
|
|
#define OREFLAG_NODEISNT 0x04 // not yet implemented
|
|
|
|
/////////////////// Decoration flags
|
|
#define DECO_PLACE_CENTER_X 1
|
|
#define DECO_PLACE_CENTER_Y 2
|
|
#define DECO_PLACE_CENTER_Z 4
|
|
|
|
extern FlagDesc flagdesc_mapgen[];
|
|
extern FlagDesc flagdesc_ore[];
|
|
extern FlagDesc flagdesc_deco_schematic[];
|
|
|
|
class BiomeDefManager;
|
|
class Biome;
|
|
class EmergeManager;
|
|
class MapBlock;
|
|
class ManualMapVoxelManipulator;
|
|
class VoxelManipulator;
|
|
class INodeDefManager;
|
|
struct BlockMakeData;
|
|
class VoxelArea;
|
|
class Map;
|
|
|
|
struct MapgenParams {
|
|
std::string mg_name;
|
|
int chunksize;
|
|
u64 seed;
|
|
int water_level;
|
|
u32 flags;
|
|
|
|
MapgenParams() {
|
|
mg_name = "v6";
|
|
seed = 0;
|
|
water_level = 1;
|
|
chunksize = 5;
|
|
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
|
|
}
|
|
|
|
virtual bool readParams(Settings *settings) { return true; }
|
|
virtual void writeParams(Settings *settings) {}
|
|
virtual ~MapgenParams() {}
|
|
};
|
|
|
|
class Mapgen {
|
|
public:
|
|
int seed;
|
|
int water_level;
|
|
bool generating;
|
|
int id;
|
|
ManualMapVoxelManipulator *vm;
|
|
INodeDefManager *ndef;
|
|
|
|
s16 *heightmap;
|
|
u8 *biomemap;
|
|
v3s16 csize;
|
|
|
|
Mapgen();
|
|
virtual ~Mapgen() {}
|
|
|
|
s16 findGroundLevelFull(v2s16 p2d);
|
|
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
|
|
void updateHeightmap(v3s16 nmin, v3s16 nmax);
|
|
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
|
|
void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
|
|
void lightSpread(VoxelArea &a, v3s16 p, u8 light);
|
|
void calcLighting(v3s16 nmin, v3s16 nmax);
|
|
void calcLightingOld(v3s16 nmin, v3s16 nmax);
|
|
|
|
virtual void makeChunk(BlockMakeData *data) {}
|
|
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
|
|
|
|
//Legacy functions for Farmesh (pending removal)
|
|
static bool get_have_beach(u64 seed, v2s16 p2d);
|
|
static double tree_amount_2d(u64 seed, v2s16 p);
|
|
static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
|
|
};
|
|
|
|
struct MapgenFactory {
|
|
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
|
|
EmergeManager *emerge) = 0;
|
|
virtual MapgenParams *createMapgenParams() = 0;
|
|
virtual ~MapgenFactory() {}
|
|
};
|
|
|
|
enum MapgenObject {
|
|
MGOBJ_VMANIP,
|
|
MGOBJ_HEIGHTMAP,
|
|
MGOBJ_BIOMEMAP,
|
|
MGOBJ_HEATMAP,
|
|
MGOBJ_HUMIDMAP
|
|
};
|
|
|
|
enum OreType {
|
|
ORE_SCATTER,
|
|
ORE_SHEET,
|
|
ORE_CLAYLIKE
|
|
};
|
|
|
|
#define ORE_RANGE_ACTUAL 1
|
|
#define ORE_RANGE_MIRROR 2
|
|
|
|
class Ore {
|
|
public:
|
|
std::string ore_name;
|
|
std::string wherein_name;
|
|
content_t ore;
|
|
content_t wherein; // the node to be replaced
|
|
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
|
|
s16 clust_num_ores; // how many ore nodes are in a chunk
|
|
s16 clust_size; // how large (in nodes) a chunk of ore is
|
|
s16 height_min;
|
|
s16 height_max;
|
|
u8 ore_param2; // to set node-specific attributes
|
|
u32 flags; // attributes for this ore
|
|
float nthresh; // threshhold for noise at which an ore is placed
|
|
NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
|
|
Noise *noise;
|
|
|
|
Ore() {
|
|
ore = CONTENT_IGNORE;
|
|
wherein = CONTENT_IGNORE;
|
|
np = NULL;
|
|
noise = NULL;
|
|
}
|
|
|
|
virtual ~Ore();
|
|
|
|
void resolveNodeNames(INodeDefManager *ndef);
|
|
void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
|
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
|
u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
|
|
};
|
|
|
|
class OreScatter : public Ore {
|
|
~OreScatter() {}
|
|
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
|
u32 blockseed, v3s16 nmin, v3s16 nmax);
|
|
};
|
|
|
|
class OreSheet : public Ore {
|
|
~OreSheet() {}
|
|
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
|
|
u32 blockseed, v3s16 nmin, v3s16 nmax);
|
|
};
|
|
|
|
Ore *createOre(OreType type);
|
|
|
|
|
|
enum DecorationType {
|
|
DECO_SIMPLE,
|
|
DECO_SCHEMATIC,
|
|
DECO_LSYSTEM
|
|
};
|
|
|
|
#if 0
|
|
struct CutoffData {
|
|
VoxelArea a;
|
|
Decoration *deco;
|
|
//v3s16 p;
|
|
//v3s16 size;
|
|
//s16 height;
|
|
|
|
CutoffData(s16 x, s16 y, s16 z, s16 h) {
|
|
p = v3s16(x, y, z);
|
|
height = h;
|
|
}
|
|
};
|
|
#endif
|
|
|
|
class Decoration {
|
|
public:
|
|
int mapseed;
|
|
std::string place_on_name;
|
|
content_t c_place_on;
|
|
s16 sidelen;
|
|
float fill_ratio;
|
|
NoiseParams *np;
|
|
|
|
std::set<u8> biomes;
|
|
//std::list<CutoffData> cutoffs;
|
|
//JMutex cutoff_mutex;
|
|
|
|
Decoration();
|
|
virtual ~Decoration();
|
|
|
|
virtual void resolveNodeNames(INodeDefManager *ndef);
|
|
void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
|
void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
|
|
|
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
|
|
virtual int getHeight() = 0;
|
|
virtual std::string getName() = 0;
|
|
};
|
|
|
|
class DecoSimple : public Decoration {
|
|
public:
|
|
std::string deco_name;
|
|
std::string spawnby_name;
|
|
content_t c_deco;
|
|
content_t c_spawnby;
|
|
s16 deco_height;
|
|
s16 deco_height_max;
|
|
s16 nspawnby;
|
|
|
|
std::vector<std::string> decolist_names;
|
|
std::vector<content_t> c_decolist;
|
|
|
|
~DecoSimple() {}
|
|
|
|
void resolveNodeNames(INodeDefManager *ndef);
|
|
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
|
|
virtual int getHeight();
|
|
virtual std::string getName();
|
|
};
|
|
|
|
enum Rotation {
|
|
ROTATE_0,
|
|
ROTATE_90,
|
|
ROTATE_180,
|
|
ROTATE_270,
|
|
ROTATE_RAND,
|
|
};
|
|
|
|
class DecoSchematic : public Decoration {
|
|
public:
|
|
std::string filename;
|
|
|
|
std::vector<std::string> *node_names;
|
|
std::vector<content_t> c_nodes;
|
|
|
|
u32 flags;
|
|
Rotation rotation;
|
|
v3s16 size;
|
|
MapNode *schematic;
|
|
|
|
DecoSchematic();
|
|
~DecoSchematic();
|
|
|
|
void resolveNodeNames(INodeDefManager *ndef);
|
|
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
|
|
virtual int getHeight();
|
|
virtual std::string getName();
|
|
|
|
void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
|
|
int rot, bool force_placement);
|
|
|
|
bool loadSchematicFile();
|
|
void saveSchematicFile(INodeDefManager *ndef);
|
|
|
|
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
|
|
void placeStructure(Map *map, v3s16 p);
|
|
void applyProbabilities(std::vector<std::pair<v3s16, s16> > *plist, v3s16 p0);
|
|
};
|
|
|
|
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
|
|
std::vector<content_t> *usednodes);
|
|
|
|
/*
|
|
class DecoLSystem : public Decoration {
|
|
public:
|
|
virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
|
};
|
|
*/
|
|
|
|
Decoration *createDecoration(DecorationType type);
|
|
|
|
#endif
|
|
|