mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 04:03:46 +01:00
60baf8120c
Previously, every particle was rendered by (even if not actually visible to) the client regardless of distance. This significantly reduced client FPS. Acts clientside, particle spawners are always sent to clients, but each particle is checked for distance from the player. As with 'add particle' the distance limit is set to 'max block send distance' as this determines how far a client can see.
699 lines
17 KiB
C++
699 lines
17 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "particles.h"
|
|
#include "client.h"
|
|
#include "collision.h"
|
|
#include <stdlib.h>
|
|
#include "util/numeric.h"
|
|
#include "light.h"
|
|
#include "environment.h"
|
|
#include "clientmap.h"
|
|
#include "mapnode.h"
|
|
#include "client.h"
|
|
#include "settings.h"
|
|
|
|
/*
|
|
Utility
|
|
*/
|
|
|
|
v3f random_v3f(v3f min, v3f max)
|
|
{
|
|
return v3f( rand()/(float)RAND_MAX*(max.X-min.X)+min.X,
|
|
rand()/(float)RAND_MAX*(max.Y-min.Y)+min.Y,
|
|
rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
|
|
}
|
|
|
|
Particle::Particle(
|
|
IGameDef *gamedef,
|
|
scene::ISceneManager* smgr,
|
|
LocalPlayer *player,
|
|
ClientEnvironment *env,
|
|
v3f pos,
|
|
v3f velocity,
|
|
v3f acceleration,
|
|
float expirationtime,
|
|
float size,
|
|
bool collisiondetection,
|
|
bool collision_removal,
|
|
bool vertical,
|
|
video::ITexture *texture,
|
|
v2f texpos,
|
|
v2f texsize,
|
|
const struct TileAnimationParams &anim,
|
|
u8 glow,
|
|
video::SColor color
|
|
):
|
|
scene::ISceneNode(smgr->getRootSceneNode(), smgr)
|
|
{
|
|
// Misc
|
|
m_gamedef = gamedef;
|
|
m_env = env;
|
|
|
|
// Texture
|
|
m_material.setFlag(video::EMF_LIGHTING, false);
|
|
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
m_material.setFlag(video::EMF_FOG_ENABLE, true);
|
|
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
m_material.setTexture(0, texture);
|
|
m_texpos = texpos;
|
|
m_texsize = texsize;
|
|
m_animation = anim;
|
|
m_animation_frame = 0;
|
|
m_animation_time = 0.0;
|
|
|
|
// Color
|
|
m_base_color = color;
|
|
m_color = color;
|
|
|
|
// Particle related
|
|
m_pos = pos;
|
|
m_velocity = velocity;
|
|
m_acceleration = acceleration;
|
|
m_expiration = expirationtime;
|
|
m_time = 0;
|
|
m_player = player;
|
|
m_size = size;
|
|
m_collisiondetection = collisiondetection;
|
|
m_collision_removal = collision_removal;
|
|
m_vertical = vertical;
|
|
m_glow = glow;
|
|
|
|
// Irrlicht stuff
|
|
m_collisionbox = aabb3f
|
|
(-size/2,-size/2,-size/2,size/2,size/2,size/2);
|
|
this->setAutomaticCulling(scene::EAC_OFF);
|
|
|
|
// Init lighting
|
|
updateLight();
|
|
|
|
// Init model
|
|
updateVertices();
|
|
}
|
|
|
|
Particle::~Particle()
|
|
{
|
|
}
|
|
|
|
void Particle::OnRegisterSceneNode()
|
|
{
|
|
if (IsVisible)
|
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT_EFFECT);
|
|
|
|
ISceneNode::OnRegisterSceneNode();
|
|
}
|
|
|
|
void Particle::render()
|
|
{
|
|
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
|
driver->setMaterial(m_material);
|
|
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
|
|
|
u16 indices[] = {0,1,2, 2,3,0};
|
|
driver->drawVertexPrimitiveList(m_vertices, 4,
|
|
indices, 2, video::EVT_STANDARD,
|
|
scene::EPT_TRIANGLES, video::EIT_16BIT);
|
|
}
|
|
|
|
void Particle::step(float dtime)
|
|
{
|
|
m_time += dtime;
|
|
if (m_collisiondetection) {
|
|
aabb3f box = m_collisionbox;
|
|
v3f p_pos = m_pos * BS;
|
|
v3f p_velocity = m_velocity * BS;
|
|
collisionMoveResult r = collisionMoveSimple(m_env,
|
|
m_gamedef, BS * 0.5, box, 0, dtime, &p_pos,
|
|
&p_velocity, m_acceleration * BS);
|
|
if (m_collision_removal && r.collides) {
|
|
// force expiration of the particle
|
|
m_expiration = -1.0;
|
|
} else {
|
|
m_pos = p_pos / BS;
|
|
m_velocity = p_velocity / BS;
|
|
}
|
|
} else {
|
|
m_velocity += m_acceleration * dtime;
|
|
m_pos += m_velocity * dtime;
|
|
}
|
|
if (m_animation.type != TAT_NONE) {
|
|
m_animation_time += dtime;
|
|
int frame_length_i, frame_count;
|
|
m_animation.determineParams(
|
|
m_material.getTexture(0)->getSize(),
|
|
&frame_count, &frame_length_i, NULL);
|
|
float frame_length = frame_length_i / 1000.0;
|
|
while (m_animation_time > frame_length) {
|
|
m_animation_frame++;
|
|
m_animation_time -= frame_length;
|
|
}
|
|
}
|
|
|
|
// Update lighting
|
|
updateLight();
|
|
|
|
// Update model
|
|
updateVertices();
|
|
}
|
|
|
|
void Particle::updateLight()
|
|
{
|
|
u8 light = 0;
|
|
bool pos_ok;
|
|
|
|
v3s16 p = v3s16(
|
|
floor(m_pos.X+0.5),
|
|
floor(m_pos.Y+0.5),
|
|
floor(m_pos.Z+0.5)
|
|
);
|
|
MapNode n = m_env->getClientMap().getNodeNoEx(p, &pos_ok);
|
|
if (pos_ok)
|
|
light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
|
|
else
|
|
light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
|
|
|
|
u8 m_light = decode_light(light + m_glow);
|
|
m_color.set(255,
|
|
m_light * m_base_color.getRed() / 255,
|
|
m_light * m_base_color.getGreen() / 255,
|
|
m_light * m_base_color.getBlue() / 255);
|
|
}
|
|
|
|
void Particle::updateVertices()
|
|
{
|
|
f32 tx0, tx1, ty0, ty1;
|
|
|
|
if (m_animation.type != TAT_NONE) {
|
|
const v2u32 texsize = m_material.getTexture(0)->getSize();
|
|
v2f texcoord, framesize_f;
|
|
v2u32 framesize;
|
|
texcoord = m_animation.getTextureCoords(texsize, m_animation_frame);
|
|
m_animation.determineParams(texsize, NULL, NULL, &framesize);
|
|
framesize_f = v2f(framesize.X / (float) texsize.X, framesize.Y / (float) texsize.Y);
|
|
|
|
tx0 = m_texpos.X + texcoord.X;
|
|
tx1 = m_texpos.X + texcoord.X + framesize_f.X * m_texsize.X;
|
|
ty0 = m_texpos.Y + texcoord.Y;
|
|
ty1 = m_texpos.Y + texcoord.Y + framesize_f.Y * m_texsize.Y;
|
|
} else {
|
|
tx0 = m_texpos.X;
|
|
tx1 = m_texpos.X + m_texsize.X;
|
|
ty0 = m_texpos.Y;
|
|
ty1 = m_texpos.Y + m_texsize.Y;
|
|
}
|
|
|
|
m_vertices[0] = video::S3DVertex(-m_size / 2, -m_size / 2,
|
|
0, 0, 0, 0, m_color, tx0, ty1);
|
|
m_vertices[1] = video::S3DVertex(m_size / 2, -m_size / 2,
|
|
0, 0, 0, 0, m_color, tx1, ty1);
|
|
m_vertices[2] = video::S3DVertex(m_size / 2, m_size / 2,
|
|
0, 0, 0, 0, m_color, tx1, ty0);
|
|
m_vertices[3] = video::S3DVertex(-m_size / 2, m_size / 2,
|
|
0, 0, 0, 0, m_color, tx0, ty0);
|
|
|
|
v3s16 camera_offset = m_env->getCameraOffset();
|
|
for(u16 i=0; i<4; i++)
|
|
{
|
|
if (m_vertical) {
|
|
v3f ppos = m_player->getPosition()/BS;
|
|
m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
|
|
} else {
|
|
m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
|
|
m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
|
|
}
|
|
m_box.addInternalPoint(m_vertices[i].Pos);
|
|
m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS);
|
|
}
|
|
}
|
|
|
|
/*
|
|
ParticleSpawner
|
|
*/
|
|
|
|
ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, LocalPlayer *player,
|
|
u16 amount, float time,
|
|
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
|
|
float minexptime, float maxexptime, float minsize, float maxsize,
|
|
bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical,
|
|
video::ITexture *texture, u32 id, const struct TileAnimationParams &anim,
|
|
u8 glow,
|
|
ParticleManager *p_manager) :
|
|
m_particlemanager(p_manager)
|
|
{
|
|
m_gamedef = gamedef;
|
|
m_smgr = smgr;
|
|
m_player = player;
|
|
m_amount = amount;
|
|
m_spawntime = time;
|
|
m_minpos = minpos;
|
|
m_maxpos = maxpos;
|
|
m_minvel = minvel;
|
|
m_maxvel = maxvel;
|
|
m_minacc = minacc;
|
|
m_maxacc = maxacc;
|
|
m_minexptime = minexptime;
|
|
m_maxexptime = maxexptime;
|
|
m_minsize = minsize;
|
|
m_maxsize = maxsize;
|
|
m_collisiondetection = collisiondetection;
|
|
m_collision_removal = collision_removal;
|
|
m_attached_id = attached_id;
|
|
m_vertical = vertical;
|
|
m_texture = texture;
|
|
m_time = 0;
|
|
m_animation = anim;
|
|
m_glow = glow;
|
|
|
|
for (u16 i = 0; i<=m_amount; i++)
|
|
{
|
|
float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime;
|
|
m_spawntimes.push_back(spawntime);
|
|
}
|
|
}
|
|
|
|
ParticleSpawner::~ParticleSpawner() {}
|
|
|
|
void ParticleSpawner::step(float dtime, ClientEnvironment* env)
|
|
{
|
|
m_time += dtime;
|
|
|
|
static const float radius =
|
|
g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE;
|
|
|
|
bool unloaded = false;
|
|
bool is_attached = false;
|
|
v3f attached_pos = v3f(0,0,0);
|
|
float attached_yaw = 0;
|
|
if (m_attached_id != 0) {
|
|
if (ClientActiveObject *attached = env->getActiveObject(m_attached_id)) {
|
|
attached_pos = attached->getPosition() / BS;
|
|
attached_yaw = attached->getYaw();
|
|
is_attached = true;
|
|
} else {
|
|
unloaded = true;
|
|
}
|
|
}
|
|
|
|
if (m_spawntime != 0) // Spawner exists for a predefined timespan
|
|
{
|
|
for(std::vector<float>::iterator i = m_spawntimes.begin();
|
|
i != m_spawntimes.end();)
|
|
{
|
|
if ((*i) <= m_time && m_amount > 0)
|
|
{
|
|
m_amount--;
|
|
|
|
// Pretend to, but don't actually spawn a particle if it is
|
|
// attached to an unloaded object or distant from player.
|
|
if (!unloaded) {
|
|
v3f ppos = m_player->getPosition() / BS;
|
|
v3f pos = random_v3f(m_minpos, m_maxpos);
|
|
|
|
if (pos.getDistanceFrom(ppos) <= radius) {
|
|
v3f vel = random_v3f(m_minvel, m_maxvel);
|
|
v3f acc = random_v3f(m_minacc, m_maxacc);
|
|
|
|
if (is_attached) {
|
|
// Apply attachment yaw and position
|
|
pos.rotateXZBy(attached_yaw);
|
|
pos += attached_pos;
|
|
vel.rotateXZBy(attached_yaw);
|
|
acc.rotateXZBy(attached_yaw);
|
|
}
|
|
|
|
float exptime = rand()/(float)RAND_MAX
|
|
*(m_maxexptime-m_minexptime)
|
|
+m_minexptime;
|
|
float size = rand()/(float)RAND_MAX
|
|
*(m_maxsize-m_minsize)
|
|
+m_minsize;
|
|
|
|
Particle* toadd = new Particle(
|
|
m_gamedef,
|
|
m_smgr,
|
|
m_player,
|
|
env,
|
|
pos,
|
|
vel,
|
|
acc,
|
|
exptime,
|
|
size,
|
|
m_collisiondetection,
|
|
m_collision_removal,
|
|
m_vertical,
|
|
m_texture,
|
|
v2f(0.0, 0.0),
|
|
v2f(1.0, 1.0),
|
|
m_animation,
|
|
m_glow);
|
|
m_particlemanager->addParticle(toadd);
|
|
}
|
|
}
|
|
i = m_spawntimes.erase(i);
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
else // Spawner exists for an infinity timespan, spawn on a per-second base
|
|
{
|
|
// Skip this step if attached to an unloaded object
|
|
if (unloaded)
|
|
return;
|
|
for (int i = 0; i <= m_amount; i++)
|
|
{
|
|
if (rand()/(float)RAND_MAX < dtime)
|
|
{
|
|
// Do not spawn particle if distant from player
|
|
v3f ppos = m_player->getPosition() / BS;
|
|
v3f pos = random_v3f(m_minpos, m_maxpos);
|
|
|
|
if (pos.getDistanceFrom(ppos) <= radius) {
|
|
v3f vel = random_v3f(m_minvel, m_maxvel);
|
|
v3f acc = random_v3f(m_minacc, m_maxacc);
|
|
|
|
if (is_attached) {
|
|
// Apply attachment yaw and position
|
|
pos.rotateXZBy(attached_yaw);
|
|
pos += attached_pos;
|
|
vel.rotateXZBy(attached_yaw);
|
|
acc.rotateXZBy(attached_yaw);
|
|
}
|
|
|
|
float exptime = rand()/(float)RAND_MAX
|
|
*(m_maxexptime-m_minexptime)
|
|
+m_minexptime;
|
|
float size = rand()/(float)RAND_MAX
|
|
*(m_maxsize-m_minsize)
|
|
+m_minsize;
|
|
|
|
Particle* toadd = new Particle(
|
|
m_gamedef,
|
|
m_smgr,
|
|
m_player,
|
|
env,
|
|
pos,
|
|
vel,
|
|
acc,
|
|
exptime,
|
|
size,
|
|
m_collisiondetection,
|
|
m_collision_removal,
|
|
m_vertical,
|
|
m_texture,
|
|
v2f(0.0, 0.0),
|
|
v2f(1.0, 1.0),
|
|
m_animation,
|
|
m_glow);
|
|
m_particlemanager->addParticle(toadd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ParticleManager::ParticleManager(ClientEnvironment* env) :
|
|
m_env(env)
|
|
{}
|
|
|
|
ParticleManager::~ParticleManager()
|
|
{
|
|
clearAll();
|
|
}
|
|
|
|
void ParticleManager::step(float dtime)
|
|
{
|
|
stepParticles (dtime);
|
|
stepSpawners (dtime);
|
|
}
|
|
|
|
void ParticleManager::stepSpawners (float dtime)
|
|
{
|
|
MutexAutoLock lock(m_spawner_list_lock);
|
|
for (std::map<u32, ParticleSpawner*>::iterator i =
|
|
m_particle_spawners.begin();
|
|
i != m_particle_spawners.end();)
|
|
{
|
|
if (i->second->get_expired())
|
|
{
|
|
delete i->second;
|
|
m_particle_spawners.erase(i++);
|
|
}
|
|
else
|
|
{
|
|
i->second->step(dtime, m_env);
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ParticleManager::stepParticles (float dtime)
|
|
{
|
|
MutexAutoLock lock(m_particle_list_lock);
|
|
for(std::vector<Particle*>::iterator i = m_particles.begin();
|
|
i != m_particles.end();)
|
|
{
|
|
if ((*i)->get_expired())
|
|
{
|
|
(*i)->remove();
|
|
delete *i;
|
|
i = m_particles.erase(i);
|
|
}
|
|
else
|
|
{
|
|
(*i)->step(dtime);
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ParticleManager::clearAll ()
|
|
{
|
|
MutexAutoLock lock(m_spawner_list_lock);
|
|
MutexAutoLock lock2(m_particle_list_lock);
|
|
for(std::map<u32, ParticleSpawner*>::iterator i =
|
|
m_particle_spawners.begin();
|
|
i != m_particle_spawners.end();)
|
|
{
|
|
delete i->second;
|
|
m_particle_spawners.erase(i++);
|
|
}
|
|
|
|
for(std::vector<Particle*>::iterator i =
|
|
m_particles.begin();
|
|
i != m_particles.end();)
|
|
{
|
|
(*i)->remove();
|
|
delete *i;
|
|
i = m_particles.erase(i);
|
|
}
|
|
}
|
|
|
|
void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
|
|
scene::ISceneManager* smgr, LocalPlayer *player)
|
|
{
|
|
switch (event->type) {
|
|
case CE_DELETE_PARTICLESPAWNER: {
|
|
MutexAutoLock lock(m_spawner_list_lock);
|
|
if (m_particle_spawners.find(event->delete_particlespawner.id) !=
|
|
m_particle_spawners.end()) {
|
|
delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
|
|
m_particle_spawners.erase(event->delete_particlespawner.id);
|
|
}
|
|
// no allocated memory in delete event
|
|
break;
|
|
}
|
|
case CE_ADD_PARTICLESPAWNER: {
|
|
{
|
|
MutexAutoLock lock(m_spawner_list_lock);
|
|
if (m_particle_spawners.find(event->add_particlespawner.id) !=
|
|
m_particle_spawners.end()) {
|
|
delete m_particle_spawners.find(event->add_particlespawner.id)->second;
|
|
m_particle_spawners.erase(event->add_particlespawner.id);
|
|
}
|
|
}
|
|
|
|
video::ITexture *texture =
|
|
client->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
|
|
|
|
ParticleSpawner* toadd = new ParticleSpawner(client, smgr, player,
|
|
event->add_particlespawner.amount,
|
|
event->add_particlespawner.spawntime,
|
|
*event->add_particlespawner.minpos,
|
|
*event->add_particlespawner.maxpos,
|
|
*event->add_particlespawner.minvel,
|
|
*event->add_particlespawner.maxvel,
|
|
*event->add_particlespawner.minacc,
|
|
*event->add_particlespawner.maxacc,
|
|
event->add_particlespawner.minexptime,
|
|
event->add_particlespawner.maxexptime,
|
|
event->add_particlespawner.minsize,
|
|
event->add_particlespawner.maxsize,
|
|
event->add_particlespawner.collisiondetection,
|
|
event->add_particlespawner.collision_removal,
|
|
event->add_particlespawner.attached_id,
|
|
event->add_particlespawner.vertical,
|
|
texture,
|
|
event->add_particlespawner.id,
|
|
event->add_particlespawner.animation,
|
|
event->add_particlespawner.glow,
|
|
this);
|
|
|
|
/* delete allocated content of event */
|
|
delete event->add_particlespawner.minpos;
|
|
delete event->add_particlespawner.maxpos;
|
|
delete event->add_particlespawner.minvel;
|
|
delete event->add_particlespawner.maxvel;
|
|
delete event->add_particlespawner.minacc;
|
|
delete event->add_particlespawner.texture;
|
|
delete event->add_particlespawner.maxacc;
|
|
|
|
{
|
|
MutexAutoLock lock(m_spawner_list_lock);
|
|
m_particle_spawners.insert(
|
|
std::pair<u32, ParticleSpawner*>(
|
|
event->add_particlespawner.id,
|
|
toadd));
|
|
}
|
|
break;
|
|
}
|
|
case CE_SPAWN_PARTICLE: {
|
|
video::ITexture *texture =
|
|
client->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
|
|
|
|
Particle* toadd = new Particle(client, smgr, player, m_env,
|
|
*event->spawn_particle.pos,
|
|
*event->spawn_particle.vel,
|
|
*event->spawn_particle.acc,
|
|
event->spawn_particle.expirationtime,
|
|
event->spawn_particle.size,
|
|
event->spawn_particle.collisiondetection,
|
|
event->spawn_particle.collision_removal,
|
|
event->spawn_particle.vertical,
|
|
texture,
|
|
v2f(0.0, 0.0),
|
|
v2f(1.0, 1.0),
|
|
event->spawn_particle.animation,
|
|
event->spawn_particle.glow);
|
|
|
|
addParticle(toadd);
|
|
|
|
delete event->spawn_particle.pos;
|
|
delete event->spawn_particle.vel;
|
|
delete event->spawn_particle.acc;
|
|
delete event->spawn_particle.texture;
|
|
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
void ParticleManager::addDiggingParticles(IGameDef* gamedef,
|
|
scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos,
|
|
const MapNode &n, const ContentFeatures &f)
|
|
{
|
|
for (u16 j = 0; j < 32; j++) // set the amount of particles here
|
|
{
|
|
addNodeParticle(gamedef, smgr, player, pos, n, f);
|
|
}
|
|
}
|
|
|
|
void ParticleManager::addPunchingParticles(IGameDef* gamedef,
|
|
scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos,
|
|
const MapNode &n, const ContentFeatures &f)
|
|
{
|
|
addNodeParticle(gamedef, smgr, player, pos, n, f);
|
|
}
|
|
|
|
void ParticleManager::addNodeParticle(IGameDef* gamedef,
|
|
scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos,
|
|
const MapNode &n, const ContentFeatures &f)
|
|
{
|
|
// Texture
|
|
u8 texid = myrand_range(0, 5);
|
|
const TileLayer &tile = f.tiles[texid].layers[0];
|
|
video::ITexture *texture;
|
|
struct TileAnimationParams anim;
|
|
anim.type = TAT_NONE;
|
|
|
|
// Only use first frame of animated texture
|
|
if (tile.material_flags & MATERIAL_FLAG_ANIMATION)
|
|
texture = tile.frames[0].texture;
|
|
else
|
|
texture = tile.texture;
|
|
|
|
float size = rand() % 64 / 512.;
|
|
float visual_size = BS * size;
|
|
v2f texsize(size * 2, size * 2);
|
|
v2f texpos;
|
|
texpos.X = ((rand() % 64) / 64. - texsize.X);
|
|
texpos.Y = ((rand() % 64) / 64. - texsize.Y);
|
|
|
|
// Physics
|
|
v3f velocity((rand() % 100 / 50. - 1) / 1.5,
|
|
rand() % 100 / 35.,
|
|
(rand() % 100 / 50. - 1) / 1.5);
|
|
|
|
v3f acceleration(0,-9,0);
|
|
v3f particlepos = v3f(
|
|
(f32) pos.X + rand() %100 /200. - 0.25,
|
|
(f32) pos.Y + rand() %100 /200. - 0.25,
|
|
(f32) pos.Z + rand() %100 /200. - 0.25
|
|
);
|
|
|
|
video::SColor color;
|
|
if (tile.has_color)
|
|
color = tile.color;
|
|
else
|
|
n.getColor(f, &color);
|
|
|
|
Particle* toadd = new Particle(
|
|
gamedef,
|
|
smgr,
|
|
player,
|
|
m_env,
|
|
particlepos,
|
|
velocity,
|
|
acceleration,
|
|
rand() % 100 / 100., // expiration time
|
|
visual_size,
|
|
true,
|
|
false,
|
|
false,
|
|
texture,
|
|
texpos,
|
|
texsize,
|
|
anim,
|
|
0,
|
|
color);
|
|
|
|
addParticle(toadd);
|
|
}
|
|
|
|
void ParticleManager::addParticle(Particle* toadd)
|
|
{
|
|
MutexAutoLock lock(m_particle_list_lock);
|
|
m_particles.push_back(toadd);
|
|
}
|