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https://github.com/minetest/minetest_game.git
synced 2024-11-05 07:13:52 +01:00
Balance sounds, remove silent water footstep
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760581b330
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@ -299,7 +299,6 @@ https://www.freesound.org/people/AGFX/packs/1253/
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default_water_footstep.1.ogg
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default_water_footstep.2.ogg
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default_water_footstep.3.ogg
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(default_water_footstep.4.ogg is silent)
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blukotek (CC0 1.0):
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https://www.freesound.org/people/blukotek/sounds/251660/
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@ -16,7 +16,7 @@ end
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function default.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_hard_footstep", gain = 0.3}
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{name = "default_hard_footstep", gain = 0.2}
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table.dug = table.dug or
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{name = "default_hard_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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@ -26,7 +26,9 @@ end
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_dirt_footstep", gain = 0.4}
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{name = "default_dirt_footstep", gain = 0.25}
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table.dig = table.dig or
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{name = "default_dig_crumbly", gain = 0.4}
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table.dug = table.dug or
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{name = "default_dirt_footstep", gain = 1.0}
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table.place = table.place or
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@ -50,7 +52,7 @@ end
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function default.node_sound_gravel_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_gravel_footstep", gain = 0.1}
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{name = "default_gravel_footstep", gain = 0.25}
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table.dig = table.dig or
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{name = "default_gravel_dig", gain = 0.35}
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table.dug = table.dug or
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@ -64,7 +66,9 @@ end
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_wood_footstep", gain = 0.3}
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{name = "default_wood_footstep", gain = 0.15}
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table.dig = table.dig or
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{name = "default_dig_choppy", gain = 0.4}
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table.dug = table.dug or
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{name = "default_wood_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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@ -98,7 +102,7 @@ end
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function default.node_sound_ice_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_ice_footstep", gain = 0.3}
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{name = "default_ice_footstep", gain = 0.15}
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table.dig = table.dig or
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{name = "default_ice_dig", gain = 0.5}
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table.dug = table.dug or
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@ -110,7 +114,7 @@ end
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function default.node_sound_metal_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_metal_footstep", gain = 0.4}
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{name = "default_metal_footstep", gain = 0.2}
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table.dig = table.dig or
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{name = "default_dig_metal", gain = 0.5}
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table.dug = table.dug or
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@ -155,7 +159,7 @@ default.cool_lava = function(pos, node)
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minetest.set_node(pos, {name = "default:stone"})
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end
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
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{pos = pos, max_hear_distance = 16, gain = 0.2}, true)
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end
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if minetest.settings:get_bool("enable_lavacooling") ~= false then
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@ -159,7 +159,7 @@ local function furnace_node_timer(pos, elapsed)
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end
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-- Play cooling sound
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
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{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
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else
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-- Item could not be cooked: probably missing fuel
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update = true
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@ -252,9 +252,9 @@ local function furnace_node_timer(pos, elapsed)
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result = true
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-- Play sound every 5 seconds while the furnace is active
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if timer_elapsed == 0 or (timer_elapsed+1) % 5 == 0 then
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if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
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minetest.sound_play("default_furnace_active",
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{pos = pos, max_hear_distance = 16, gain = 0.5}, true)
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{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
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end
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else
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if fuellist and not fuellist[1]:is_empty() then
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@ -19,6 +19,7 @@ local item = {
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self.object:remove()
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minetest.sound_play("default_item_smoke", {
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pos = p,
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gain = 1.0,
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max_hear_distance = 8,
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}, true)
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minetest.add_particlespawner({
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Binary file not shown.
@ -11,7 +11,7 @@ local function on_flood(pos, oldnode, newnode)
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nodedef.groups.igniter and nodedef.groups.igniter > 0) then
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minetest.sound_play(
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"default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1},
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{pos = pos, max_hear_distance = 16, gain = 0.07},
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true
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)
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end
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@ -60,7 +60,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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gain = 0.3,
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}, true)
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if not minetest.is_creative_enabled(player_name) then
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@ -92,7 +92,7 @@ minetest.register_tool("fire:flint_and_steel", {
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on_use = function(itemstack, user, pointed_thing)
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local sound_pos = pointed_thing.above or user:get_pos()
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minetest.sound_play("fire_flint_and_steel",
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{pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true)
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{pos = sound_pos, gain = 0.2, max_hear_distance = 8}, true)
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local player_name = user:get_player_name()
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if pointed_thing.type == "node" then
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local node_under = minetest.get_node(pointed_thing.under).name
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@ -279,7 +279,7 @@ function tnt.burn(pos, nodename)
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def.on_ignite(pos)
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elseif minetest.get_item_group(name, "tnt") > 0 then
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minetest.swap_node(pos, {name = name .. "_burning"})
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minetest.sound_play("tnt_ignite", {pos = pos}, true)
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minetest.sound_play("tnt_ignite", {pos = pos, gain = 1.0}, true)
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minetest.get_node_timer(pos):start(1)
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end
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end
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@ -555,7 +555,7 @@ minetest.register_node("tnt:gunpowder_burning", {
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on_blast = function() end,
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on_construct = function(pos)
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minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
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gain = 2}, true)
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gain = 1.0}, true)
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minetest.get_node_timer(pos):start(1)
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end,
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})
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