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Add trapdoor/door model specification (#2371)
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@ -218,6 +218,8 @@ The doors mod allows modders to register custom doors and trapdoors.
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description = "Door description",
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inventory_image = "mod_door_inv.png",
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groups = {choppy = 2},
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model = "mod_door", -- (optional)
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-- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj")
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tiles = {"mod_door.png"}, -- UV map.
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-- The front and back of the door must be identical in appearence as they swap on
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-- open/close.
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@ -236,6 +238,9 @@ The doors mod allows modders to register custom doors and trapdoors.
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description = "Trapdoor description",
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inventory_image = "mod_trapdoor_inv.png",
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nodebox_closed = {} -- Nodebox for closed model
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nodebox_opened = {} -- Nodebox for opened model
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-- (optional) both nodeboxes must be used, not one only
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groups = {choppy = 2},
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tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
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tile_side = "doors_trapdoor_side.png",
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@ -670,10 +670,14 @@ function doors.register_trapdoor(name, def)
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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if def.nodebox_closed and def.nodebox_opened then
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def_closed.node_box = def.nodebox_closed
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else
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def_closed.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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end
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def_closed.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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@ -687,10 +691,14 @@ function doors.register_trapdoor(name, def)
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def.tile_side
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}
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if def.nodebox_opened and def.nodebox_closed then
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def_opened.node_box = def.nodebox_opened
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else
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def_opened.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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end
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def_opened.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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