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Stairs: Add mossy cobble slab and stair
Allow water to turn cobble slab and stairs to turn into mossy versions. There is no crafting recipe for mossy stairs and mossy slabs, the stair/slab API has been modified to allow for a recipeitem that is `nil`, which will omit adding a crafting recipe for these two items. The API documentation is updated. The slabs and stairs will turn mossy when water is adjacent, just like cobblestone. You can either farm mossy versions by placing them in water for a while, then collecting them, or run water over your craft.
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@ -343,7 +343,7 @@ delivered with Minetest Game, to keep them compatible with other mods.
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* Registers a stair.
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
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* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
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* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
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* `groups`: see [Known damage and digging time defining groups]
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* `images`: see [Tile definition]
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* `description`: used for the description field in the stair's definition
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@ -466,12 +466,18 @@ minetest.register_abm({
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--
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minetest.register_abm({
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nodenames = {"default:cobble"},
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nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble"},
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neighbors = {"group:water"},
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interval = 16,
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chance = 200,
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catch_up = false,
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action = function(pos, node)
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if node.name == "default:cobble" then
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minetest.set_node(pos, {name = "default:mossycobble"})
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elseif node.name == "stairs:slab_cobble" then
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minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
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elseif node.name == "stairs:stair_cobble" then
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minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
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end
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end
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})
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@ -87,6 +87,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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})
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end
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 6',
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recipe = {
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@ -105,6 +106,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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end
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@ -218,12 +220,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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})
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end
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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end
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@ -310,6 +314,13 @@ stairs.register_stair_and_slab("cobble", "default:cobble",
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"Cobblestone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("mossycobble", nil,
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{cracky = 3},
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{"default_mossycobble.png"},
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"Mossy Cobblestone Stair",
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"Mossy Cobblestone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
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{cracky = 3},
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{"default_stone_brick.png"},
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