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Allow only boat driver to be detached from boat (fixes #276)
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@ -80,9 +80,12 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
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if not puncher or not puncher:is_player() or self.removed then
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if not puncher or not puncher:is_player() or self.removed then
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return
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return
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end
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end
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if self.driver and puncher == self.driver then
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self.driver = nil
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puncher:set_detach()
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puncher:set_detach()
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default.player_attached[puncher:get_player_name()] = false
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default.player_attached[puncher:get_player_name()] = false
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end
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if not self.driver then
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self.removed = true
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self.removed = true
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-- delay remove to ensure player is detached
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-- delay remove to ensure player is detached
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minetest.after(0.1, function()
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minetest.after(0.1, function()
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@ -91,6 +94,7 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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puncher:get_inventory():add_item("main", "boats:boat")
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puncher:get_inventory():add_item("main", "boats:boat")
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end
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end
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end
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end
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end
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function boat.on_step(self, dtime)
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function boat.on_step(self, dtime)
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