Add "protection_bypass" priv.

The access privilege allows players that have it to bypass protection
on locked doors/trapdoors, chests and bones.

The priv also allows bypassing any minetest.is_protected() check,
including digging nodes and placing them. It is meant for world
moderators to clean up and fix map issues.

Original patch by red-001. Split up and rebased/rewritten by sofar.

This patch requires https://github.com/minetest/minetest/pull/3800
This commit is contained in:
Auke Kok 2016-01-20 14:29:48 +00:00 committed by paramat
parent f8f7502e32
commit 2fb40be409
3 changed files with 7 additions and 4 deletions

@ -5,7 +5,7 @@ bones = {}
local function is_owner(pos, name) local function is_owner(pos, name)
local owner = minetest.get_meta(pos):get_string("owner") local owner = minetest.get_meta(pos):get_string("owner")
if owner == "" or owner == name then if owner == "" or owner == name or minetest.check_player_privs(placer, "protection_bypass") then
return true return true
end end
return false return false

@ -1414,6 +1414,9 @@ end
local function has_locked_chest_privilege(meta, player) local function has_locked_chest_privilege(meta, player)
local name = "" local name = ""
if player then if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
name = player:get_player_name() name = player:get_player_name()
end end
if name ~= meta:get_string("owner") then if name ~= meta:get_string("owner") then

@ -121,7 +121,7 @@ function _doors.door_toggle(pos, clicker)
local def = minetest.registered_nodes[minetest.get_node(pos).name] local def = minetest.registered_nodes[minetest.get_node(pos).name]
local name = def.door.name local name = def.door.name
if clicker then if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
local owner = meta:get_string("doors_owner") local owner = meta:get_string("doors_owner")
if owner ~= "" then if owner ~= "" then
if clicker:get_player_name() ~= owner then if clicker:get_player_name() ~= owner then
@ -492,7 +492,7 @@ end
----trapdoor---- ----trapdoor----
function _doors.trapdoor_toggle(pos, clicker) function _doors.trapdoor_toggle(pos, clicker)
if clicker then if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner") local owner = meta:get_string("doors_owner")
if owner ~= "" then if owner ~= "" then
@ -519,7 +519,7 @@ function doors.register_trapdoor(name, def)
local name_opened = name.."_open" local name_opened = name.."_open"
local function check_player_priv(pos, player) local function check_player_priv(pos, player)
if not def.protected then if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
return true return true
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)