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Fix trapdoor side textures and orientations
Previously, opening a trapdoor caused the side textures to flip. Fix the incorrect textures. Also add a texture transform to a tile of the open trapdoor, such that the closed trapdoor sides use the lower part of the texture and the open trapdoor sides use the higher part. Clean up some codestyle issues.
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@ -214,6 +214,8 @@ The doors mod allows modders to register custom doors and trapdoors.
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inventory_image = "mod_door_inv.png",
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inventory_image = "mod_door_inv.png",
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groups = {choppy = 2},
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groups = {choppy = 2},
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tiles = {"mod_door.png"}, -- UV map.
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tiles = {"mod_door.png"}, -- UV map.
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-- The front and back of the door must be identical in appearence as they swap on
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-- open/close.
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recipe = craftrecipe,
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recipe = craftrecipe,
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sounds = default.node_sound_wood_defaults(), -- optional
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sounds = default.node_sound_wood_defaults(), -- optional
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sound_open = sound play for open door, -- optional
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sound_open = sound play for open door, -- optional
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@ -228,7 +230,12 @@ The doors mod allows modders to register custom doors and trapdoors.
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inventory_image = "mod_trapdoor_inv.png",
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inventory_image = "mod_trapdoor_inv.png",
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groups = {choppy = 2},
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groups = {choppy = 2},
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tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
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tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
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tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
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tile_side = "doors_trapdoor_side.png",
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-- The texture for the four sides of the trapdoor.
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-- The texture should have the trapdoor side drawn twice, in the lowest and highest
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-- 1/8ths of the texture, both upright. The area between is not used.
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-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
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-- for the open trapdoor.
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sounds = default.node_sound_wood_defaults(), -- optional
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sounds = default.node_sound_wood_defaults(), -- optional
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sound_open = sound play for open door, -- optional
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sound_open = sound play for open door, -- optional
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sound_close = sound play for close door, -- optional
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sound_close = sound play for close door, -- optional
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@ -40,8 +40,10 @@ Following textures created by PenguinDad (CC BY-SA 4.0):
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Following textures created by sofar (CC-BY-SA-3.0):
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Following textures created by sofar (CC-BY-SA-3.0):
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doors_trapdoor_steel.png
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doors_trapdoor_steel.png
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doors_trapdoor_steel_side.png
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Following textures created by paramat (CC-BY-SA-3.0):
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door_trapdoor_side.png
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door_trapdoor_side.png
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doors_trapdoor_steel_side.png
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Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0):
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Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0):
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door_obsidian_glass.png
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door_obsidian_glass.png
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@ -642,10 +642,14 @@ function doors.register_trapdoor(name, def)
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type = "fixed",
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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}
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def_closed.tiles = {def.tile_front,
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def_closed.tiles = {
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def.tile_front,
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def.tile_front .. '^[transformFY',
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def.tile_front .. '^[transformFY',
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def.tile_side, def.tile_side,
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def.tile_side,
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def.tile_side, def.tile_side}
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def.tile_side,
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def.tile_side,
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def.tile_side
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}
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def_opened.node_box = {
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def_opened.node_box = {
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type = "fixed",
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type = "fixed",
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@ -655,11 +659,14 @@ function doors.register_trapdoor(name, def)
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type = "fixed",
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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}
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def_opened.tiles = {def.tile_side, def.tile_side,
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def_opened.tiles = {
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def.tile_side,
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def.tile_side .. '^[transform2',
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def.tile_side .. '^[transform3',
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def.tile_side .. '^[transform3',
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def.tile_side .. '^[transform1',
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def.tile_side .. '^[transform1',
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def.tile_front .. '^[transform46',
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def.tile_front .. '^[transform46',
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def.tile_front .. '^[transform6'}
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def.tile_front .. '^[transform6'
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}
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def_opened.drop = name_closed
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def_opened.drop = name_closed
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def_opened.groups.not_in_creative_inventory = 1
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def_opened.groups.not_in_creative_inventory = 1
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