Fix deprecated alpha / use_texture_alpha use

This commit is contained in:
sfan5 2021-02-06 15:40:26 +01:00
parent c1b236b4e3
commit 08b13c9efb
12 changed files with 14 additions and 4 deletions

@ -31,6 +31,7 @@ function beds.register_bed(name, def)
wield_image = def.wield_image,
drawtype = "nodebox",
tiles = def.tiles.bottom,
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
@ -150,6 +151,7 @@ function beds.register_bed(name, def)
minetest.register_node(name .. "_top", {
drawtype = "nodebox",
tiles = def.tiles.top,
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,

@ -463,6 +463,7 @@ function default.register_mesepost(name, def)
},
paramtype = "light",
tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
use_texture_alpha = "opaque",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,

@ -2213,7 +2213,7 @@ minetest.register_node("default:water_source", {
},
},
},
alpha = 191,
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
@ -2258,7 +2258,7 @@ minetest.register_node("default:water_flowing", {
},
},
},
alpha = 191,
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
@ -2304,7 +2304,7 @@ minetest.register_node("default:river_water_source", {
},
},
},
alpha = 160,
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
@ -2354,7 +2354,7 @@ minetest.register_node("default:river_water_flowing", {
},
},
},
alpha = 160,
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
@ -2578,6 +2578,7 @@ local function register_sign(material, desc, def)
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
use_texture_alpha = "opaque",
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},

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@ -29,6 +29,7 @@ minetest.register_node("default:torch", {
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
@ -81,6 +82,7 @@ minetest.register_node("default:torch_wall", {
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
@ -105,6 +107,7 @@ minetest.register_node("default:torch_ceiling", {
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,

@ -436,6 +436,7 @@ function doors.register(name, def)
def.buildable_to = false
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.use_texture_alpha = "clip"
def.mesh = "door_a.obj"
minetest.register_node(":" .. name .. "_a", def)
@ -581,6 +582,7 @@ function doors.register_trapdoor(name, def)
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
def.use_texture_alpha = "clip"
if def.protected then
def.can_dig = can_dig_door

@ -279,6 +279,7 @@ local waterlily_def = {
tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png",
use_texture_alpha = "clip",
liquids_pointable = true,
walkable = false,
buildable_to = true,