mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-22 14:12:26 +01:00
Fix flammable item entities crashing (#2659)
This commit is contained in:
parent
189d2d9fb1
commit
33eb7cee2a
@ -15,8 +15,8 @@ local item = {
|
||||
|
||||
burn_up = function(self)
|
||||
-- disappear in a smoke puff
|
||||
self.object:remove()
|
||||
local p = self.object:get_pos()
|
||||
self.object:remove()
|
||||
minetest.sound_play("default_item_smoke", {
|
||||
pos = p,
|
||||
max_hear_distance = 8,
|
||||
@ -43,12 +43,16 @@ local item = {
|
||||
builtin_item.on_step(self, dtime, ...)
|
||||
|
||||
if self.flammable then
|
||||
-- flammable, check for igniters
|
||||
-- flammable, check for igniters every 10 s
|
||||
self.ignite_timer = (self.ignite_timer or 0) + dtime
|
||||
if self.ignite_timer > 10 then
|
||||
self.ignite_timer = 0
|
||||
|
||||
local node = minetest.get_node_or_nil(self.object:get_pos())
|
||||
local pos = self.object:get_pos()
|
||||
if pos == nil then
|
||||
return -- object already deleted
|
||||
end
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if not node then
|
||||
return
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user