From 254a1c4b0fd78f14b4da61e1c91afc999c80cc8b Mon Sep 17 00:00:00 2001 From: Lars Mueller Date: Sun, 2 Jan 2022 16:24:47 +0100 Subject: [PATCH] Document VoxelArea --- doc/VoxelArea.adoc | 99 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 doc/VoxelArea.adoc diff --git a/doc/VoxelArea.adoc b/doc/VoxelArea.adoc new file mode 100644 index 0000000..18470a6 --- /dev/null +++ b/doc/VoxelArea.adoc @@ -0,0 +1,99 @@ += `VoxelArea` +include::../include/config.adoc[] +:description: Documentation for the `VoxelArea` "class" +:keywords: voxel, area, voxelmanip + +The `VoxelArea` metatable provides an OOP-like utility for dealing with LuaVoxelManip (specifically, for doing the index math). + +== `VoxelArea.new(self, o)` + +Sets `self.__index` to `self` and `self` as the metatable of `o`, which can have the following fields: + +* `MinEdge`: Minimum position of the area, inclusive +* `MaxEdge`: Maximum position of the area, inclusive + +Both positions should be `vector`s of integer numbers; each component of `MinEdge` should be smaller than the respective component of `MaxEdge` if the `VoxelArea` is to be non-empty. You can use `minp, maxp = vector.sort(minp, maxp)` to achieve this. + +Calculates `ystride` and `zstride` and stores both in `o`. + +Common usage: +[source,lua] +---- +local voxelmanip = minetest.get_voxel_manip(pos_min, pos_max) +local emin, emax = voxelmanip:read_from_map(pos_min, pos_max) +local voxelarea = VoxelArea:new{ MinEdge = emin, MaxEdge = emax } +---- + +WARNING: Always pass the actual emerged min & max positions. Do not pass the desired min & max positions. + +WARNING: Never pass fractional values as min- or max edge. + +TIP: You can use `vector.floor`, `vector.round` or `vector.apply(vec, math.ceil)` to guarantee integer values. + +The following methods can both be called in an imperative manner (`VoxelArea.(self, ...)`) or an OOP manner (recommended): `self:(...)`. The below examples are documented using the latter style, where `area` is a valid table with `VoxelArea` as the metatable. + +== `area:getExtent()` + +Returns the dimensions of `area` as integer `vector`. + +== `area:getVolume()` + +Returns the volume of `area` as integer. + +== `area:index(x, y, z)` + +`x`, `y`, `z` are absolute coordinates of a node within the area. Returns an integer index to be used for data tables returned by VoxelManip objects. + +WARNING: This will silently `floor` the returned index instead of throwing an error. Make sure that the coordinates you pass are (1) not fractional and (2) within the area. + +== `area:indexp(p)` + +Shorthand for `area:index(p.x, p.y, p.z)`. + +== `area:position(index)` + +Inverse to `area:indexp`. Returns the absolute node position corresponding to the `index` as a table with `x`, `y` and `z` fields. + +TIP: The returned table is missing the `vector` metatable. If it is not performance-critical, use `p = vector.new(area:position(index))` to create a copied vector with metatable. + +== `area:contains(x, y, z)` + +Returns `true` if all `x`, `y`, `z` coordinates are between the respective `MinEdge` and `MaxEdge` coordinates, both inclusive. + +== `area:containsp(p)` + +Shorthand for `area:contains(p.x, p.y, p.z)` + +== `area:containsi(i)` + +Returns `true` if `i` is between `1` and the `area` volume, both inclusive. + +WARNING: `area:containsi(area:indexp(p))` *is not equivalent to* `area:containsp(p)`, as `area:indexp` will happily produce valid indices for plenty out-of-area positions. + +== `area:iter(minx, miny, minz, maxx, maxy, maxz)` + +Returns an iterator (a function that returns the index of the current position and advances to the next one) that iterates in XYZ order (first incrementing X until the line has been finished, then Y until the plane has been finished, then Z until the cuboid has been finished). + +== `area:iterp(minp, maxp)` + +Shorthand for `area:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)`. + +Example: +[source,lua] +---- +for index in area:iterp(pos_min, pos_max) do + content_id_data[index] = ... +end +---- +which is equivalent to (but shorter & faster than): +[source,lua] +---- +for z = pos_min.z, pos_max.z do + for y = pos_min.y, pos_max.y do + for x = pos_min.x, pos_max.x do + local index = area:index(x, y, z) + content_id_data[index] = ... + end + end +end +---- \ No newline at end of file