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Stairs: Add field to determine world-aligned textures (#2219)
All stair/slab nodes with parent nodes that are rotatable (wood and bricks) are reverted to not having world-aligned textures, to fix the breakage of rotated stair/slab appearence in worlds. Update, and add missing documentation to, game_api.txt.
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game_api.txt
56
game_api.txt
@ -672,31 +672,55 @@ Stairs API
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The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
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delivered with Minetest Game, to keep them compatible with other mods.
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`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
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`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
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* Registers a stair.
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* Registers a stair
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
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* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
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* `groups`: see [Known damage and digging time defining groups]
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* `images`: see [Tile definition]
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* `description`: used for the description field in the stair's definition
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* `sounds`: see [#Default sounds]
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* `groups`: See [Known damage and digging time defining groups]
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* `images`: See [Tile definition]
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* `description`: Used for the description field in the stair's definition
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
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`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
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* Registers a slabs
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
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* Registers a slab
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* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
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* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
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* `groups`: see [Known damage and digging time defining groups]
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* `images`: see [Tile definition]
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* `description`: used for the description field in the stair's definition
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* `sounds`: see [#Default sounds]
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* `groups`: See [Known damage and digging time defining groups]
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* `images`: See [Tile definition]
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* `description`: Used for the description field in the slab's definition
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
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`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
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* A wrapper for stairs.register_stair and stairs.register_slab
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* Registers an inner corner stair
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
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* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
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* `groups`: See [Known damage and digging time defining groups]
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* `images`: See [Tile definition]
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* `description`: Used for the description field in the stair's definition
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
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* Registers an outer corner stair
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
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* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
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* `groups`: See [Known damage and digging time defining groups]
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* `images`: See [Tile definition]
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* `description`: Used for the description field in the stair's definition
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
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* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
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* Uses almost the same arguments as stairs.register_stair
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* `desc_stair`: Description for stair node
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* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
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* `desc_slab`: Description for slab node
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@ -113,7 +113,8 @@ stairs.register_stair_and_slab(
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{"farming_straw.png"},
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"Straw Stair",
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"Straw Slab",
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default.node_sound_leaves_defaults()
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default.node_sound_leaves_defaults(),
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true
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)
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minetest.register_abm({
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@ -48,7 +48,8 @@ end
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-- Register stair
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@ -56,14 +57,16 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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stair_images[i] = {
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name = image,
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backface_culling = true,
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align_style = "world",
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}
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if stair_images[i].align_style == nil then
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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@ -147,18 +150,21 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Register slab
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_slab(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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-- Set world-aligned textures
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local slab_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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slab_images[i] = {
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name = image,
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align_style = "world",
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}
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if worldaligntex then
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slab_images[i].align_style = "world"
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end
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else
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slab_images[i] = table.copy(image)
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if image.align_style == nil then
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if worldaligntex and image.align_style == nil then
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slab_images[i].align_style = "world"
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end
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end
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@ -300,7 +306,8 @@ end
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-- Register inner stair
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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description, sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@ -308,14 +315,16 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
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stair_images[i] = {
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name = image,
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backface_culling = true,
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align_style = "world",
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}
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if stair_images[i].align_style == nil then
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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@ -378,7 +387,8 @@ end
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-- Register outer stair
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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description, sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@ -386,14 +396,16 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
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stair_images[i] = {
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name = image,
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backface_culling = true,
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align_style = "world",
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}
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if stair_images[i].align_style == nil then
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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@ -455,11 +467,16 @@ end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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desc_stair, desc_slab, sounds, worldaligntex)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
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sounds, worldaligntex)
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stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
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sounds, worldaligntex)
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stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
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sounds, worldaligntex)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
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sounds, worldaligntex)
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end
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@ -472,7 +489,8 @@ stairs.register_stair_and_slab(
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -482,7 +500,8 @@ stairs.register_stair_and_slab(
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{"default_junglewood.png"},
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"Jungle Wood Stair",
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"Jungle Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -492,7 +511,8 @@ stairs.register_stair_and_slab(
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{"default_pine_wood.png"},
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"Pine Wood Stair",
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"Pine Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -502,7 +522,8 @@ stairs.register_stair_and_slab(
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{"default_acacia_wood.png"},
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -512,7 +533,8 @@ stairs.register_stair_and_slab(
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{"default_aspen_wood.png"},
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -522,7 +544,8 @@ stairs.register_stair_and_slab(
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{"default_stone.png"},
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"Stone Stair",
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"Stone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -532,7 +555,8 @@ stairs.register_stair_and_slab(
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{"default_cobble.png"},
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"Cobblestone Stair",
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"Cobblestone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -542,7 +566,8 @@ stairs.register_stair_and_slab(
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{"default_mossycobble.png"},
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"Mossy Cobblestone Stair",
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"Mossy Cobblestone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -552,7 +577,8 @@ stairs.register_stair_and_slab(
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{"default_stone_brick.png"},
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"Stone Brick Stair",
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"Stone Brick Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -562,7 +588,8 @@ stairs.register_stair_and_slab(
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{"default_stone_block.png"},
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"Stone Block Stair",
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"Stone Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -572,7 +599,8 @@ stairs.register_stair_and_slab(
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{"default_desert_stone.png"},
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"Desert Stone Stair",
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"Desert Stone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -582,7 +610,8 @@ stairs.register_stair_and_slab(
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{"default_desert_cobble.png"},
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"Desert Cobblestone Stair",
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"Desert Cobblestone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -592,7 +621,8 @@ stairs.register_stair_and_slab(
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{"default_desert_stone_brick.png"},
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"Desert Stone Brick Stair",
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"Desert Stone Brick Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -602,7 +632,8 @@ stairs.register_stair_and_slab(
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{"default_desert_stone_block.png"},
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"Desert Stone Block Stair",
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"Desert Stone Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -612,7 +643,8 @@ stairs.register_stair_and_slab(
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{"default_sandstone.png"},
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"Sandstone Stair",
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"Sandstone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -622,7 +654,8 @@ stairs.register_stair_and_slab(
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{"default_sandstone_brick.png"},
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"Sandstone Brick Stair",
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"Sandstone Brick Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -632,7 +665,8 @@ stairs.register_stair_and_slab(
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{"default_sandstone_block.png"},
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"Sandstone Block Stair",
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"Sandstone Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -642,7 +676,8 @@ stairs.register_stair_and_slab(
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{"default_desert_sandstone.png"},
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"Desert Sandstone Stair",
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"Desert Sandstone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -652,7 +687,8 @@ stairs.register_stair_and_slab(
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{"default_desert_sandstone_brick.png"},
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"Desert Sandstone Brick Stair",
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"Desert Sandstone Brick Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -662,7 +698,8 @@ stairs.register_stair_and_slab(
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{"default_desert_sandstone_block.png"},
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"Desert Sandstone Block Stair",
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"Desert Sandstone Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -672,7 +709,8 @@ stairs.register_stair_and_slab(
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{"default_silver_sandstone.png"},
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"Silver Sandstone Stair",
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"Silver Sandstone Slab",
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default.node_sound_stone_defaults()
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||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -682,7 +720,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_silver_sandstone_brick.png"},
|
||||
"Silver Sandstone Brick Stair",
|
||||
"Silver Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -692,7 +731,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_silver_sandstone_block.png"},
|
||||
"Silver Sandstone Block Stair",
|
||||
"Silver Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -702,7 +742,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_obsidian.png"},
|
||||
"Obsidian Stair",
|
||||
"Obsidian Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -712,7 +753,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_obsidian_brick.png"},
|
||||
"Obsidian Brick Stair",
|
||||
"Obsidian Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -722,7 +764,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_obsidian_block.png"},
|
||||
"Obsidian Block Stair",
|
||||
"Obsidian Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -732,7 +775,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_brick.png"},
|
||||
"Brick Stair",
|
||||
"Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -742,7 +786,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_steel_block.png"},
|
||||
"Steel Block Stair",
|
||||
"Steel Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -752,7 +797,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_tin_block.png"},
|
||||
"Tin Block Stair",
|
||||
"Tin Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -762,7 +808,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_copper_block.png"},
|
||||
"Copper Block Stair",
|
||||
"Copper Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -772,7 +819,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_bronze_block.png"},
|
||||
"Bronze Block Stair",
|
||||
"Bronze Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -782,7 +830,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_gold_block.png"},
|
||||
"Gold Block Stair",
|
||||
"Gold Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -792,7 +841,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_ice.png"},
|
||||
"Ice Stair",
|
||||
"Ice Slab",
|
||||
default.node_sound_glass_defaults()
|
||||
default.node_sound_glass_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -802,5 +852,6 @@ stairs.register_stair_and_slab(
|
||||
{"default_snow.png"},
|
||||
"Snow Block Stair",
|
||||
"Snow Block Slab",
|
||||
default.node_sound_snow_defaults()
|
||||
default.node_sound_snow_defaults(),
|
||||
true
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user