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Remove spores from mushrooms.
These have almost no value gameplay wise. Mushrooms spread by their very nature into appropriate soil nearby, and harvesting spores is something only scientists do. Actual mushroom farmers leave a few mushrooms and put on more manure, and keep the light off. Modify the growth ABM to test for light levels and attempt to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light at both source and destination needs to be low enough. I've tuned it to be 3-4 spaces from a torch. Mushrooms will die in full sunlight, but they can survive under trees and may grow out at night anywhere. Removed obsolete textures. Remove unused nodes and provide aliases for them. Aliased obsolete nodes so no unknown item nodes appear. Mushrooms die only in full sunlight (light level 15).
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@ -124,61 +124,11 @@ minetest.register_abm({
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-- Mushrooms
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--
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local mushrooms_datas = {
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{"brown", 2},
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{"red", -6}
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}
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for _, m in pairs(mushrooms_datas) do
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local name, nut = m[1], m[2]
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-- Register fertile mushrooms
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-- These are placed by mapgen and the growing ABM.
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-- These drop an infertile mushroom, and 0 to 3 spore
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-- nodes with an average of 1.25 per mushroom, for
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-- a slow multiplication of mushrooms when farming.
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minetest.register_node("flowers:mushroom_fertile_" .. name, {
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description = string.sub(string.upper(name), 0, 1) ..
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string.sub(name, 2) .. " Fertile Mushroom",
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tiles = {"flowers_mushroom_" .. name .. ".png"},
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inventory_image = "flowers_mushroom_" .. name .. ".png",
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wield_image = "flowers_mushroom_" .. name .. ".png",
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1,
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not_in_creative_inventory = 1},
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drop = {
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items = {
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{items = {"flowers:mushroom_" .. name}},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 4},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 2},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 2}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(nut),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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}
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})
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-- Register infertile mushrooms
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-- These do not drop spores, to avoid the use of repeated digging
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-- and placing of a single mushroom to generate unlimited spores.
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minetest.register_node("flowers:mushroom_" .. name, {
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description = string.sub(string.upper(name), 0, 1) ..
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string.sub(name, 2) .. " Mushroom",
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tiles = {"flowers_mushroom_" .. name .. ".png"},
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inventory_image = "flowers_mushroom_" .. name .. ".png",
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wield_image = "flowers_mushroom_" .. name .. ".png",
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minetest.register_node("flowers:mushroom_red", {
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description = "Red Mushroom",
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tiles = {"flowers_mushroom_red.png"},
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inventory_image = "flowers_mushroom_red.png",
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wield_image = "flowers_mushroom_red.png",
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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@ -186,58 +136,72 @@ for _, m in pairs(mushrooms_datas) do
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(nut),
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on_use = minetest.item_eat(-5),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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}
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})
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-- Register mushroom spores
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minetest.register_node("flowers:mushroom_spores_" .. name, {
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description = string.sub(string.upper(name), 0, 1) ..
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string.sub(name, 2) .. " Mushroom Spores",
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drawtype = "signlike",
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tiles = {"flowers_mushroom_spores_" .. name .. ".png"},
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inventory_image = "flowers_mushroom_spores_" .. name .. ".png",
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wield_image = "flowers_mushroom_spores_" .. name .. ".png",
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minetest.register_node("flowers:mushroom_brown", {
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description = "Brown Mushroom",
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tiles = {"flowers_mushroom_brown.png"},
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inventory_image = "flowers_mushroom_brown.png",
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wield_image = "flowers_mushroom_brown.png",
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drawtype = "plantlike",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(1),
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selection_box = {
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type = "wallmounted",
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},
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groups = {dig_immediate = 3, attached_node = 1},
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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}
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})
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end
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-- Register growing ABM
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-- mushroom spread and death
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minetest.register_abm({
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nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"},
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nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
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interval = 11,
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chance = 50,
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action = function(pos, node)
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local node_under = minetest.get_node_or_nil({x = pos.x,
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y = pos.y - 1, z = pos.z})
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if minetest.get_node_light(pos, nil) == 15 then
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minetest.remove_node(pos)
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end
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local random = {
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x = pos.x + math.random(-2,2),
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y = pos.y + math.random(-1,1),
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z = pos.z + math.random(-2,2)
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}
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local random_node = minetest.get_node_or_nil(random)
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if not random_node then
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return
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end
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if random_node.name ~= "air" then
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return
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end
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local node_under = minetest.get_node_or_nil({x = random.x,
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y = random.y - 1, z = random.z})
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if not node_under then
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return
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end
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if minetest.get_item_group(node_under.name, "soil") ~= 0 and
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minetest.get_node_light(pos, nil) <= 13 then
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if node.name == "flowers:mushroom_spores_brown" then
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minetest.set_node(pos, {name = "flowers:mushroom_fertile_brown"})
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elseif node.name == "flowers:mushroom_spores_red" then
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minetest.set_node(pos, {name = "flowers:mushroom_fertile_red"})
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end
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minetest.get_node_light(pos, nil) <= 9 and
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minetest.get_node_light(random, nil) <= 9 then
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minetest.set_node(random, {name = node.name})
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end
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end
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})
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-- these old mushroom related nodes can be simplified now
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minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
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minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
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minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
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minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
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--
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-- Waterlily
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