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Use node particles for TNT explosions (#2695)
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parent
e849d54572
commit
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@ -234,12 +234,16 @@ local function add_effects(pos, radius, drops)
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-- we just dropped some items. Look at the items entities and pick
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-- we just dropped some items. Look at the items entities and pick
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-- one of them to use as texture
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-- one of them to use as texture
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local texture = "tnt_blast.png" --fallback texture
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local texture = "tnt_blast.png" --fallback texture
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local node
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local most = 0
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local most = 0
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for name, stack in pairs(drops) do
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for name, stack in pairs(drops) do
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local count = stack:get_count()
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local count = stack:get_count()
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if count > most then
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if count > most then
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most = count
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most = count
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local def = minetest.registered_nodes[name]
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local def = minetest.registered_nodes[name]
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if def then
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node = { name = name }
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end
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if def and def.tiles and def.tiles[1] then
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if def and def.tiles and def.tiles[1] then
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texture = def.tiles[1]
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texture = def.tiles[1]
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end
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end
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@ -257,9 +261,11 @@ local function add_effects(pos, radius, drops)
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maxacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.8,
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minexptime = 0.8,
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maxexptime = 2.0,
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maxexptime = 2.0,
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minsize = radius * 0.66,
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minsize = radius * 0.33,
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maxsize = radius * 2,
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maxsize = radius,
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texture = texture,
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texture = texture,
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-- ^ only as fallback for clients without support for `node` parameter
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node = node,
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collisiondetection = true,
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collisiondetection = true,
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})
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})
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end
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end
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