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Let apples fall when the tree is decaying
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c1cd24c378
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@ -216,6 +216,9 @@ minetest.register_abm({
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--
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-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
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-- the player places a node of that kind, you will want to set param2=1 or so.
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--
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-- If the node is in the leafdecay_drop group then the it will always be dropped
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-- as an item
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default.leafdecay_trunk_cache = {}
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default.leafdecay_enable_cache = true
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@ -284,7 +287,8 @@ minetest.register_abm({
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-- Drop stuff other than the node itself
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itemstacks = minetest.get_node_drops(n0.name)
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for _, itemname in ipairs(itemstacks) do
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if itemname ~= n0.name then
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if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
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itemname ~= n0.name then
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local p_drop = {
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x = p0.x - 0.5 + math.random(),
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y = p0.y - 0.5 + math.random(),
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@ -1124,9 +1124,14 @@ minetest.register_node("default:apple", {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {fleshy=3,dig_immediate=3,flammable=2},
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groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=1,leafdecay_drop=1},
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on_use = minetest.item_eat(4),
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sounds = default.node_sound_defaults(),
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.env:set_node(pos, {name="default:apple", param2=1})
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end
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end,
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})
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minetest.register_node("default:dry_shrub", {
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