Bones: Search for nearby 'air' for fallback bones placement

When a player dies on ladders or rope then a space can not be found at or
above player, so this change looks around player for a space to place bones.
This commit is contained in:
tenplus1 2016-09-07 10:22:57 +01:00 committed by paramat
parent 54235f3276
commit 0cbb516ae2

@ -180,15 +180,15 @@ minetest.register_on_dieplayer(function(player)
local pos = vector.round(player:getpos()) local pos = vector.round(player:getpos())
local player_name = player:get_player_name() local player_name = player:get_player_name()
-- check if it's possible to place bones, if not go 1 higher -- check if it's possible to place bones, if not find space near player
if bones_mode == "bones" and not may_replace(pos, player) then
pos.y = pos.y + 1
end
-- still cannot place bones? change mode to 'drop'
if bones_mode == "bones" and not may_replace(pos, player) then if bones_mode == "bones" and not may_replace(pos, player) then
local air = minetest.find_node_near(pos, 1, {"air"})
if air and not minetest.is_protected(air, player_name) then
pos = air
else
bones_mode = "drop" bones_mode = "drop"
end end
end
if bones_mode == "drop" then if bones_mode == "drop" then