Add large cactus seedling

Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.

Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.

Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
This commit is contained in:
Paramat 2019-01-02 02:18:50 +00:00 committed by GitHub
parent da10af919e
commit 6688ddf6d4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 143 additions and 4 deletions

@ -244,6 +244,9 @@ Topywo (CC BY-SA 3.0)
default_coral_green.png
default_coral_pink.png
Extex101 (CC BY-SA 3.0)
default_large_cactus_seedling.png
Sounds
------

@ -779,6 +779,15 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "default:large_cactus_seedling",
recipe = {
{"", "default:cactus", ""},
{"default:cactus", "default:cactus", "default:cactus"},
{"", "default:cactus", ""},
}
})
--
-- Crafting (tool repair)
@ -1095,6 +1104,12 @@ minetest.register_craft({
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "default:large_cactus_seedling",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "default:papyrus",

@ -50,6 +50,7 @@ Copyright (C) 2010-2018:
TumeniNodes
Mossmanikin
random-geek
Extex101
You are free to:
Share — copy and redistribute the material in any medium or format.

@ -1893,7 +1893,7 @@ function default.register_decorations()
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("default") .. "/schematics/large_cactus.mts",
flags = "place_center_x",
flags = "place_center_x, place_center_z",
rotation = "random",
})

@ -132,6 +132,8 @@ Plantlife
---------
default:cactus
default:large_cactus_seedling
default:papyrus
default:dry_shrub
default:junglegrass
@ -1276,6 +1278,77 @@ minetest.register_node("default:cactus", {
on_place = minetest.rotate_node,
})
minetest.register_node("default:large_cactus_seedling", {
description = "Large Cactus Seedling",
drawtype = "plantlike",
tiles = {"default_large_cactus_seedling.png"},
inventory_image = "default_large_cactus_seedling.png",
wield_image = "default_large_cactus_seedling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {
-5 / 16, -0.5, -5 / 16,
5 / 16, 0.5, 5 / 16
}
},
groups = {choppy = 3, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:large_cactus_seedling",
{x = -2, y = -1, z = -2},
{x = 2, y = 5, z = 2},
4)
return itemstack
end,
on_construct = function(pos)
-- Normal cactus farming adds 1 cactus node by ABM,
-- interval 12s, chance 83.
-- Consider starting with 5 cactus nodes. We make sure that growing a
-- large cactus is not a faster way to produce new cactus nodes.
-- Confirmed by experiment, when farming 5 cacti, on average 1 new
-- cactus node is added on average every
-- 83 / 5 = 16.6 intervals = 16.6 * 12 = 199.2s.
-- Large cactus contains on average 14 cactus nodes.
-- 14 * 199.2 = 2788.8s.
-- Set random range to average to 2789s.
minetest.get_node_timer(pos):start(math.random(1859, 3719))
end,
on_timer = function(pos)
local node_under = minetest.get_node_or_nil(
{x = pos.x, y = pos.y - 1, z = pos.z})
if not node_under then
-- Node under not yet loaded, try later
minetest.get_node_timer(pos):start(300)
return
end
if minetest.get_item_group(node_under.name, "sand") == 0 then
-- Seedling dies
minetest.remove_node(pos)
return
end
local light_level = minetest.get_node_light(pos)
if not light_level or light_level < 13 then
-- Too dark for growth, try later in case it's night
minetest.get_node_timer(pos):start(300)
return
end
minetest.log("action", "A large cactus seedling grows into a large" ..
"cactus at ".. minetest.pos_to_string(pos))
default.grow_large_cactus(pos)
end,
})
minetest.register_node("default:papyrus", {
description = "Papyrus",
drawtype = "plantlike",

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@ -510,6 +510,16 @@ function default.grow_pine_bush(pos)
end
-- Large cactus
function default.grow_large_cactus(pos)
local path = minetest.get_modpath("default") ..
"/schematics/large_cactus.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "random", nil, false)
end
--
-- Sapling 'on place' function to check protection of node and resulting tree volume
--
@ -550,7 +560,9 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
interval) then
minetest.record_protection_violation(pos, player_name)
-- Print extra information to explain
minetest.chat_send_player(player_name, "Tree will intersect protection")
minetest.chat_send_player(player_name,
itemstack:get_definition().description .. " will intersect protection " ..
"on growth")
return itemstack
end

@ -2050,15 +2050,50 @@ local R = {name = "default:cactus", prob = 255, param2 = 20, force_place = true}
local E = {name = "default:cactus", prob = 127, param2 = 20}
mts_save("large_cactus", {
size = {x = 5, y = 7, z = 1},
size = {x = 5, y = 7, z = 5},
data = {
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, R, _, _,
_, _, R, _, _,
_, _, C, _, _,
_, _, C, _, _,
C, C, C, C, C,
C, _, C, _, C,
E, _, C, _, E,
_, _, C, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
},
yslice_prob = {
{ypos = 2, prob = 127},
},
})