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Default: Add 'snowy pine tree from sapling' schematic
Add function to detect nearby snow to enable snow on sapling-grown pine trees Correct 'place schematic' rotation parameters to "0" or "random"
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mods/default/schematics/snowy_pine_tree_from_sapling.mts
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BIN
mods/default/schematics/snowy_pine_tree_from_sapling.mts
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Binary file not shown.
@ -1,10 +1,10 @@
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local random = math.random
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--
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-- Grow trees from saplings
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--
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-- 'Can grow' function
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local random = math.random
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-- 'can grow' function
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function default.can_grow(pos)
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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@ -24,6 +24,39 @@ function default.can_grow(pos)
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end
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-- 'is snow nearby' function
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local function is_snow_nearby(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local c_snow = minetest.get_content_id("default:snow")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 1, y = y - 1, z = z - 1},
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{x = x + 1, y = y + 1, z = z + 1}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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for yy = y - 1, y + 1 do
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for zz = z - 1, z + 1 do
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local vi = a:index(x - 1, yy, zz)
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for xx = x - 1, x + 1 do
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local nodid = data[vi]
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if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
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return true
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end
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vi = vi + 1
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end
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end
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end
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return false
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end
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-- Sapling ABM
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minetest.register_abm({
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@ -57,8 +90,11 @@ minetest.register_abm({
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elseif node.name == "default:pine_sapling" then
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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local snow = is_snow_nearby(pos)
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if mapgen == "v6" then
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default.grow_pine_tree(pos)
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default.grow_pine_tree(pos, snow)
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elseif snow then
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default.grow_new_snowy_pine_tree(pos)
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else
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default.grow_new_pine_tree(pos)
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end
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@ -199,7 +235,8 @@ function default.grow_jungle_tree(pos, bad)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30, false)
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add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves,
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height, 3, 30, false)
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-- Roots
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for z_dist = -1, 1 do
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@ -240,7 +277,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow)
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end
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end
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function default.grow_pine_tree(pos)
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function default.grow_pine_tree(pos, snow)
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local x, y, z = pos.x, pos.y, pos.z
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local maxy = y + random(9, 13) -- Trunk top
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@ -249,32 +286,15 @@ function default.grow_pine_tree(pos)
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local c_pine_tree = minetest.get_content_id("default:pine_tree")
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local c_pine_needles = minetest.get_content_id("default:pine_needles")
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local c_snow = minetest.get_content_id("default:snow")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 3, y = y - 1, z = z - 3},
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{x = x - 3, y = y, z = z - 3},
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{x = x + 3, y = maxy + 3, z = z + 3}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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-- Scan for snow nodes near sapling to enable snow on branches
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local snow = false
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for yy = y - 1, y + 1 do
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for zz = z - 1, z + 1 do
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local vi = a:index(x - 1, yy, zz)
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for xx = x - 1, x + 1 do
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local nodid = data[vi]
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if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
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snow = true
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end
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vi = vi + 1
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end
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end
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end
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-- Upper branches layer
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local dev = 3
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for yy = maxy - 1, maxy + 1 do
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@ -350,7 +370,8 @@ function default.grow_pine_tree(pos)
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end
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-- Trunk
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data[a:index(x, y, z)] = c_pine_tree -- Force-place lowest trunk node to replace sapling
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-- Force-place lowest trunk node to replace sapling
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data[a:index(x, y, z)] = c_pine_tree
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for yy = y + 1, maxy do
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local vi = a:index(x, yy, z)
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local node_id = data[vi]
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@ -369,42 +390,57 @@ end
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-- New apple tree
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function default.grow_new_apple_tree(pos)
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local path = minetest.get_modpath("default") .. "/schematics/apple_tree_from_sapling.mts"
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local path = minetest.get_modpath("default") ..
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"/schematics/apple_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, 0, nil, false)
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path, "0", nil, false)
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end
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-- New jungle tree
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function default.grow_new_jungle_tree(pos)
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local path = minetest.get_modpath("default") .. "/schematics/jungle_tree_from_sapling.mts"
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local path = minetest.get_modpath("default") ..
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"/schematics/jungle_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, 0, nil, false)
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path, "0", nil, false)
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end
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-- New pine tree
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function default.grow_new_pine_tree(pos)
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local path = minetest.get_modpath("default") .. "/schematics/pine_tree_from_sapling.mts"
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local path = minetest.get_modpath("default") ..
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"/schematics/pine_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, 0, nil, false)
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path, "0", nil, false)
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end
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-- New snowy pine tree
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function default.grow_new_snowy_pine_tree(pos)
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local path = minetest.get_modpath("default") ..
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"/schematics/snowy_pine_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "random", nil, false)
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end
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-- New acacia tree
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function default.grow_new_acacia_tree(pos)
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local path = minetest.get_modpath("default") .. "/schematics/acacia_tree_from_sapling.mts"
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local path = minetest.get_modpath("default") ..
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"/schematics/acacia_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4},
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path, random, nil, false)
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path, "random", nil, false)
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end
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-- New aspen tree
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function default.grow_new_aspen_tree(pos)
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local path = minetest.get_modpath("default") .. "/schematics/aspen_tree_from_sapling.mts"
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local path = minetest.get_modpath("default") ..
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"/schematics/aspen_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, 0, nil, false)
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path, "0", nil, false)
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end
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