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Default: Add missing 'default_dig_snappy' sound
Some nodes with the snappy group (wool, glass pane, seeds) were missing sound when dug with a sword. Adding the sound causes it to be used for glass pane, so define a 'dig' sound in the 'node sound glass defaults' table, use the footstep sound. Adding the sound also causes it to be used for seeds which deliberately have no dig sound, so add an empty sound override for seed dig. Reduce the gain of the glass footstep sound which was excessively loud. Add some freesound members to license.txt.
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@ -252,10 +252,13 @@ Metal sounds:
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Tool breaking sounds added by sofar: CC-BY-3.0
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default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/
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AGFX
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https://www.freesound.org/people/AGFX/
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(CC BY 3.0):
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AGFX (CC BY 3.0)
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https://www.freesound.org/people/AGFX/packs/1253/
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default_water_footstep.1.ogg
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default_water_footstep.2.ogg
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default_water_footstep.3.ogg
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(default_water_footstep.4.ogg is silent)
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blukotek (CC0 1.0)
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https://www.freesound.org/people/blukotek/sounds/251660/
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default_dig_snappy.ogg
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@ -88,7 +88,9 @@ end
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function default.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_glass_footstep", gain = 0.5}
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{name = "default_glass_footstep", gain = 0.25}
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table.dig = table.dig or
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{name = "default_glass_footstep", gain = 0.45}
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table.dug = table.dug or
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{name = "default_break_glass", gain = 1.0}
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default.node_sound_defaults(table)
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@ -144,6 +144,9 @@ Copyright (C) 2009 cmusounddesign
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Copyright (C) 2010 Tomlija
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Copyright (C) 2010 lsprice
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Copyright (C) 2014 sonictechtonic
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Copyright (C) 2015 yadronoff
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Copyright (C) 2007 HerbertBoland
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Copyright (C) 2006 AGFX
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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BIN
mods/default/sounds/default_dig_snappy.ogg
Normal file
BIN
mods/default/sounds/default_dig_snappy.ogg
Normal file
Binary file not shown.
@ -307,6 +307,7 @@ farming.register_plant = function(name, def)
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},
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fertility = def.fertility,
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sounds = default.node_sound_dirt_defaults({
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dig = {name = "", gain = 0},
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dug = {name = "default_grass_footstep", gain = 0.2},
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place = {name = "default_place_node", gain = 0.25},
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}),
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