Merge pull request #15 from wsor4035/modchannels

Document modchannels
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= Modchannels
Allows server side mods (SSMs) communication to client side mods (CSMs) and vice versa.
== Server Side API
=== Functions
==== minetest.mod_channel_join(channel_name)
* `channel_name`: string, modchannel name
Returns an object for use with <<Methods>>. Creates the channel if it does not exist and joins the channel.
==== minetest.register_on_modchannel_message(function(channel_name, sender, message))
* `channel_name`: string, modchannel name (already joined)
* `sender`: string, empty if from a SSM, player name if from a client
* `message`: string, message
Used for handling messages received from the client.
=== Methods
NOTE: `channel` here means the object returned by `minetest.mod_channel_join`.
==== channel:leave()
The server will leave the channel, meaning no more messages from this channel on `minetest.register_on_modchannel_message`
TIP: Set the channel to `nil` afterwords to free resources
==== channel:is_writeable()
* Returns `bool`: `true` true if the channel is writeable, `false` if it's not.
==== channel:send_all(message)
* `message`: string, limited to 65535 bytes
Sends to all SSMs and CSMs on the channel.
CAUTION: The message will not if channel is not writable or invalid.
== Client Side API
=== Functions
==== minetest.mod_channel_join(channel_name)
* `channel_name`: string, modchannel name
Returns an object for use with <<Methods>>. Creates the channel if it does not exist and joins the channel. Is equivalent to the the server side function.
==== minetest.register_on_modchannel_message(function(channel_name, sender, message))
* `channel_name`: string, modchannel name (already joined and recieved acknowledgement)
* `sender`: string, empty if from a SSM, player name if from a client
* `message`: string, message
Used for handling messages received from the client. Is equivalent to the the server side function.
==== minetest.register_on_modchannel_signal(function(channel_name, signal))
* `channel_name`: string, channel name that the signal has come in on
* `signal`: integer, 0 - 5
[start=0]
. join_ok
. join_failed
. leave_ok
. leave_failed
. event_on_not_joined_channel
. state_changed
Used to handle signals generated by the mod channel system.
=== Methods
NOTE: `channel` here means the object returned by `minetest.mod_channel_join`.
==== channel:leave()
The client will leave the channel, meaning no more messages from this channel on `minetest.register_on_modchannel_message`
TIP: Set the channel to `nil` afterwords to free resources
==== channel:is_writeable()
* Returns `bool`: `true` true if the channel is writeable, `false` if it's not.
==== channel:send_all(message)
* `message`: string, limited to 65535 bytes
Sends to all SSMs and CSMs on the channel.
CAUTION: The message will not if channel is not writable or invalid.