From 3c9d0893ee82cf1d68fa7366e14435ea5009fa51 Mon Sep 17 00:00:00 2001
From: paramat <mat.gregory@virginmedia.com>
Date: Wed, 21 Dec 2016 07:38:27 +0000
Subject: [PATCH] Boats: Avoid crash if boat pos over limit

If the boat pos is over limit, 'add entity' will not add an entity,
causing 'boat' to be nil.
---
 mods/boats/init.lua | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/mods/boats/init.lua b/mods/boats/init.lua
index 9f1264b1..0591ef24 100644
--- a/mods/boats/init.lua
+++ b/mods/boats/init.lua
@@ -233,9 +233,11 @@ minetest.register_craftitem("boats:boat", {
 		end
 		pointed_thing.under.y = pointed_thing.under.y + 0.5
 		boat = minetest.add_entity(pointed_thing.under, "boats:boat")
-		boat:setyaw(placer:get_look_horizontal())
-		if not minetest.setting_getbool("creative_mode") then
-			itemstack:take_item()
+		if boat then
+			boat:setyaw(placer:get_look_horizontal())
+			if not minetest.setting_getbool("creative_mode") then
+				itemstack:take_item()
+			end
 		end
 		return itemstack
 	end,