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https://github.com/minetest/minetest_game.git
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Deduplicate player action logging, silence fake player actions (#2941)
This commit is contained in:
parent
edd033b708
commit
0c2ee1e41d
30
game_api.txt
30
game_api.txt
@ -1115,3 +1115,33 @@ This function registers a shapeless recipe that takes `ingredient`
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and `result` as input and outputs `result`.
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and `result` as input and outputs `result`.
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The metadata of the input `result` is copied to the output `result`.
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The metadata of the input `result` is copied to the output `result`.
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Log API
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-------
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Logs action of the player with a node at a certain position.
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By default only actions of real players are logged.
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Actions of non-players (usually machines) are logged only when
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setting `log_non_player_actions` is enabled.
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A player is considered non-player if `player:is_player()` returns
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`false` or `player.is_fake_player` is truthy. The use of
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`is_fake_player` is an unofficial standard between mods.
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These non-players are marked by the content of `is_fake_player`
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(if it is a string) or a "*" in brackets after the player name in
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the log.
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`default.log_player_action(player, ...)`
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* `player` The player who performed the action
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* `message_parts` Any mumber of message parts describing the action
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in 3rd person singular present tense. It can also
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contain a `pos` which is logged as "(X,Y,Z)"
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`default.set_inventory_action_loggers(def, name)`
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* sets the callbacks `on_metadata_inventory_move`,
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`on_metadata_inventory_put` and `on_metadata_inventory_take`
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that log corresponding actions
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* `def` See [Node definition]
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* `name` Description of the node in the log message
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@ -75,3 +75,6 @@ default:torch 99,default:cobble 99
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# Enable cloud and shadow intensity variation by the 'weather' mod.
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# Enable cloud and shadow intensity variation by the 'weather' mod.
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# Non-functional in V6 or Singlenode mapgens.
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# Non-functional in V6 or Singlenode mapgens.
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#enable_weather = true
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#enable_weather = true
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# If enabled, non-player actions are logged
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#log_non_player_actions = false
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@ -222,21 +222,7 @@ function default.chest.register_chest(prefixed_name, d)
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end
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end
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end
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end
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def.on_metadata_inventory_move = function(pos, from_list, from_index,
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default.set_inventory_action_loggers(def, "chest")
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end
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def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to chest at " .. minetest.pos_to_string(pos))
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end
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def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from chest at " .. minetest.pos_to_string(pos))
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end
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local def_opened = table.copy(def)
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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local def_closed = table.copy(def)
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@ -715,6 +715,47 @@ function default.register_craft_metadata_copy(ingredient, result)
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end)
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end)
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end
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end
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--
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-- Log API / helpers
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--
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local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false)
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local is_pos = function(v)
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return type(v) == "table" and
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type(v.x) == "number" and type(v.y) == "number" and type(v.z) == "number"
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end
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function default.log_player_action(player, ...)
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local msg = player:get_player_name()
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if player.is_fake_player or not player:is_player() then
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if not log_non_player_actions then
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return
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end
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msg = msg .. "(" .. (type(player.is_fake_player) == "string"
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and player.is_fake_player or "*") .. ")"
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end
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for _, v in ipairs({...}) do
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-- translate pos
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local part = is_pos(v) and minetest.pos_to_string(v) or v
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-- no leading spaces before punctuation marks
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msg = msg .. (string.match(part, "^[;,.]") and "" or " ") .. part
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end
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minetest.log("action", msg)
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end
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function default.set_inventory_action_loggers(def, name)
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def.on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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default.log_player_action(player, "moves stuff in", name, "at", pos)
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end
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def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos)
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end
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def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
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default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos)
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end
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end
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--
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--
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-- NOTICE: This method is not an official part of the API yet.
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-- NOTICE: This method is not an official part of the API yet.
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@ -2057,10 +2057,9 @@ local function coral_on_place(itemstack, placer, pointed_thing)
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if minetest.is_protected(pos_under, player_name) or
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if minetest.is_protected(pos_under, player_name) or
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minetest.is_protected(pos_above, player_name) then
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minetest.is_protected(pos_above, player_name) then
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minetest.log("action", player_name
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default.log_player_action(placer,
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.. " tried to place " .. itemstack:get_name()
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"tried to place", itemstack:get_name(),
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.. " at protected position "
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"at protected position", pos_under)
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.. minetest.pos_to_string(pos_under))
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minetest.record_protection_violation(pos_under, player_name)
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minetest.record_protection_violation(pos_under, player_name)
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return itemstack
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return itemstack
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end
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end
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@ -2525,7 +2524,7 @@ local function update_bookshelf(pos)
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end
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end
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end
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end
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minetest.register_node("default:bookshelf", {
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local default_bookshelf_def = {
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description = S("Bookshelf"),
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description = S("Bookshelf"),
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
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"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
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@ -2550,21 +2549,6 @@ minetest.register_node("default:bookshelf", {
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end
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end
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return 0
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return 0
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end,
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
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update_bookshelf(pos)
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
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update_bookshelf(pos)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
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update_bookshelf(pos)
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end,
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on_blast = function(pos)
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on_blast = function(pos)
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local drops = {}
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local drops = {}
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default.get_inventory_drops(pos, "books", drops)
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default.get_inventory_drops(pos, "books", drops)
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@ -2572,7 +2556,9 @@ minetest.register_node("default:bookshelf", {
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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return drops
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return drops
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end,
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end,
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})
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}
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default.set_inventory_action_loggers(default_bookshelf_def, "bookshelf")
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minetest.register_node("default:bookshelf", default_bookshelf_def)
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local function register_sign(material, desc, def)
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local function register_sign(material, desc, def)
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minetest.register_node("default:sign_wall_" .. material, {
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minetest.register_node("default:sign_wall_" .. material, {
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@ -2615,8 +2601,8 @@ local function register_sign(material, desc, def)
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minetest.chat_send_player(player_name, S("Text too long"))
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minetest.chat_send_player(player_name, S("Text too long"))
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return
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return
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end
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end
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minetest.log("action", player_name .. " wrote \"" .. text ..
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default.log_player_action(sender, "wrote \"" .. text ..
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"\" to the sign at " .. minetest.pos_to_string(pos))
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"\" to the sign at", pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("text", text)
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meta:set_string("text", text)
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@ -572,8 +572,7 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
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return itemstack
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return itemstack
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end
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end
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minetest.log("action", player_name .. " places node "
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default.log_player_action(placer, "places node", sapling_name, "at", pos)
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.. sapling_name .. " at " .. minetest.pos_to_string(pos))
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local take_item = not minetest.is_creative_enabled(player_name)
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local take_item = not minetest.is_creative_enabled(player_name)
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local newnode = {name = sapling_name}
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local newnode = {name = sapling_name}
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@ -178,8 +178,7 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
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end
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end
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-- add the node and remove 1 item from the itemstack
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-- add the node and remove 1 item from the itemstack
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minetest.log("action", player_name .. " places node " .. plantname .. " at " ..
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default.log_player_action(placer, "places node", plantname, "at", pt.above)
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minetest.pos_to_string(pt.above))
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minetest.add_node(pt.above, {name = plantname, param2 = 1})
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minetest.add_node(pt.above, {name = plantname, param2 = 1})
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tick(pt.above)
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tick(pt.above)
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if not minetest.is_creative_enabled(player_name) then
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if not minetest.is_creative_enabled(player_name) then
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@ -465,9 +465,7 @@ minetest.register_node("tnt:gunpowder", {
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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minetest.log("action", puncher:get_player_name() ..
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default.log_player_action(puncher, "ignites tnt:gunpowder at", pos)
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" ignites tnt:gunpowder at " ..
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minetest.pos_to_string(pos))
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end
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end
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end,
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end,
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on_blast = function(pos, intensity)
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on_blast = function(pos, intensity)
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@ -635,9 +633,7 @@ function tnt.register_tnt(def)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.swap_node(pos, {name = name .. "_burning"})
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minetest.swap_node(pos, {name = name .. "_burning"})
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minetest.registered_nodes[name .. "_burning"].on_construct(pos)
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minetest.registered_nodes[name .. "_burning"].on_construct(pos)
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minetest.log("action", puncher:get_player_name() ..
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default.log_player_action(puncher, "ignites", node.name, "at", pos)
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" ignites " .. node.name .. " at " ..
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minetest.pos_to_string(pos))
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end
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end
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end,
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end,
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on_blast = function(pos, intensity)
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on_blast = function(pos, intensity)
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@ -49,7 +49,7 @@ local function update_vessels_shelf(pos)
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end
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end
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end
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end
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minetest.register_node("vessels:shelf", {
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local vessels_shelf_def = {
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description = S("Vessels Shelf"),
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description = S("Vessels Shelf"),
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
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"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
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@ -74,21 +74,6 @@ minetest.register_node("vessels:shelf", {
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end
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end
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return 0
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return 0
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end,
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
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update_vessels_shelf(pos)
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
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update_vessels_shelf(pos)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
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update_vessels_shelf(pos)
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end,
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on_blast = function(pos)
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on_blast = function(pos)
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local drops = {}
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local drops = {}
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default.get_inventory_drops(pos, "vessels", drops)
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default.get_inventory_drops(pos, "vessels", drops)
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@ -96,7 +81,9 @@ minetest.register_node("vessels:shelf", {
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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return drops
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return drops
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end,
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end,
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})
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}
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default.set_inventory_action_loggers(vessels_shelf_def, "vessels shelf")
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minetest.register_node("vessels:shelf", vessels_shelf_def)
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minetest.register_craft({
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minetest.register_craft({
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output = "vessels:shelf",
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output = "vessels:shelf",
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@ -75,3 +75,6 @@ river_source_sounds (River source node sounds) bool false
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# Enable cloud and shadow intensity variation by the 'weather' mod.
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# Enable cloud and shadow intensity variation by the 'weather' mod.
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# Non-functional in V6 or Singlenode mapgens.
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# Non-functional in V6 or Singlenode mapgens.
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enable_weather (Enable weather) bool true
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enable_weather (Enable weather) bool true
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# If enabled, non-player actions are logged
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log_non_player_actions (Log non-player action) bool false
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