mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-22 22:22:25 +01:00
Rework falling node code (now based on the falling_node group)
This commit is contained in:
parent
279eff9a7f
commit
2302e55dbb
@ -766,7 +766,7 @@ minetest.register_node("default:sand", {
|
||||
description = "Sand",
|
||||
tile_images = {"default_sand.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
groups = {crumbly=3, falling_node=1},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
})
|
||||
|
||||
@ -774,7 +774,7 @@ minetest.register_node("default:desert_sand", {
|
||||
description = "Desert sand",
|
||||
tile_images = {"default_desert_sand.png"},
|
||||
is_ground_content = true,
|
||||
groups = {sand=1, crumbly=3},
|
||||
groups = {sand=1, crumbly=3, falling_node=1},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
})
|
||||
|
||||
@ -782,7 +782,7 @@ minetest.register_node("default:gravel", {
|
||||
description = "Gravel",
|
||||
tile_images = {"default_gravel.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=2},
|
||||
groups = {crumbly=2, falling_node=1},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_gravel_footstep", gain=0.45},
|
||||
}),
|
||||
@ -1331,20 +1331,99 @@ minetest.add_to_creative_inventory('default:water_source')
|
||||
minetest.add_to_creative_inventory('default:lava_source')
|
||||
minetest.add_to_creative_inventory('default:ladder')
|
||||
|
||||
--
|
||||
-- Falling stuff
|
||||
--
|
||||
|
||||
minetest.register_entity("default:falling_node", {
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "wielditem",
|
||||
textures = {},
|
||||
visual_size = {x=0.667, y=0.667},
|
||||
},
|
||||
|
||||
nodename = "",
|
||||
|
||||
set_node = function(self, nodename)
|
||||
self.nodename = nodename
|
||||
local stack = ItemStack(nodename)
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
if minetest.registered_items[itemname] then
|
||||
item_texture = minetest.registered_items[itemname].inventory_image
|
||||
item_type = minetest.registered_items[itemname].type
|
||||
end
|
||||
prop = {
|
||||
is_visible = true,
|
||||
textures = {nodename},
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return self.nodename
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.nodename = staticdata
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
--self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self:set_node(self.nodename)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
-- Turn to actual sand when collides to ground or just move
|
||||
local pos = self.object:getpos()
|
||||
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
|
||||
local bcn = minetest.env:get_node(bcp)
|
||||
if bcn.name ~= "air" then
|
||||
-- Turn to a sand node
|
||||
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
|
||||
minetest.env:add_node(np, {name=self.nodename})
|
||||
self.object:remove()
|
||||
else
|
||||
-- Do nothing
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
obj = minetest.env:add_entity(p, "default:falling_node")
|
||||
obj:get_luaentity():set_node(nodename)
|
||||
end
|
||||
|
||||
-- Horrible crap to support old code
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Some common functions
|
||||
--
|
||||
|
||||
default.falling_node_names = {}
|
||||
|
||||
function nodeupdate_single(p)
|
||||
n = minetest.env:get_node(p)
|
||||
if default.falling_node_names[n.name] ~= nil then
|
||||
if minetest.registered_nodes[n.name] and minetest.registered_nodes[n.name].groups.falling_node and minetest.registered_nodes[n.name].groups.falling_node ~= 0 then
|
||||
p_bottom = {x=p.x, y=p.y-1, z=p.z}
|
||||
n_bottom = minetest.env:get_node(p_bottom)
|
||||
if n_bottom.name == "air" then
|
||||
minetest.env:remove_node(p)
|
||||
minetest.env:add_entity(p, "default:falling_"..n.name)
|
||||
default.spawn_falling_node(p, n.name)
|
||||
nodeupdate(p)
|
||||
end
|
||||
end
|
||||
@ -1361,44 +1440,6 @@ function nodeupdate(p)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Falling stuff
|
||||
--
|
||||
|
||||
function default.register_falling_node(nodename, texture)
|
||||
default.falling_node_names[nodename] = true
|
||||
-- Override naming conventions for stuff like :default:falling_default:sand
|
||||
minetest.register_entity(":default:falling_"..nodename, {
|
||||
-- Static definition
|
||||
physical = true,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube",
|
||||
textures = {texture,texture,texture,texture,texture,texture},
|
||||
-- State
|
||||
-- Methods
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
-- Turn to actual sand when collides to ground or just move
|
||||
local pos = self.object:getpos()
|
||||
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
|
||||
local bcn = minetest.env:get_node(bcp)
|
||||
if bcn.name ~= "air" then
|
||||
-- Turn to a sand node
|
||||
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
|
||||
minetest.env:add_node(np, {name=nodename})
|
||||
self.object:remove()
|
||||
else
|
||||
-- Do nothing
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
default.register_falling_node("default:sand", "default_sand.png")
|
||||
default.register_falling_node("default:gravel", "default_gravel.png")
|
||||
default.register_falling_node("default:desert_sand", "default_desert_sand.png")
|
||||
|
||||
--
|
||||
-- Global callbacks
|
||||
--
|
||||
|
Loading…
Reference in New Issue
Block a user