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Add furnace sounds (#2569)
Two sounds are played; one while the furnace is active (sound used is "fire_fire") and one after an item is cooked (sound used is "default_cool_lava").
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@ -340,6 +340,10 @@ sonictechtonic (CC BY 3.0):
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https://www.freesound.org/people/sonictechtonic/sounds/241872/
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player_damage.ogg
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iankath (CC0 1.0)
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https://freesound.org/people/iankath/sounds/173991/
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default_furnace_active.ogg
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Models
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------
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@ -113,6 +113,9 @@ local function furnace_node_timer(pos, elapsed)
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local srclist, fuellist
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local dst_full = false
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local timer_elapsed = meta:get_int("timer_elapsed") or 0
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meta:set_int("timer_elapsed", timer_elapsed + 1)
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local cookable, cooked
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local fuel
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@ -154,6 +157,9 @@ local function furnace_node_timer(pos, elapsed)
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else
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dst_full = true
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end
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-- Play cooling sound
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
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else
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-- Item could not be cooked: probably missing fuel
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update = true
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@ -237,6 +243,12 @@ local function furnace_node_timer(pos, elapsed)
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swap_node(pos, "default:furnace_active")
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-- make sure timer restarts automatically
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result = true
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-- Play sound every 5 seconds while the furnace is active
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if timer_elapsed == 0 or (timer_elapsed+1) % 5 == 0 then
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minetest.sound_play("default_furnace_active",
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{pos = pos, max_hear_distance = 16, gain = 0.5}, true)
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end
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else
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if fuellist and not fuellist[1]:is_empty() then
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fuel_state = S("@1%", 0)
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@ -245,6 +257,7 @@ local function furnace_node_timer(pos, elapsed)
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swap_node(pos, "default:furnace")
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-- stop timer on the inactive furnace
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minetest.get_node_timer(pos):stop()
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meta:set_int("timer_elapsed", 0)
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end
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BIN
mods/default/sounds/default_furnace_active.ogg
Normal file
BIN
mods/default/sounds/default_furnace_active.ogg
Normal file
Binary file not shown.
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