Allow only boat driver to be detached from boat (fixes #276)

This commit is contained in:
BlockMen 2014-10-03 03:20:31 +02:00
parent 7f44a49d99
commit 349a63ed14

@ -80,9 +80,12 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
if not puncher or not puncher:is_player() or self.removed then if not puncher or not puncher:is_player() or self.removed then
return return
end end
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach() puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false default.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true self.removed = true
-- delay remove to ensure player is detached -- delay remove to ensure player is detached
minetest.after(0.1, function() minetest.after(0.1, function()
@ -92,6 +95,7 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
puncher:get_inventory():add_item("main", "boats:boat") puncher:get_inventory():add_item("main", "boats:boat")
end end
end end
end
function boat.on_step(self, dtime) function boat.on_step(self, dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v) self.v = get_v(self.object:getvelocity()) * get_sign(self.v)