Floatland biomes: Simplify to grassland

Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
This commit is contained in:
paramat 2017-08-01 04:47:37 +01:00 committed by paramat
parent b4abb07572
commit 57577596d6
2 changed files with 9 additions and 13 deletions

@ -1446,19 +1446,18 @@ end
-- Biomes for floatlands -- Biomes for floatlands
-- Used when mgv7 'biomerepeat' flag is false -- Used when mgv7 'biomerepeat' flag is false
-- TODO Temporary simple biomes to be developed later
-- TODO Temporary simple biomes to be replaced by special floatland biomes later.
function default.register_floatland_biomes(floatland_level, shadow_limit) function default.register_floatland_biomes(floatland_level, shadow_limit)
-- Coniferous forest
minetest.register_biome({ minetest.register_biome({
name = "floatland_coniferous_forest", name = "floatland_grassland",
--node_dust = "", --node_dust = "",
node_top = "default:dirt_with_grass", node_top = "default:dirt_with_grass",
depth_top = 1, depth_top = 1,
node_filler = "default:dirt", node_filler = "default:dirt",
depth_filler = 3, depth_filler = 1,
--node_stone = "", --node_stone = "",
--node_water_top = "", --node_water_top = "",
--depth_water_top = , --depth_water_top = ,
@ -1472,10 +1471,8 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
humidity_point = 50, humidity_point = 50,
}) })
-- Coniferous forest ocean
minetest.register_biome({ minetest.register_biome({
name = "floatland_coniferous_forest_ocean", name = "floatland_grassland_ocean",
--node_dust = "", --node_dust = "",
node_top = "default:sand", node_top = "default:sand",
depth_top = 1, depth_top = 1,
@ -1607,7 +1604,7 @@ local function register_grass_decoration(offset, scale, length)
}, },
biomes = {"grassland", "grassland_dunes", "deciduous_forest", biomes = {"grassland", "grassland_dunes", "deciduous_forest",
"coniferous_forest", "coniferous_forest_dunes", "coniferous_forest", "coniferous_forest_dunes",
"floatland_grassland", "floatland_coniferous_forest"}, "floatland_grassland"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
decoration = "default:grass_" .. length, decoration = "default:grass_" .. length,
@ -1721,7 +1718,7 @@ function default.register_decorations()
octaves = 3, octaves = 3,
persist = 0.66 persist = 0.66
}, },
biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, biomes = {"taiga", "coniferous_forest"},
y_min = 2, y_min = 2,
y_max = 31000, y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",

@ -95,7 +95,7 @@ local function register_flower(seed, name)
persist = 0.6 persist = 0.6
}, },
biomes = {"grassland", "deciduous_forest", "coniferous_forest", biomes = {"grassland", "deciduous_forest", "coniferous_forest",
"floatland_coniferous_forest"}, "floatland_grassland"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
decoration = "flowers:"..name, decoration = "flowers:"..name,
@ -115,8 +115,7 @@ local function register_mushroom(name)
octaves = 3, octaves = 3,
persist = 0.66 persist = 0.66
}, },
biomes = {"deciduous_forest", "coniferous_forest", biomes = {"deciduous_forest", "coniferous_forest"},
"floatland_coniferous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
decoration = "flowers:"..name, decoration = "flowers:"..name,