Update docs regarding [transform

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Lars Müller 2023-05-26 22:18:28 +02:00 committed by GitHub
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@ -254,9 +254,9 @@ Multiplies the alpha value of each pixel of the base texture with `ratio/255` an
The channels corresponding to the occurring characters (red, green, blue and alpha) will be inverted (set to `255 - value`).
===== `+<base>^[transform<t>+`
===== `+<base>^[transform<transforms>+`
`t` is either a number or a name identifying a transformation from the following table:
`<transforms>` is the concatenation of either numbers or names identifying transformations from the following table:
[cols="1,1,1"]
|===
@ -272,6 +272,8 @@ The channels corresponding to the occurring characters (red, green, blue and alp
| 7 | FYR90 | Flip Y, then rotate by 90° counterclockwise
|===
Transformation names are case insensitive.
===== `+<base>^[verticalframe:<framecount>:<frame>+`
* `framecount`: Animation frame count
@ -338,9 +340,9 @@ Masking is associative and commutative if all involved textures have the same di
* `percent` is an integer from `0` to `100`
* `texture` is an escaped texture modifier
Overlays the lower `percent` part of `texture` on the base texture `x`.
Overlays the lower `percent` part of `texture` on the base texture.
TIP: Use `blank.png` as base texture `x` if you do not want a background.
TIP: Use `blank.png` as base texture if you do not want a background.
==== Base Texture Generators