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Add icons for invisible nodes (#2718)
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dd91a1bfe5
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@ -62,8 +62,8 @@ for i in ipairs (butter_list) do
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minetest.register_node("butterflies:hidden_butterfly_"..name, {
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drawtype = "airlike",
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inventory_image = "butterflies_butterfly_"..name..".png",
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wield_image = "butterflies_butterfly_"..name..".png",
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inventory_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
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wield_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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@ -796,6 +796,8 @@ minetest.register_node("default:apple", {
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minetest.register_node("default:apple_mark", {
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description = S("Apple Marker"),
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inventory_image = "default_apple.png^default_invisible_node_overlay.png",
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wield_image = "default_apple.png^default_invisible_node_overlay.png",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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BIN
mods/default/textures/default_invisible_node_overlay.png
Normal file
BIN
mods/default/textures/default_invisible_node_overlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 110 B |
@ -78,6 +78,8 @@ end
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-- nodes from being placed in the top half of the door.
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minetest.register_node("doors:hidden", {
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description = S("Hidden Door Segment"),
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inventory_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
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wield_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
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drawtype = "airlike",
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paramtype = "light",
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paramtype2 = "facedir",
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BIN
mods/doors/textures/doors_hidden_segment.png
Normal file
BIN
mods/doors/textures/doors_hidden_segment.png
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Binary file not shown.
After Width: | Height: | Size: 280 B |
@ -54,8 +54,8 @@ minetest.register_node("fireflies:firefly", {
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minetest.register_node("fireflies:hidden_firefly", {
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description = S("Hidden Firefly"),
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drawtype = "airlike",
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inventory_image = "fireflies_firefly.png",
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wield_image = "fireflies_firefly.png",
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inventory_image = "fireflies_firefly.png^default_invisible_node_overlay.png",
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wield_image = "fireflies_firefly.png^default_invisible_node_overlay.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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@ -429,6 +429,8 @@ end
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minetest.register_node("tnt:boom", {
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drawtype = "airlike",
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inventory_image = "tnt_boom.png",
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wield_image = "tnt_boom.png",
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light_source = default.LIGHT_MAX,
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walkable = false,
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drop = "",
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