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Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
Footstep sounds as sand or cubic coral nodes. Dig and dug sounds as leaves but much lower gain to be suitable for underwater.
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@ -1929,6 +1929,10 @@ minetest.register_node("default:sand_with_kelp", {
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},
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node_dig_prediction = "default:sand",
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node_placement_prediction = "",
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sounds = default.node_sound_sand_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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@ -2000,6 +2004,11 @@ minetest.register_node("default:coral_green", {
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},
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node_dig_prediction = "default:coral_skeleton",
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node_placement_prediction = "",
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sounds = default.node_sound_stone_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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@ -2028,6 +2037,7 @@ minetest.register_node("default:coral_green", {
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:coral_skeleton"})
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end,
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@ -2051,6 +2061,11 @@ minetest.register_node("default:coral_pink", {
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},
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node_dig_prediction = "default:coral_skeleton",
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node_placement_prediction = "",
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sounds = default.node_sound_stone_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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@ -2079,6 +2094,7 @@ minetest.register_node("default:coral_pink", {
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:coral_skeleton"})
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end,
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@ -2102,6 +2118,11 @@ minetest.register_node("default:coral_cyan", {
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},
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node_dig_prediction = "default:coral_skeleton",
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node_placement_prediction = "",
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sounds = default.node_sound_stone_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or not placer then
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return itemstack
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@ -2130,6 +2151,7 @@ minetest.register_node("default:coral_cyan", {
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:coral_skeleton"})
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end,
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