mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-22 22:22:25 +01:00
Merge 'torches' mod as default:torch.
This merges the current state of the well-maintained and tested `torches` mod as I've maintained it for the last 6 months. This started out as a thorough cleanup of 3D torches by blockmen, where some of the initial code still remains. The models were redone entirely from scratch and have been extensively tested with dozens of animated textures converted with mcimport, and look a lot better than the original 3D Torches mod. The ceiling torch is retained and functional. The `wieldlight` addition that the torches mod has was removed, since it relies on wieldview to look decent. This can stay external mod code. I've opted to move the torch nodes to a separate file. It's not a lot of code but nodes.lua is already huge, and I wanted to retain the copyright header and some of the readme.txt notes, and this was the easiest way of doing it. This code passes "default:torch" to nodes with on_rightclick, fixing problems with itemframes. Essentially it has a more elaborate item_place() routine to make sure we're not passing the wall torch to nodes that may display it. The ceiling torch is a separate model and not the same as the floor model. That does mean that there are 3 models in this mod.
This commit is contained in:
parent
09a229b412
commit
0bd2efcfc1
@ -41,6 +41,7 @@ dofile(default_path.."/functions.lua")
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dofile(default_path.."/trees.lua")
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dofile(default_path.."/trees.lua")
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dofile(default_path.."/nodes.lua")
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dofile(default_path.."/nodes.lua")
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dofile(default_path.."/furnace.lua")
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dofile(default_path.."/furnace.lua")
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dofile(default_path.."/torch.lua")
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dofile(default_path.."/tools.lua")
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dofile(default_path.."/tools.lua")
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dofile(default_path.."/item_entity.lua")
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dofile(default_path.."/item_entity.lua")
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dofile(default_path.."/craftitems.lua")
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dofile(default_path.."/craftitems.lua")
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mods/default/models/torch_ceiling.obj
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mods/default/models/torch_ceiling.obj
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# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend'
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# www.blender.org
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mtllib torch_ceiling.mtl
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o Cube_Cube.001
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v -0.062469 -0.047331 0.068152
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v -0.062469 -0.559515 -0.164388
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v -0.062469 0.004344 -0.045667
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v -0.062469 -0.507839 -0.278206
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v 0.062531 -0.047331 0.068152
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v 0.062531 -0.559515 -0.164388
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v 0.062531 0.004344 -0.045667
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v 0.062531 -0.507839 -0.278206
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v 0.353584 0.040000 0.363553
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v 0.353584 -0.397500 0.363553
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v 0.353584 0.040000 -0.343553
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v -0.353522 0.040000 0.363553
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v 0.353584 -0.397500 -0.343553
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v -0.353522 -0.397500 0.363553
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vt 0.5625 0.5000
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vt 0.5625 0.6250
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vt 0.4375 0.6250
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vt 0.4375 0.5000
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vt 0.4375 0.0000
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vt 0.5625 0.0000
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vt 0.5625 0.1250
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vt 0.4375 0.1250
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vt 0.5625 0.6250
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vt 0.4375 0.6250
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vt 0.4375 0.6250
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vt 0.4375 0.0000
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vt 0.5625 0.6250
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vt 0.5625 0.0000
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vt 1.0000 0.5625
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vt 1.0000 1.0000
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vt 0.0000 1.0000
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vt 0.0000 0.5625
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vt 0.0000 0.5625
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vt 1.0000 0.5625
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vt 1.0000 1.0000
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vt 0.0000 1.0000
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vn 0.0000 0.9105 0.4134
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vn -0.0000 -0.4134 0.9105
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vn -1.0000 0.0000 0.0000
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vn 0.7071 0.0000 -0.7071
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vn 0.7071 0.0000 0.7071
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usemtl Material.001
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f 3/1/1 1/2/1 5/3/1 7/4/1
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f 8/5/1 4/6/1 2/7/1 6/8/1
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f 3/9/2 4/6/2 8/5/2 7/10/2
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f 1/11/3 3/9/3 4/6/3 2/12/3
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f 5/13/2 1/11/2 2/12/2 6/14/2
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f 7/10/3 8/5/3 6/14/3 5/13/3
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usemtl Material.002
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mods/default/models/torch_floor.obj
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mods/default/models/torch_floor.obj
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# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
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# www.blender.org
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mtllib torch_floor.mtl
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o Cube_Cube.001
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v 0.062500 0.062500 -0.062500
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v 0.353553 0.500000 0.353553
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vt 0.562500 0.500000
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vt 0.562500 0.625000
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vt 0.437500 0.625000
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vt 0.437500 0.500000
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vt 0.437500 0.000000
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vt 0.562500 0.000000
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vt 0.562500 0.125000
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vt 0.437500 0.125000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt 0.000000 0.000000
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vn 0.000000 1.000000 0.000000
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vn 0.000000 0.000000 -1.000000
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vn 1.000000 0.000000 0.000000
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vn -0.707100 0.000000 -0.707100
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vn -0.707100 -0.000000 0.707100
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g Cube_Cube.001_Cube_Cube.001_Material.001
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usemtl Material.001
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f 8/5/1 4/6/1 2/7/1 6/8/1
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f 3/2/2 4/6/2 8/5/2 7/3/2
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f 1/3/3 3/2/3 4/6/3 2/5/3
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f 7/3/3 8/5/3 6/6/3 5/2/3
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g Cube_Cube.001_Cube_Cube.001_Material.002
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usemtl Material.002
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f 9/9/4 10/10/4 12/11/4 11/12/4
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f 13/12/5 14/9/5 16/10/5 15/11/5
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mods/default/models/torch_wall.obj
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mods/default/models/torch_wall.obj
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# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
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# www.blender.org
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mtllib torch_wall.mtl
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o Cube_Cube.001
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v 0.062469 -0.195248 0.023570
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v 0.062469 -0.303502 0.086070
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v 0.353522 0.093553 0.022500
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vt 0.562500 0.125000
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vt 0.000000 0.562500
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vt 1.000000 0.562500
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vn -0.000000 0.500000 0.866000
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vn -0.000000 0.866000 -0.500000
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vn 1.000000 0.000000 0.000000
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vn -0.707100 0.612400 -0.353600
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vn -0.707100 -0.612400 0.353600
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vn -0.707100 0.707100 -0.000000
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vn -0.707100 -0.707100 -0.000000
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g Cube_Cube.001_Cube_Cube.001_Material.001
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usemtl Material.001
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@ -159,8 +159,6 @@ default:lava_flowing
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Tools / "Advanced" crafting / Non-"natural"
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Tools / "Advanced" crafting / Non-"natural"
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-------------------------------------------
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-------------------------------------------
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default:torch
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default:chest
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default:chest
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default:chest_locked
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default:chest_locked
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@ -1592,58 +1590,6 @@ minetest.register_node("default:lava_flowing", {
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-- Tools / "Advanced" crafting / Non-"natural"
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-- Tools / "Advanced" crafting / Non-"natural"
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--
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--
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minetest.register_node("default:torch", {
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description = "Torch",
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drawtype = "torchlike",
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tiles = {
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{
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name = "default_torch_on_floor_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0
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},
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},
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{
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name="default_torch_on_ceiling_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0
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},
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},
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{
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name="default_torch_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0
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},
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},
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},
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inventory_image = "default_torch_on_floor.png",
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wield_image = "default_torch_on_floor.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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light_source = default.LIGHT_MAX - 1,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
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},
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groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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})
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local chest_formspec =
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local chest_formspec =
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"size[8,9]" ..
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg ..
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147
mods/default/torch.lua
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mods/default/torch.lua
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--[[
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Torch mod - formerly mod "Torches"
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======================
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(c) Copyright BlockMen (2013-2015)
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(C) Copyright sofar <sofar@foo-projects.org> (2016)
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This mod changes the default torch drawtype from "torchlike" to "mesh",
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giving the torch a three dimensional appearance. The mesh contains the
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proper pixel mapping to make the animation appear as a particle above
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the torch, while in fact the animation is just the texture of the mesh.
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License:
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~~~~~~~~
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(c) Copyright BlockMen (2013-2015)
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Textures and Meshes/Models:
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CC-BY 3.0 BlockMen
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Note that the models were entirely done from scratch by sofar.
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Code:
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Licensed under the GNU LGPL version 2.1 or higher.
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You can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License
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as published by the Free Software Foundation;
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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--]]
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minetest.register_node("default:torch", {
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description = "Torch",
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drawtype = "mesh",
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mesh = "torch_floor.obj",
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inventory_image = "default_torch_on_floor.png",
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wield_image = "default_torch_on_floor.png",
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tiles = {{
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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liquids_pointable = false,
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light_source = 13,
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groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
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drop = "default:torch",
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selection_box = {
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type = "wallmounted",
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wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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||||||
|
},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local under = pointed_thing.under
|
||||||
|
local node = minetest.get_node(under)
|
||||||
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
if def and def.on_rightclick and
|
||||||
|
((not placer) or (placer and not placer:get_player_control().sneak)) then
|
||||||
|
return def.on_rightclick(under, node, placer, itemstack,
|
||||||
|
pointed_thing) or itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local above = pointed_thing.above
|
||||||
|
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
|
||||||
|
local fakestack = itemstack
|
||||||
|
if wdir == 0 then
|
||||||
|
fakestack:set_name("default:torch_ceiling")
|
||||||
|
elseif wdir == 1 then
|
||||||
|
fakestack:set_name("default:torch")
|
||||||
|
else
|
||||||
|
fakestack:set_name("default:torch_wall")
|
||||||
|
end
|
||||||
|
|
||||||
|
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||||
|
itemstack:set_name("default:torch")
|
||||||
|
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("default:torch_wall", {
|
||||||
|
drawtype = "mesh",
|
||||||
|
mesh = "torch_wall.obj",
|
||||||
|
tiles = {{
|
||||||
|
name = "default_torch_on_floor_animated.png",
|
||||||
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||||
|
}},
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "wallmounted",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
walkable = false,
|
||||||
|
light_source = 13,
|
||||||
|
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||||||
|
drop = "default:torch",
|
||||||
|
selection_box = {
|
||||||
|
type = "wallmounted",
|
||||||
|
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
|
||||||
|
},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("default:torch_ceiling", {
|
||||||
|
drawtype = "mesh",
|
||||||
|
mesh = "torch_ceiling.obj",
|
||||||
|
tiles = {{
|
||||||
|
name = "default_torch_on_floor_animated.png",
|
||||||
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||||
|
}},
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "wallmounted",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
walkable = false,
|
||||||
|
light_source = 13,
|
||||||
|
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||||||
|
drop = "default:torch",
|
||||||
|
selection_box = {
|
||||||
|
type = "wallmounted",
|
||||||
|
wall_top = {-0.1, -0.1, -0.25, 0.1, 0.5, 0.1},
|
||||||
|
},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_lbm({
|
||||||
|
name = "default:3dtorch",
|
||||||
|
nodenames = {"default:torch", "torches:floor", "torches:wall"},
|
||||||
|
action = function(pos, node)
|
||||||
|
if node.param2 == 0 then
|
||||||
|
minetest.set_node(pos, {name = "default:torch_ceiling",
|
||||||
|
param2 = node.param2})
|
||||||
|
elseif node.param2 == 1 then
|
||||||
|
minetest.set_node(pos, {name = "default:torch",
|
||||||
|
param2 = node.param2})
|
||||||
|
else
|
||||||
|
minetest.set_node(pos, {name = "default:torch_wall",
|
||||||
|
param2 = node.param2})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
Loading…
Reference in New Issue
Block a user