mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-08 08:43:51 +01:00
Weather mod: Tune cloud density variation
Previously, cloud density was too low at medium humidity. Tune cloud density variation to match the default/classic value at humidity midvalue 50. Tune the lower limit of cloud density that occurs at extreme low humidity. Increase minimum cloud thickness to 2 nodes. Add comments.
This commit is contained in:
parent
4243d28846
commit
720b24ed2d
@ -82,18 +82,26 @@ local function update_clouds()
|
||||
nobj_speedx = nobj_speedx or minetest.get_perlin(np_speedx)
|
||||
nobj_speedz = nobj_speedz or minetest.get_perlin(np_speedz)
|
||||
|
||||
local n_density = nobj_density:get_2d({x = time, y = 0})
|
||||
local n_thickness = nobj_thickness:get_2d({x = time, y = 0})
|
||||
local n_speedx = nobj_speedx:get_2d({x = time, y = 0})
|
||||
local n_speedz = nobj_speedz:get_2d({x = time, y = 0})
|
||||
local n_density = nobj_density:get_2d({x = time, y = 0}) -- 0 to 1
|
||||
local n_thickness = nobj_thickness:get_2d({x = time, y = 0}) -- 0 to 1
|
||||
local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1
|
||||
local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local humid = minetest.get_humidity(player:get_pos())
|
||||
-- Default and classic density value is 0.4, make this happen
|
||||
-- at humidity midvalue 50 when n_density is at midvalue 0.5.
|
||||
-- density_max = 0.25 at humid = 0.
|
||||
-- density_max = 0.8 at humid = 50.
|
||||
-- density_max = 1.35 at humid = 100.
|
||||
local density_max = 0.8 + ((humid - 50) / 50) * 0.55
|
||||
player:set_clouds({
|
||||
density = rangelim(humid / 100, 0.25, 1.0) * n_density,
|
||||
-- Range limit density_max to always have occasional
|
||||
-- small scattered clouds at extreme low humidity.
|
||||
density = rangelim(density_max, 0.2, 1.0) * n_density,
|
||||
thickness = math.max(math.floor(
|
||||
rangelim(32 * humid / 100, 8, 32) * n_thickness
|
||||
), 1),
|
||||
), 2),
|
||||
speed = {x = n_speedx * 4, z = n_speedz * 4},
|
||||
})
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user