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Bones: Search for nearby 'air' for fallback bones placement
When a player dies on ladders or rope then a space can not be found at or above player, so this change looks around player for a space to place bones.
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@ -180,15 +180,15 @@ minetest.register_on_dieplayer(function(player)
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local pos = vector.round(player:getpos())
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local pos = vector.round(player:getpos())
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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-- check if it's possible to place bones, if not go 1 higher
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-- check if it's possible to place bones, if not find space near player
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if bones_mode == "bones" and not may_replace(pos, player) then
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pos.y = pos.y + 1
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end
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-- still cannot place bones? change mode to 'drop'
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if bones_mode == "bones" and not may_replace(pos, player) then
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if bones_mode == "bones" and not may_replace(pos, player) then
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local air = minetest.find_node_near(pos, 1, {"air"})
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if air and not minetest.is_protected(air, player_name) then
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pos = air
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else
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bones_mode = "drop"
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bones_mode = "drop"
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end
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end
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end
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if bones_mode == "drop" then
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if bones_mode == "drop" then
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