Follow naming convention of textures and sounds in doors
@ -1,22 +1,6 @@
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doors = {}
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-- Registers a door
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-- name: The name of the door
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-- def: a table with the folowing fields:
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-- description
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-- inventory_image
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-- groups
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-- tiles_bottom: the tiles of the bottom part of the door {front, side}
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-- tiles_top: the tiles of the bottom part of the door {front, side}
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-- If the following fields are not defined the default values are used
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-- node_box_bottom
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-- node_box_top
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-- selection_box_bottom
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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function doors.register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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@ -36,10 +20,10 @@ function doors.register_door(name, def)
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end
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if not def.sound_close_door then
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def.sound_close_door = "door_close"
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def.sound_close_door = "doors_door_close"
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end
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if not def.sound_open_door then
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def.sound_open_door = "door_open"
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def.sound_open_door = "doors_door_open"
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end
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@ -292,10 +276,10 @@ end
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doors.register_door("doors:door_wood", {
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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inventory_image = "doors_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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@ -311,10 +295,10 @@ minetest.register_craft({
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doors.register_door("doors:door_steel", {
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description = "Steel Door",
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inventory_image = "door_steel.png",
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inventory_image = "doors_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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only_placer_can_open = true,
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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@ -331,10 +315,10 @@ minetest.register_craft({
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doors.register_door("doors:door_glass", {
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description = "Glass Door",
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inventory_image = "door_glass.png",
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inventory_image = "doors_glass.png",
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
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tiles_top = {"door_glass_a.png", "door_glass_side.png"},
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tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
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tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
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sounds = default.node_sound_glass_defaults(),
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sunlight = true,
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})
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@ -350,10 +334,10 @@ minetest.register_craft({
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doors.register_door("doors:door_obsidian_glass", {
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description = "Obsidian Glass Door",
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inventory_image = "door_obsidian_glass.png",
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inventory_image = "doors_obsidian_glass.png",
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
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tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
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tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
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tiles_top = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
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sounds = default.node_sound_glass_defaults(),
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sunlight = true,
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})
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@ -382,11 +366,11 @@ local function punch(pos)
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local tmp_node2
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if state == 1 then
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state = 0
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
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else
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||||
state = 1
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||||
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
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||||
end
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||||
update_door(pos, tmp_node)
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||||
@ -395,9 +379,9 @@ end
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||||
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minetest.register_node("doors:trapdoor", {
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||||
description = "Trapdoor",
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||||
inventory_image = "door_trapdoor.png",
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||||
inventory_image = "doors_trapdoor.png",
|
||||
drawtype = "nodebox",
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||||
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
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tiles = {"doors_trapdoor.png", "doors_trapdoor.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png"},
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||||
paramtype = "light",
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||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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||||
@ -421,7 +405,7 @@ minetest.register_node("doors:trapdoor", {
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||||
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||||
minetest.register_node("doors:trapdoor_open", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
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||||
tiles = {"doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor.png", "doors_trapdoor.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
pointable = true,
|
||||
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0
mods/doors/textures/door_obsidian_glass_side.png → mods/doors/textures/doors_obsidian_glass_side.png
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