Bones: Improve bones textures

Add mouth, remove jaw shadow, shade eyesockets.
Darker shading for spine and rotate texture using ^[transform2
instead of inverting texture.
Use 'node sound gravel defaults' for sounds.
This commit is contained in:
paramat 2016-07-30 01:49:49 +01:00
parent ea49eb3f3d
commit 4fba897a96
3 changed files with 2 additions and 5 deletions

@ -27,7 +27,7 @@ local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_e
minetest.register_node("bones:bones", { minetest.register_node("bones:bones", {
description = "Bones", description = "Bones",
tiles = { tiles = {
"bones_top.png", "bones_top.png^[transform2",
"bones_bottom.png", "bones_bottom.png",
"bones_side.png", "bones_side.png",
"bones_side.png", "bones_side.png",
@ -36,10 +36,7 @@ minetest.register_node("bones:bones", {
}, },
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {dig_immediate = 2}, groups = {dig_immediate = 2},
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_gravel_defaults(),
footstep = {name = "default_gravel_footstep", gain = 0.5},
dug = {name = "default_gravel_footstep", gain = 1.0},
}),
can_dig = function(pos, player) can_dig = function(pos, player)
local inv = minetest.get_meta(pos):get_inventory() local inv = minetest.get_meta(pos):get_inventory()

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