mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-05 23:33:51 +01:00
Reverse and combine if statements in the screwdriver
This commit is contained in:
parent
c971ec7dc7
commit
04e560328f
@ -72,61 +72,59 @@ local function screwdriver_handler(itemstack, user, pointed_thing)
|
||||
end
|
||||
local node = minetest.get_node(pos)
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if ndef and ndef.paramtype2 == "facedir" then
|
||||
if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then
|
||||
return
|
||||
end
|
||||
if node.param2 == nil then
|
||||
return
|
||||
end
|
||||
-- Get ready to set the param2
|
||||
local n = node.param2
|
||||
local axisdir = math.floor(n / 4)
|
||||
local rotation = n - axisdir * 4
|
||||
if mode == 1 then
|
||||
if not ndef or not ndef.paramtype2 == "facedir" or
|
||||
(ndef.drawtype == "nodebox" and
|
||||
not ndef.node_box.type == "fixed") or
|
||||
node.param2 == nil then
|
||||
return
|
||||
end
|
||||
-- Get ready to set the param2
|
||||
local n = node.param2
|
||||
local axisdir = math.floor(n / 4)
|
||||
local rotation = n - axisdir * 4
|
||||
if mode == 1 then
|
||||
n = axisdir * 4 + nextrange(rotation, 3)
|
||||
elseif mode == 2 then
|
||||
-- If you are pointing at the axisdir face or the
|
||||
-- opposite one then you can just rotate the node.
|
||||
-- Otherwise change the axisdir, avoiding the facing
|
||||
-- and opposite axes.
|
||||
local face = get_node_face(pointed_thing)
|
||||
if axisdir == face or axisdir == opposite_faces[face] then
|
||||
n = axisdir * 4 + nextrange(rotation, 3)
|
||||
elseif mode == 2 then
|
||||
-- If you are pointing at the axisdir face or the
|
||||
-- opposite one then you can just rotate the node.
|
||||
-- Otherwise change the axisdir, avoiding the facing
|
||||
-- and opposite axes.
|
||||
local face = get_node_face(pointed_thing)
|
||||
else
|
||||
axisdir = nextrange(axisdir, 5)
|
||||
-- This is repeated because switching from the face
|
||||
-- can move to to the opposite and vice-versa
|
||||
if axisdir == face or axisdir == opposite_faces[face] then
|
||||
n = axisdir * 4 + nextrange(rotation, 3)
|
||||
else
|
||||
axisdir = nextrange(axisdir, 5)
|
||||
-- This is repeated because switching from the face
|
||||
-- can move to to the opposite and vice-versa
|
||||
if axisdir == face or axisdir == opposite_faces[face] then
|
||||
axisdir = nextrange(axisdir, 5)
|
||||
end
|
||||
if axisdir == face or axisdir == opposite_faces[face] then
|
||||
axisdir = nextrange(axisdir, 5)
|
||||
end
|
||||
n = axisdir * 4
|
||||
end
|
||||
elseif mode == 3 then
|
||||
n = nextrange(axisdir, 5) * 4
|
||||
elseif mode == 4 then
|
||||
local face = get_node_face(pointed_thing)
|
||||
if axisdir == face then
|
||||
n = axisdir * 4 + nextrange(rotation, 3)
|
||||
else
|
||||
n = face * 4
|
||||
if axisdir == face or axisdir == opposite_faces[face] then
|
||||
axisdir = nextrange(axisdir, 5)
|
||||
end
|
||||
n = axisdir * 4
|
||||
end
|
||||
--print (dump(axisdir..", "..rotation))
|
||||
node.param2 = n
|
||||
minetest.swap_node(pos, node)
|
||||
local item_wear = tonumber(itemstack:get_wear())
|
||||
item_wear = item_wear + 327
|
||||
if item_wear > 65535 then
|
||||
itemstack:clear()
|
||||
return itemstack
|
||||
elseif mode == 3 then
|
||||
n = nextrange(axisdir, 5) * 4
|
||||
elseif mode == 4 then
|
||||
local face = get_node_face(pointed_thing)
|
||||
if axisdir == face then
|
||||
n = axisdir * 4 + nextrange(rotation, 3)
|
||||
else
|
||||
n = face * 4
|
||||
end
|
||||
itemstack:set_wear(item_wear)
|
||||
end
|
||||
--print (dump(axisdir..", "..rotation))
|
||||
node.param2 = n
|
||||
minetest.swap_node(pos, node)
|
||||
local item_wear = tonumber(itemstack:get_wear())
|
||||
item_wear = item_wear + 327
|
||||
if item_wear > 65535 then
|
||||
itemstack:clear()
|
||||
return itemstack
|
||||
end
|
||||
itemstack:set_wear(item_wear)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
|
Loading…
Reference in New Issue
Block a user