mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-10 01:33:52 +01:00
Stairs: Add field to determine world-aligned textures (#2219)
All stair/slab nodes with parent nodes that are rotatable (wood and bricks) are reverted to not having world-aligned textures, to fix the breakage of rotated stair/slab appearence in worlds. Update, and add missing documentation to, game_api.txt.
This commit is contained in:
parent
24900f7da5
commit
5b3b609270
56
game_api.txt
56
game_api.txt
@ -672,31 +672,55 @@ Stairs API
|
||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with Minetest Game, to keep them compatible with other mods.
|
||||
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* Registers a stair.
|
||||
* Registers a stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* Registers a slabs
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* Registers a slab
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the slab's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* A wrapper for stairs.register_stair and stairs.register_slab
|
||||
* Registers an inner corner stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* Registers an outer corner stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||
|
||||
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||
* Uses almost the same arguments as stairs.register_stair
|
||||
* `desc_stair`: Description for stair node
|
||||
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
||||
* `desc_slab`: Description for slab node
|
||||
|
||||
|
||||
|
@ -113,7 +113,8 @@ stairs.register_stair_and_slab(
|
||||
{"farming_straw.png"},
|
||||
"Straw Stair",
|
||||
"Straw Slab",
|
||||
default.node_sound_leaves_defaults()
|
||||
default.node_sound_leaves_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
minetest.register_abm({
|
||||
|
@ -48,7 +48,8 @@ end
|
||||
-- Register stair
|
||||
-- Node will be called stairs:stair_<subname>
|
||||
|
||||
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
||||
function stairs.register_stair(subname, recipeitem, groups, images, description,
|
||||
sounds, worldaligntex)
|
||||
-- Set backface culling and world-aligned textures
|
||||
local stair_images = {}
|
||||
for i, image in ipairs(images) do
|
||||
@ -56,14 +57,16 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
|
||||
stair_images[i] = {
|
||||
name = image,
|
||||
backface_culling = true,
|
||||
align_style = "world",
|
||||
}
|
||||
if worldaligntex then
|
||||
stair_images[i].align_style = "world"
|
||||
end
|
||||
else
|
||||
stair_images[i] = table.copy(image)
|
||||
if stair_images[i].backface_culling == nil then
|
||||
stair_images[i].backface_culling = true
|
||||
end
|
||||
if stair_images[i].align_style == nil then
|
||||
if worldaligntex and stair_images[i].align_style == nil then
|
||||
stair_images[i].align_style = "world"
|
||||
end
|
||||
end
|
||||
@ -147,18 +150,21 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
|
||||
-- Register slab
|
||||
-- Node will be called stairs:slab_<subname>
|
||||
|
||||
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
function stairs.register_slab(subname, recipeitem, groups, images, description,
|
||||
sounds, worldaligntex)
|
||||
-- Set world-aligned textures
|
||||
local slab_images = {}
|
||||
for i, image in ipairs(images) do
|
||||
if type(image) == "string" then
|
||||
slab_images[i] = {
|
||||
name = image,
|
||||
align_style = "world",
|
||||
}
|
||||
if worldaligntex then
|
||||
slab_images[i].align_style = "world"
|
||||
end
|
||||
else
|
||||
slab_images[i] = table.copy(image)
|
||||
if image.align_style == nil then
|
||||
if worldaligntex and image.align_style == nil then
|
||||
slab_images[i].align_style = "world"
|
||||
end
|
||||
end
|
||||
@ -300,7 +306,8 @@ end
|
||||
-- Register inner stair
|
||||
-- Node will be called stairs:stair_inner_<subname>
|
||||
|
||||
function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
|
||||
function stairs.register_stair_inner(subname, recipeitem, groups, images,
|
||||
description, sounds, worldaligntex)
|
||||
-- Set backface culling and world-aligned textures
|
||||
local stair_images = {}
|
||||
for i, image in ipairs(images) do
|
||||
@ -308,14 +315,16 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
|
||||
stair_images[i] = {
|
||||
name = image,
|
||||
backface_culling = true,
|
||||
align_style = "world",
|
||||
}
|
||||
if worldaligntex then
|
||||
stair_images[i].align_style = "world"
|
||||
end
|
||||
else
|
||||
stair_images[i] = table.copy(image)
|
||||
if stair_images[i].backface_culling == nil then
|
||||
stair_images[i].backface_culling = true
|
||||
end
|
||||
if stair_images[i].align_style == nil then
|
||||
if worldaligntex and stair_images[i].align_style == nil then
|
||||
stair_images[i].align_style = "world"
|
||||
end
|
||||
end
|
||||
@ -378,7 +387,8 @@ end
|
||||
-- Register outer stair
|
||||
-- Node will be called stairs:stair_outer_<subname>
|
||||
|
||||
function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
|
||||
function stairs.register_stair_outer(subname, recipeitem, groups, images,
|
||||
description, sounds, worldaligntex)
|
||||
-- Set backface culling and world-aligned textures
|
||||
local stair_images = {}
|
||||
for i, image in ipairs(images) do
|
||||
@ -386,14 +396,16 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
|
||||
stair_images[i] = {
|
||||
name = image,
|
||||
backface_culling = true,
|
||||
align_style = "world",
|
||||
}
|
||||
if worldaligntex then
|
||||
stair_images[i].align_style = "world"
|
||||
end
|
||||
else
|
||||
stair_images[i] = table.copy(image)
|
||||
if stair_images[i].backface_culling == nil then
|
||||
stair_images[i].backface_culling = true
|
||||
end
|
||||
if stair_images[i].align_style == nil then
|
||||
if worldaligntex and stair_images[i].align_style == nil then
|
||||
stair_images[i].align_style = "world"
|
||||
end
|
||||
end
|
||||
@ -455,11 +467,16 @@ end
|
||||
-- Stair/slab registration function.
|
||||
-- Nodes will be called stairs:{stair,slab}_<subname>
|
||||
|
||||
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
|
||||
stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
|
||||
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
|
||||
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
|
||||
function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
|
||||
desc_stair, desc_slab, sounds, worldaligntex)
|
||||
stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
|
||||
sounds, worldaligntex)
|
||||
stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
|
||||
sounds, worldaligntex)
|
||||
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
|
||||
sounds, worldaligntex)
|
||||
stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
|
||||
sounds, worldaligntex)
|
||||
end
|
||||
|
||||
|
||||
@ -472,7 +489,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_wood.png"},
|
||||
"Wooden Stair",
|
||||
"Wooden Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
default.node_sound_wood_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -482,7 +500,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_junglewood.png"},
|
||||
"Jungle Wood Stair",
|
||||
"Jungle Wood Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
default.node_sound_wood_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -492,7 +511,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_pine_wood.png"},
|
||||
"Pine Wood Stair",
|
||||
"Pine Wood Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
default.node_sound_wood_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -502,7 +522,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_acacia_wood.png"},
|
||||
"Acacia Wood Stair",
|
||||
"Acacia Wood Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
default.node_sound_wood_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -512,7 +533,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_aspen_wood.png"},
|
||||
"Aspen Wood Stair",
|
||||
"Aspen Wood Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
default.node_sound_wood_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -522,7 +544,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_stone.png"},
|
||||
"Stone Stair",
|
||||
"Stone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -532,7 +555,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_cobble.png"},
|
||||
"Cobblestone Stair",
|
||||
"Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -542,7 +566,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_mossycobble.png"},
|
||||
"Mossy Cobblestone Stair",
|
||||
"Mossy Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -552,7 +577,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_stone_brick.png"},
|
||||
"Stone Brick Stair",
|
||||
"Stone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -562,7 +588,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_stone_block.png"},
|
||||
"Stone Block Stair",
|
||||
"Stone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -572,7 +599,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_desert_stone.png"},
|
||||
"Desert Stone Stair",
|
||||
"Desert Stone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -582,7 +610,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_desert_cobble.png"},
|
||||
"Desert Cobblestone Stair",
|
||||
"Desert Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -592,7 +621,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_desert_stone_brick.png"},
|
||||
"Desert Stone Brick Stair",
|
||||
"Desert Stone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -602,7 +632,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_desert_stone_block.png"},
|
||||
"Desert Stone Block Stair",
|
||||
"Desert Stone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -612,7 +643,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_sandstone.png"},
|
||||
"Sandstone Stair",
|
||||
"Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -622,7 +654,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_sandstone_brick.png"},
|
||||
"Sandstone Brick Stair",
|
||||
"Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -632,7 +665,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_sandstone_block.png"},
|
||||
"Sandstone Block Stair",
|
||||
"Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -642,7 +676,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_desert_sandstone.png"},
|
||||
"Desert Sandstone Stair",
|
||||
"Desert Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -652,7 +687,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_desert_sandstone_brick.png"},
|
||||
"Desert Sandstone Brick Stair",
|
||||
"Desert Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -662,7 +698,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_desert_sandstone_block.png"},
|
||||
"Desert Sandstone Block Stair",
|
||||
"Desert Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -672,7 +709,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_silver_sandstone.png"},
|
||||
"Silver Sandstone Stair",
|
||||
"Silver Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -682,7 +720,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_silver_sandstone_brick.png"},
|
||||
"Silver Sandstone Brick Stair",
|
||||
"Silver Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -692,7 +731,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_silver_sandstone_block.png"},
|
||||
"Silver Sandstone Block Stair",
|
||||
"Silver Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -702,7 +742,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_obsidian.png"},
|
||||
"Obsidian Stair",
|
||||
"Obsidian Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -712,7 +753,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_obsidian_brick.png"},
|
||||
"Obsidian Brick Stair",
|
||||
"Obsidian Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -722,7 +764,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_obsidian_block.png"},
|
||||
"Obsidian Block Stair",
|
||||
"Obsidian Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -732,7 +775,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_brick.png"},
|
||||
"Brick Stair",
|
||||
"Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -742,7 +786,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_steel_block.png"},
|
||||
"Steel Block Stair",
|
||||
"Steel Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -752,7 +797,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_tin_block.png"},
|
||||
"Tin Block Stair",
|
||||
"Tin Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -762,7 +808,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_copper_block.png"},
|
||||
"Copper Block Stair",
|
||||
"Copper Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -772,7 +819,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_bronze_block.png"},
|
||||
"Bronze Block Stair",
|
||||
"Bronze Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -782,7 +830,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_gold_block.png"},
|
||||
"Gold Block Stair",
|
||||
"Gold Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -792,7 +841,8 @@ stairs.register_stair_and_slab(
|
||||
{"default_ice.png"},
|
||||
"Ice Stair",
|
||||
"Ice Slab",
|
||||
default.node_sound_glass_defaults()
|
||||
default.node_sound_glass_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
@ -802,5 +852,6 @@ stairs.register_stair_and_slab(
|
||||
{"default_snow.png"},
|
||||
"Snow Block Stair",
|
||||
"Snow Block Slab",
|
||||
default.node_sound_snow_defaults()
|
||||
default.node_sound_snow_defaults(),
|
||||
true
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user