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Allow to set use_texture_alpha when registering a door
Co-Authored-By: Gregor Parzefall <gregor.parzefall@posteo.de>
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parent
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10
game_api.txt
10
game_api.txt
@ -228,8 +228,9 @@ The doors mod allows modders to register custom doors and trapdoors.
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gain_open = 0.3, -- optional, defaults to 0.3
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gain_close = 0.3, -- optional, defaults to 0.3
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protected = false, -- If true, only placer can open the door (locked for others)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
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-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
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use_texture_alpha = "clip",
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### Trapdoor definition
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@ -249,10 +250,9 @@ The doors mod allows modders to register custom doors and trapdoors.
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gain_open = 0.3, -- optional, defaults to 0.3
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gain_close = 0.3, -- optional, defaults to 0.3
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protected = false, -- If true, only placer can open the door (locked for others)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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-- function containing the on_rightclick callback
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
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-- function containing the on_rightclick callback
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use_texture_alpha = "clip",
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### Fence gate definition
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@ -262,7 +262,7 @@ The doors mod allows modders to register custom doors and trapdoors.
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(), -- optional
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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-- function containing the on_rightclick callback
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@ -446,7 +446,7 @@ function doors.register(name, def)
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def.buildable_to = false
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def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.use_texture_alpha = "clip"
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def.use_texture_alpha = def.use_texture_alpha or "clip"
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def.mesh = "door_a.b3d"
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minetest.register_node(":" .. name .. "_a", table.copy(def))
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@ -600,7 +600,7 @@ function doors.register_trapdoor(name, def)
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.is_ground_content = false
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def.use_texture_alpha = "clip"
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def.use_texture_alpha = def.use_texture_alpha or "clip"
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if def.protected then
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def.can_dig = can_dig_door
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