minetest_game/mods/default/craftitems.lua

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-- mods/default/craftitems.lua
-- support for MT game translation.
local S = default.get_translator
local lpp = 14 -- Lines per book's page
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local function book_on_use(itemstack, user)
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local player_name = user:get_player_name()
local meta = itemstack:get_meta()
local title, text, owner = "", "", player_name
local page, page_max, lines, string = 1, 1, {}, ""
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-- Backwards compatibility
local old_data = minetest.deserialize(itemstack:get_metadata())
if old_data then
meta:from_table({ fields = old_data })
end
local data = meta:to_table().fields
if data.owner then
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title = data.title
text = data.text
owner = data.owner
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
lines[#lines+1] = str
end
if data.page then
page = data.page
page_max = data.page_max
for i = ((lpp * page) - lpp) + 1, lpp * page do
if not lines[i] then break end
string = string .. lines[i] .. "\n"
end
end
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end
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local formspec
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local esc = minetest.formspec_escape
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if owner == player_name then
formspec = "size[8,8]" ..
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"field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
esc(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
esc(text) .. "]" ..
"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
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else
formspec = "size[8,8]" ..
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"label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
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"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
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"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;;" ..
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
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"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
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"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
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"button[4.9,7.6;0.8,0.8;book_next;>]"
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end
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minetest.show_formspec(player_name, "default:book", formspec)
return itemstack
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end
local max_text_size = 10000
local max_title_size = 80
local short_title_size = 35
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minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:book" then return end
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local inv = player:get_inventory()
local stack = player:get_wielded_item()
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if fields.save and fields.title and fields.text
and fields.title ~= "" and fields.text ~= "" then
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local new_stack, data
if stack:get_name() ~= "default:book_written" then
local count = stack:get_count()
if count == 1 then
stack:set_name("default:book_written")
else
stack:set_count(count - 1)
new_stack = ItemStack("default:book_written")
end
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else
data = stack:get_meta():to_table().fields
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end
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if data and data.owner and data.owner ~= player:get_player_name() then
return
end
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if not data then data = {} end
data.title = fields.title:sub(1, max_title_size)
data.owner = player:get_player_name()
local short_title = data.title
-- Don't bother triming the title if the trailing dots would make it longer
if #short_title > short_title_size + 3 then
short_title = short_title:sub(1, short_title_size) .. "..."
end
data.description = S("\"@1\" by @2", short_title, data.owner)
data.text = fields.text:sub(1, max_text_size)
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
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data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
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if new_stack then
new_stack:get_meta():from_table({ fields = data })
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if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
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minetest.add_item(player:get_pos(), new_stack)
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end
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else
stack:get_meta():from_table({ fields = data })
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end
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elseif fields.book_next or fields.book_prev then
local data = stack:get_meta():to_table().fields
if not data or not data.page then
return
end
data.page = tonumber(data.page)
data.page_max = tonumber(data.page_max)
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if fields.book_next then
data.page = data.page + 1
if data.page > data.page_max then
data.page = 1
end
else
data.page = data.page - 1
if data.page == 0 then
data.page = data.page_max
end
end
stack:get_meta():from_table({fields = data})
stack = book_on_use(stack, player)
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end
-- Update stack
player:set_wielded_item(stack)
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end)
minetest.register_craftitem("default:skeleton_key", {
description = S("Skeleton Key"),
inventory_image = "default_key_skeleton.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if not node then
return itemstack
end
local node_reg = minetest.registered_nodes[node.name]
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
if not on_skeleton_key_use then
return itemstack
end
-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
if secret then
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
-- update original itemstack
itemstack:take_item()
-- finish and return the new key
local new_stack = ItemStack("default:key")
local meta = new_stack:get_meta()
meta:set_string("secret", secret)
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
minetest.registered_nodes[node.name].description))
if itemstack:get_count() == 0 then
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
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minetest.add_item(user:get_pos(), new_stack)
end -- else: added to inventory successfully
end
return itemstack
end
end
})
--
-- Craftitem registry
--
minetest.register_craftitem("default:blueberries", {
description = S("Blueberries"),
inventory_image = "default_blueberries.png",
groups = {food_blueberries = 1, food_berry = 1},
on_use = minetest.item_eat(2),
})
minetest.register_craftitem("default:book", {
description = S("Book"),
inventory_image = "default_book.png",
groups = {book = 1, flammable = 3},
on_use = book_on_use,
})
minetest.register_craftitem("default:book_written", {
description = S("Book with Text"),
inventory_image = "default_book_written.png",
groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
stack_max = 1,
on_use = book_on_use,
})
minetest.register_craftitem("default:bronze_ingot", {
description = S("Bronze Ingot"),
inventory_image = "default_bronze_ingot.png"
})
minetest.register_craftitem("default:clay_brick", {
description = S("Clay Brick"),
inventory_image = "default_clay_brick.png",
})
minetest.register_craftitem("default:clay_lump", {
description = S("Clay Lump"),
inventory_image = "default_clay_lump.png",
})
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minetest.register_craftitem("default:coal_lump", {
description = S("Coal Lump"),
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inventory_image = "default_coal_lump.png",
groups = {coal = 1, flammable = 1}
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})
minetest.register_craftitem("default:copper_ingot", {
description = S("Copper Ingot"),
inventory_image = "default_copper_ingot.png"
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})
minetest.register_craftitem("default:copper_lump", {
description = S("Copper Lump"),
inventory_image = "default_copper_lump.png"
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})
minetest.register_craftitem("default:diamond", {
description = S("Diamond"),
inventory_image = "default_diamond.png",
})
minetest.register_craftitem("default:flint", {
description = S("Flint"),
inventory_image = "default_flint.png"
})
minetest.register_craftitem("default:gold_ingot", {
description = S("Gold Ingot"),
inventory_image = "default_gold_ingot.png"
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})
minetest.register_craftitem("default:gold_lump", {
description = S("Gold Lump"),
inventory_image = "default_gold_lump.png"
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})
minetest.register_craftitem("default:iron_lump", {
description = S("Iron Lump"),
inventory_image = "default_iron_lump.png"
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})
minetest.register_craftitem("default:mese_crystal", {
description = S("Mese Crystal"),
inventory_image = "default_mese_crystal.png",
})
minetest.register_craftitem("default:mese_crystal_fragment", {
description = S("Mese Crystal Fragment"),
inventory_image = "default_mese_crystal_fragment.png",
})
minetest.register_craftitem("default:obsidian_shard", {
description = S("Obsidian Shard"),
inventory_image = "default_obsidian_shard.png",
})
minetest.register_craftitem("default:paper", {
description = S("Paper"),
inventory_image = "default_paper.png",
groups = {flammable = 3},
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})
minetest.register_craftitem("default:steel_ingot", {
description = S("Steel Ingot"),
inventory_image = "default_steel_ingot.png"
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})
minetest.register_craftitem("default:stick", {
description = S("Stick"),
inventory_image = "default_stick.png",
groups = {stick = 1, flammable = 2},
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})
minetest.register_craftitem("default:tin_ingot", {
description = S("Tin Ingot"),
inventory_image = "default_tin_ingot.png"
})
minetest.register_craftitem("default:tin_lump", {
description = S("Tin Lump"),
inventory_image = "default_tin_lump.png"
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})
--
-- Crafting recipes
--
minetest.register_craft({
output = "default:book",
recipe = {
{"default:paper"},
{"default:paper"},
{"default:paper"},
}
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})
default.register_craft_metadata_copy("default:book", "default:book_written")
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minetest.register_craft({
output = "default:bronze_ingot 9",
recipe = {
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
}
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})
minetest.register_craft({
output = "default:clay_brick 4",
recipe = {
{"default:brick"},
}
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})
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minetest.register_craft({
output = "default:clay_lump 4",
recipe = {
{"default:clay"},
}
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})
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minetest.register_craft({
output = "default:coal_lump 9",
recipe = {
{"default:coalblock"},
}
})
minetest.register_craft({
output = "default:copper_ingot 9",
recipe = {
{"default:copperblock"},
}
})
minetest.register_craft({
output = "default:diamond 9",
recipe = {
{"default:diamondblock"},
}
})
minetest.register_craft({
output = "default:gold_ingot 9",
recipe = {
{"default:goldblock"},
}
})
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
})
minetest.register_craft({
output = "default:mese_crystal 9",
recipe = {
{"default:mese"},
}
})
minetest.register_craft({
output = "default:mese_crystal_fragment 9",
recipe = {
{"default:mese_crystal"},
}
})
minetest.register_craft({
output = "default:obsidian_shard 9",
recipe = {
{"default:obsidian"}
}
})
minetest.register_craft({
output = "default:paper",
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
}
})
minetest.register_craft({
output = "default:skeleton_key",
recipe = {
{"default:gold_ingot"},
}
})
minetest.register_craft({
output = "default:steel_ingot 9",
recipe = {
{"default:steelblock"},
}
})
minetest.register_craft({
output = "default:stick 4",
recipe = {
{"group:wood"},
}
})
minetest.register_craft({
output = "default:tin_ingot 9",
recipe = {
{"default:tinblock"},
}
})
--
-- Cooking recipes
--
minetest.register_craft({
type = "cooking",
output = "default:clay_brick",
recipe = "default:clay_lump",
})
minetest.register_craft({
type = "cooking",
output = "default:copper_ingot",
recipe = "default:copper_lump",
})
minetest.register_craft({
type = "cooking",
output = "default:gold_ingot",
recipe = "default:gold_lump",
})
minetest.register_craft({
type = "cooking",
output = "default:gold_ingot",
recipe = "default:key",
cooktime = 5,
})
minetest.register_craft({
type = "cooking",
output = "default:gold_ingot",
recipe = "default:skeleton_key",
cooktime = 5,
})
minetest.register_craft({
type = "cooking",
output = "default:steel_ingot",
recipe = "default:iron_lump",
})
minetest.register_craft({
type = "cooking",
output = "default:tin_ingot",
recipe = "default:tin_lump",
})
--
-- Fuels
--
minetest.register_craft({
type = "fuel",
recipe = "default:book",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "default:book_written",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "default:coal_lump",
burntime = 40,
})
minetest.register_craft({
type = "fuel",
recipe = "default:paper",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "group:stick",
burntime = 1,
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})