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Simplify Butterfly and Firefly code (#3125)
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4e402ec39f
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@ -43,18 +43,8 @@ for i in ipairs (butter_list) do
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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},
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floodable = true,
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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on_construct = function(pos)
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local player_name = placer and placer:get_player_name() or ""
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minetest.get_node_timer(pos):start(1)
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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end,
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) < 11 then
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if minetest.get_node_light(pos) < 11 then
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@ -76,18 +66,8 @@ for i in ipairs (butter_list) do
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drop = "",
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drop = "",
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groups = {not_in_creative_inventory = 1},
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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on_construct = function(pos)
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local player_name = placer and placer:get_player_name() or ""
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minetest.get_node_timer(pos):start(1)
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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end,
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) >= 11 then
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if minetest.get_node_light(pos) >= 11 then
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@ -33,18 +33,8 @@ minetest.register_node("fireflies:firefly", {
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},
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},
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light_source = 6,
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light_source = 6,
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floodable = true,
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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on_construct = function(pos)
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local player_name = placer:get_player_name()
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minetest.get_node_timer(pos):start(1)
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "fireflies:firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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end,
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) > 11 then
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if minetest.get_node_light(pos) > 11 then
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@ -68,18 +58,8 @@ minetest.register_node("fireflies:hidden_firefly", {
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drop = "",
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drop = "",
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groups = {not_in_creative_inventory = 1},
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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on_construct = function(pos)
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local player_name = placer:get_player_name()
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minetest.get_node_timer(pos):start(1)
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "fireflies:hidden_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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end,
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) <= 11 then
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if minetest.get_node_light(pos) <= 11 then
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@ -95,27 +75,11 @@ minetest.register_tool("fireflies:bug_net", {
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description = S("Bug Net"),
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description = S("Bug Net"),
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inventory_image = "fireflies_bugnet.png",
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inventory_image = "fireflies_bugnet.png",
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pointabilities = {nodes = {["group:catchable"] = true}},
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pointabilities = {nodes = {["group:catchable"] = true}},
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on_use = function(itemstack, player, pointed_thing)
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tool_capabilities = {
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local player_name = player and player:get_player_name() or ""
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groupcaps = {
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if not pointed_thing or pointed_thing.type ~= "node" or
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catchable = { maxlevel = 1, uses = 256, times = { [1] = 0, [2] = 0, [3] = 0 } }
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minetest.is_protected(pointed_thing.under, player_name) then
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},
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return
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},
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end
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local node_name = minetest.get_node(pointed_thing.under).name
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local inv = player:get_inventory()
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if minetest.get_item_group(node_name, "catchable") == 1 then
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minetest.remove_node(pointed_thing.under)
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local stack = ItemStack(node_name.." 1")
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local leftover = inv:add_item("main", stack)
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if leftover:get_count() > 0 then
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minetest.add_item(pointed_thing.under, node_name.." 1")
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end
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end
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if not minetest.is_creative_enabled(player_name) then
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itemstack:add_wear_by_uses(256)
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return itemstack
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end
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end
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})
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})
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minetest.register_craft( {
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minetest.register_craft( {
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