mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-05 15:23:51 +01:00
Binoculars: Update to use 'zoom_fov' player property
In survival mode, zoom is disabled, the binoculars item is needed to allow a zoom with a 10 degree FOV, realistic for compact binoculars. Creative mode or per-player creative privilege allows a zoom with a 15 degree field of view (the default MT engine zoom FOV).
This commit is contained in:
parent
ed83e30d68
commit
2824e4bb7c
@ -24,12 +24,14 @@ O_O
|
||||
|
||||
Usage
|
||||
-----
|
||||
In survival mode, use of zoom requires the binoculars item in your inventory.
|
||||
In survival mode, use of zoom requires the binoculars item in your inventory,
|
||||
they will allow a 10 degree field of view.
|
||||
It can take up to 5 seconds for adding to or removal from inventory to have an
|
||||
effect, however to instantly allow the use of zoom 'use' (leftclick) the item.
|
||||
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
|
||||
item.
|
||||
|
||||
Zoom is automatically allowed in creative mode and for any player with the
|
||||
'creative' privilege.
|
||||
Zoom with a field of view of 15 degrees is automatically allowed in creative
|
||||
mode and for any player with the 'creative' privilege.
|
||||
|
||||
The 'binoculars.update_player_property()' function is global so can be
|
||||
redefined by a mod for alternative behaviour.
|
||||
|
@ -4,12 +4,8 @@ binoculars = {}
|
||||
|
||||
|
||||
-- Detect creative mod
|
||||
|
||||
local creative_mod = minetest.get_modpath("creative")
|
||||
|
||||
|
||||
-- Cache creative mode setting as fallback if creative mod not present
|
||||
|
||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||
|
||||
|
||||
@ -20,11 +16,18 @@ function binoculars.update_player_property(player)
|
||||
local creative_enabled =
|
||||
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
|
||||
creative_mode_cache
|
||||
local new_zoom_fov = 0
|
||||
|
||||
if player:get_inventory():contains_item(
|
||||
"main", "binoculars:binoculars") then
|
||||
new_zoom_fov = 10
|
||||
elseif creative_enabled then
|
||||
new_zoom_fov = 15
|
||||
end
|
||||
|
||||
-- Only set property if necessary to avoid player mesh reload
|
||||
local new_can_zoom = creative_enabled or player:get_inventory():contains_item(
|
||||
"main", "binoculars:binoculars")
|
||||
if player:get_properties().can_zoom ~= new_can_zoom then
|
||||
player:set_properties({can_zoom = new_can_zoom})
|
||||
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
||||
player:set_properties({zoom_fov = new_zoom_fov})
|
||||
end
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user